动态获取图片色值,黑点坐标

2016-09-05  本文已影响0人  SimonLike
20160615150541014.png

如图:点击或者根据图中黑点滑动获取图片色值及黑点坐标。ColorImageView是继承UIImageView的封装,用起来很方便。

下面我们先讲demo的ViewController布局:

1,引进ColorImageView.h ;

#import "ColorImageView.h"          

2, 声明了两个label用于显示rag值 及黑点位置;

@interface ViewController ()
@property (nonatomic,strong)UILabel *rgbLabel;//rgba
@property (nonatomic,strong)UILabel *locationLabel;//黑点位置
@end

3, 就是把声明的label在 viewDidLoad 中进行添加:

    _rgbLabel = [[UILabel alloc] init];
    _rgbLabel.frame=CGRectMake(10,60, self.view.frame.size.width-20, 23);
    _rgbLabel.backgroundColor = [UIColor clearColor];
    _rgbLabel.font = [UIFont systemFontOfSize:13 ];
    _rgbLabel.textAlignment = NSTextAlignmentCenter;
    _rgbLabel.textColor = [UIColor blackColor];
    _rgbLabel.text = @"点击或移动下面的彩色图片,获取色值!";
    [self.view addSubview:_rgbLabel];
    
    _locationLabel = [[UILabel alloc] init];
    _locationLabel.frame=CGRectMake(10,90, self.view.frame.size.width-20, 23);
    _locationLabel.backgroundColor = [UIColor clearColor];
    _locationLabel.font = [UIFont systemFontOfSize:13 ];
    _locationLabel.textAlignment = NSTextAlignmentCenter;
    _locationLabel.textColor = [UIColor whiteColor];
    [self.view addSubview:_locationLabel];

4,把封装的ColorImageView也添加在viewDidLoad中,关于ColorImageView值传出我用的是一个block,如果对block不理解,就自己上网查咯!

    ColorImageView *colorImageView = [[ColorImageView alloc] initWithFrame:CGRectMake((self.view.frame.size.width-248)/2,130, 248, 248)];
    colorImageView.backgroundColor = [UIColor clearColor];
    colorImageView.userInteractionEnabled = YES;
    colorImageView.image = [UIImage imageNamed:@"color_s"];
    //避免循序引用 弱化
    __weak typeof(self) weakSelf = self;
    colorImageView.block =^ (NSString *rgbaString,NSString *locationString,UIColor *color){
        weakSelf.rgbLabel.text = rgbaString;
        weakSelf.rgbLabel.textColor = color;
        weakSelf.locationLabel.text = locationString;
    };
    [self.view addSubview:colorImageView];

上面ViewController的介绍完了,下面就是(重头戏)ColorImageView的封装介绍:

1,开始就是控件的添加 ,有注释 ;不用多说直接粘代码:

//
//ColorImageVIew.m
//  TableView_choose
//
//  Created by Simon on 16/6/15.
//  Copyright © 2016年 Simon. All rights reserved.
//
#import "ColorImageView.h"
#define radiusColor  120 //图片半径值
@interface ColorImageView ()
@property (nonatomic,strong)UIImageView *selectColorIamge;//黑点
@property (nonatomic,copy)NSString *rgbaString;//rgb字符串
@property (nonatomic,copy)NSString *locationString;//黑点位置字符串
@end
@implementation ColorImageView
- (id)initWithFrame:(CGRect)frame
{
    self = [super initWithFrame:frame];
    if (self) {
        // Initialization code
        _selectColorIamge = [[UIImageView alloc] init];
        _selectColorIamge.backgroundColor = [UIColor blackColor];
        _selectColorIamge.frame=CGRectMake((frame.size.width-16)/2, (frame.size.height-16)/2, 16, 16);
        _selectColorIamge.layer.cornerRadius = 8;
        _selectColorIamge.layer.masksToBounds = YES;
        [self addSubview:_selectColorIamge];
 
    }
    return self;
}

2,用系统自带touchesBegan touchesMoved touchesEnded方法实现我们的点击,移动;在移动中要限制黑点不能逃出色值图片的范围,就有了一个关于高中数学的运算,挺有意思的(不妨看看,是不是很多人都忘了)!这里block的传值就是这一句:_block(_rgbaString,_locationString,color);

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
    UITouch* touch = [touches anyObject];
    CGPoint point = [touch locationInView:self]; //where image was tapped
    CGPoint center = CGPointMake(self.frame.size.width/2, self.frame.size.height/2);
    float distance = [self distanceFromPointX:center distanceToPointY:point];
    if(distance<radiusColor){
        _selectColorIamge.center =point;
        dispatch_async(dispatch_get_main_queue(), ^{
            UIColor* color = [self getPixelColorAtLocation:point];
            if (_block) {
                _block(_rgbaString,_locationString,color);
            }
         });
     }
}

- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
    UITouch* touch = [touches anyObject];
    CGPoint point = [touch locationInView:self]; //where image was tapped
    CGPoint center = CGPointMake(self.frame.size.width/2, self.frame.size.height/2);
    float distance = [self distanceFromPointX:center distanceToPointY:point];
    if(distance<radiusColor){
        _selectColorIamge.center =point;
        dispatch_async(dispatch_get_main_queue(), ^{
            UIColor* color = [self getPixelColorAtLocation:point];
            if (_block) {
                _block(_rgbaString,_locationString,color);
            }
        });
    }else{
        double xx=powf(point.x-radiusColor,2);
        double yy=powf(point.y-radiusColor,2);
         double xy=xx+yy;//圆心到手指停留处的距离(平方)
        double poingXy=sqrtf(xy);//圆心到手指停留处的距离(直线)
        double Geometric = (radiusColor-1)/poingXy;//等比值
        double groundx=(point.x-radiusColor)*Geometric+radiusColor;//圆边x坐标
        double groundy=(point.y-radiusColor)*Geometric+radiusColor;//圆边y坐标
        CGPoint groundByoed = CGPointMake(groundx, groundy);
         _selectColorIamge.center =groundByoed;
        dispatch_async(dispatch_get_main_queue(), ^{
            UIColor* color = [self getPixelColorAtLocation:point];
            if (_block) {
                _block(_rgbaString,_locationString,color);
            }
        });  
    }
}
- (void) touchesEnded:(NSSet*)touches withEvent:(UIEvent*)event {
    UITouch* touch = [touches anyObject];
    CGPoint point = [touch locationInView:self]; //
    CGPoint center = CGPointMake(self.frame.size.width/2, self.frame.size.height/2);
    float distance = [self distanceFromPointX:center distanceToPointY:point];
    if(distance<radiusColor){
        _selectColorIamge.center =point;
        dispatch_async(dispatch_get_main_queue(), ^{
            UIColor* color = [self getPixelColorAtLocation:point];
            if (_block) {
                _block(_rgbaString,_locationString,color);
            }
        });
    }   
}

3,上面看到(distanceFromPointX:distanceToPointY:)一直都有调用,他是干什么的呢;其实很简单,就是把黑点限制在牢里用的(不逃出色值图片范围):

 //计算圆点所在位置
-(float)distanceFromPointX:(CGPoint)start distanceToPointY:(CGPoint)end{
    float distance;
    //下面就是高中的数学,不详细解释了
    CGFloat xDist = (end.x - start.x);
    CGFloat yDist = (end.y - start.y);
    distance = sqrt((xDist * xDist) + (yDist * yDist));
    return distance;
}

4,(getPixelColorAtLocation:)和(createARGBBitmapContextFromImage:)这两个方法呢,就是关键所在了,把在色值图片上黑点的位置转化成我们想要的值。。不明白的多看看,实在不行就找度娘!

#pragma mark private
- (UIColor*)getPixelColorAtLocation:(CGPoint)point {
    UIColor* color = nil;
    CGImageRef inImage = self.image.CGImage;
    // Create off screen bitmap context to draw the image into. Format ARGB is 4 bytes for each pixel: Alpa, Red, Green, Blue
    CGContextRef cgctx = [self createARGBBitmapContextFromImage:inImage];
    if (cgctx == NULL) { return nil; /* error */ }
    size_t w = CGImageGetWidth(inImage);
    size_t h = CGImageGetHeight(inImage);
    CGRect rect = {{0,0},{w,h}};
    // Draw the image to the bitmap context. Once we draw, the memory
    // allocated for the context for rendering will then contain the
    // raw image data in the specified color space.
    CGContextDrawImage(cgctx, rect, inImage);
    if(rect.size.width==480){
        point.x = point.x*2;
        point.y = point.y*2;
    }
    // Now we can get a pointer to the image data associated with the bitmap
    // context.
    unsigned char* data = CGBitmapContextGetData (cgctx);
    if (data != NULL) {
        //读取RGB颜色值
        //offset locates the pixel in the data from x,y.
        //4 for 4 bytes of data per pixel, w is width of one row of data.
        int offset = 4*((w*round(point.y))+round(point.x));
        int alpha =  data[offset];
        unsigned int red = data[offset+1];
        unsigned int green = data[offset+2];
        unsigned int blue = data[offset+3];
        color = [UIColor colorWithRed:(red/255.0f) green:(green/255.0f) blue:(blue/255.0f) alpha:(alpha/255.0f)];
        _rgbaString = [NSString stringWithFormat:@"RGBA值: red:%d  green:%d  blue:%d  alpha:%d",red,green,blue,alpha];
        _locationString =[NSString stringWithFormat:@"黑点位置point: %.2f  %.2f",point.x,point.y];
    }
    // When finished, release the context
    CGContextRelease(cgctx);
    // Free image data memory for the context
    if (data) {
        free(data);
    }
    return color;
}

- (CGContextRef)createARGBBitmapContextFromImage:(CGImageRef) inImage {
    CGContextRef    context = NULL;
    CGColorSpaceRef colorSpace;
    void *          bitmapData;
    long             bitmapByteCount;
    long             bitmapBytesPerRow;
    
    // Get image width, height. We'll use the entire image.
    size_t pixelsWide = CGImageGetWidth(inImage);
    size_t pixelsHigh = CGImageGetHeight(inImage);
    // Declare the number of bytes per row. Each pixel in the bitmap in this
    // example is represented by 4 bytes; 8 bits each of red, green, blue, and
    // alpha.
    bitmapBytesPerRow   = (pixelsWide * 4);
    bitmapByteCount     = (bitmapBytesPerRow * pixelsHigh);
    // Use the generic RGB color space.
    colorSpace = CGColorSpaceCreateDeviceRGB();
    if (colorSpace == NULL)
    {
        fprintf(stderr, "Error allocating color space\n");
        return NULL;
    }
    // Allocate memory for image data. This is the destination in memory
    // where any drawing to the bitmap context will be rendered.
    bitmapData = malloc( bitmapByteCount );
    if (bitmapData == NULL)
    {
        fprintf (stderr, "Memory not allocated!");
        CGColorSpaceRelease( colorSpace );
        return NULL;
    }
    // Create the bitmap context. We want pre-multiplied ARGB, 8-bits
    // per component. Regardless of what the source image format is
    // (CMYK, Grayscale, and so on) it will be converted over to the format
    // specified here by CGBitmapContextCreate.
    context = CGBitmapContextCreate (bitmapData,
                                     pixelsWide,
                                     pixelsHigh,
                                     8,      // bits per component
                                     bitmapBytesPerRow,
                                     colorSpace,
                                     kCGImageAlphaPremultipliedFirst);
    if (context == NULL)
    {
        free (bitmapData);
        //fprintf (stderr, "Context not created!");
    }
    // Make sure and release colorspace before returning
    CGColorSpaceRelease( colorSpace );
    return context;
}
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