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view系列源码分析之三大常用控件之scrollview

2019-12-15  本文已影响0人  暴走的小青春

scrollview作为一个android的基础的控件,用途十分的广泛,下面来分析它他的原理

关于onMeasure,onLayout

scrollview的onMeasure如下:

@Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);

        if (!mFillViewport) {
            return;
        }

        final int heightMode = MeasureSpec.getMode(heightMeasureSpec);
        if (heightMode == MeasureSpec.UNSPECIFIED) {
            return;
        }

        if (getChildCount() > 0) {
            final View child = getChildAt(0);
            final int widthPadding;
            final int heightPadding;
            final int targetSdkVersion = getContext().getApplicationInfo().targetSdkVersion;
            final FrameLayout.LayoutParams lp = (LayoutParams) child.getLayoutParams();
            if (targetSdkVersion >= VERSION_CODES.M) {
                widthPadding = mPaddingLeft + mPaddingRight + lp.leftMargin + lp.rightMargin;
                heightPadding = mPaddingTop + mPaddingBottom + lp.topMargin + lp.bottomMargin;
            } else {
                widthPadding = mPaddingLeft + mPaddingRight;
                heightPadding = mPaddingTop + mPaddingBottom;
            }

            final int desiredHeight = getMeasuredHeight() - heightPadding;
            if (child.getMeasuredHeight() < desiredHeight) {
                final int childWidthMeasureSpec = getChildMeasureSpec(
                        widthMeasureSpec, widthPadding, lp.width);
                final int childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(
                        desiredHeight, MeasureSpec.EXACTLY);
                child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
            }
        }
    }

可以看到,在onMeasure中是调用父view的onMeasure的逻辑进行测量的,onMeasure的目的就是让子view测量,然后获取到宽高后,然后在给自身的宽高赋值,而在onMeasure中,要测量子view必定会调用measureChildWithMargins方法,此方法很明显是根据父view的measureSpec减去自身的padding和子view的margin,然后根据子view的xml的宽高,计算出子view的宽高的,很明显,scrollview打破了这种规则,来看下其重写的方法

@Override
    protected void measureChildWithMargins(View child, int parentWidthMeasureSpec, int widthUsed,
            int parentHeightMeasureSpec, int heightUsed) {
        final MarginLayoutParams lp = (MarginLayoutParams) child.getLayoutParams();

        final int childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec,
                mPaddingLeft + mPaddingRight + lp.leftMargin + lp.rightMargin
                        + widthUsed, lp.width);
        final int usedTotal = mPaddingTop + mPaddingBottom + lp.topMargin + lp.bottomMargin +
                heightUsed;
        final int childHeightMeasureSpec = MeasureSpec.makeSafeMeasureSpec(
                Math.max(0, MeasureSpec.getSize(parentHeightMeasureSpec) - usedTotal),
                MeasureSpec.UNSPECIFIED);

        child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
    }

可以看到在宽度的计算上没啥问题,而在高度上,无论子view的高度是那种模式,scrollview都给子view赋值为MeasureSpec.UNSPECIFIED模式,高度就是自身的高度,所以这也是为啥scrollview嵌套listview时,高度显示不全的原因了,因为listview没有对UNSPECIFIED模式做处理,而此时子view是linearLayout,linearLayout在UNSPECIFIED的模式下的高度是根据子view的高度再加上其子view也就是textview的margin和自己的padding决定的,所以measure的步骤分析完了,简单来说就是根据子view的高度决定自己的高度(LinearLayout的高度比scrollview要高)
而onLayout用的也是FrameLayout的onLayout

 @Override
    protected void onLayout(boolean changed, int l, int t, int r, int b) {
        super.onLayout(changed, l, t, r, b);
        mIsLayoutDirty = false;
        // Give a child focus if it needs it
        if (mChildToScrollTo != null && isViewDescendantOf(mChildToScrollTo, this)) {
            scrollToChild(mChildToScrollTo);
        }
        mChildToScrollTo = null;

        if (!isLaidOut()) {
            if (mSavedState != null) {
                mScrollY = mSavedState.scrollPosition;
                mSavedState = null;
            } // mScrollY default value is "0"

            final int childHeight = (getChildCount() > 0) ? getChildAt(0).getMeasuredHeight() : 0;
            final int scrollRange = Math.max(0,
                    childHeight - (b - t - mPaddingBottom - mPaddingTop));

            // Don't forget to clamp
            if (mScrollY > scrollRange) {
                mScrollY = scrollRange;
            } else if (mScrollY < 0) {
                mScrollY = 0;
            }
        }

        // Calling this with the present values causes it to re-claim them
        scrollTo(mScrollX, mScrollY);
    }

可以看到又是熟悉的super

关于滑动的分析

在分析前,如果对事件分发不熟悉的话可以看下事件分发结论
简单来说就是在viewRootImp中先注册了一个inputChannel对象,然后底层会回调

 private void dispatchInputEvent(int seq, InputEvent event, int displayId) {
        mSeqMap.put(event.getSequenceNumber(), seq);
        onInputEvent(event, displayId);
    }

继而间接的调用view的dispatchPointerEvent方法

public final boolean dispatchPointerEvent(MotionEvent event) {
        if (event.isTouchEvent()) {
            return dispatchTouchEvent(event);
        } else {
            return dispatchGenericMotionEvent(event);
        }
    }

继而调用decorview的dispatchTouEvent方法,在activity中此decorview进行了重写,会调用activity的dispatchTouEvent方法,而我们在popwindow中,此方法如下

 @Override
        public boolean dispatchTouchEvent(MotionEvent ev) {
            if (mTouchInterceptor != null && mTouchInterceptor.onTouch(this, ev)) {
                return true;
            }
            return super.dispatchTouchEvent(ev);
        }

可以看到直接调用了viewGroup的dispatchTouchEvent方法,此方法在down的时候会层层向下调用,一直调用scrollview的onInterceptTouchEvent方法,其代码如下

@Override
    public boolean onInterceptTouchEvent(MotionEvent ev) {
        /*
         * This method JUST determines whether we want to intercept the motion.
         * If we return true, onMotionEvent will be called and we do the actual
         * scrolling there.
         */

        /*
        * Shortcut the most recurring case: the user is in the dragging
        * state and he is moving his finger.  We want to intercept this
        * motion.
        */
        final int action = ev.getAction();
        if ((action == MotionEvent.ACTION_MOVE) && (mIsBeingDragged)) {
            return true;
        }

        if (super.onInterceptTouchEvent(ev)) {
            return true;
        }

        /*
         * Don't try to intercept touch if we can't scroll anyway.
         */
        if (getScrollY() == 0 && !canScrollVertically(1)) {
            return false;
        }

        switch (action & MotionEvent.ACTION_MASK) {
            case MotionEvent.ACTION_MOVE: {
                /*
                 * mIsBeingDragged == false, otherwise the shortcut would have caught it. Check
                 * whether the user has moved far enough from his original down touch.
                 */

                /*
                * Locally do absolute value. mLastMotionY is set to the y value
                * of the down event.
                */
                final int activePointerId = mActivePointerId;
                if (activePointerId == INVALID_POINTER) {
                    // If we don't have a valid id, the touch down wasn't on content.
                    break;
                }

                final int pointerIndex = ev.findPointerIndex(activePointerId);
                if (pointerIndex == -1) {
                    Log.e(TAG, "Invalid pointerId=" + activePointerId
                            + " in onInterceptTouchEvent");
                    break;
                }

                final int y = (int) ev.getY(pointerIndex);
                final int yDiff = Math.abs(y - mLastMotionY);
                if (yDiff > mTouchSlop && (getNestedScrollAxes() & SCROLL_AXIS_VERTICAL) == 0) {
                    mIsBeingDragged = true;
                    mLastMotionY = y;
                    initVelocityTrackerIfNotExists();
                    mVelocityTracker.addMovement(ev);
                    mNestedYOffset = 0;
                    if (mScrollStrictSpan == null) {
                        mScrollStrictSpan = StrictMode.enterCriticalSpan("ScrollView-scroll");
                    }
                    final ViewParent parent = getParent();
                    if (parent != null) {
                        parent.requestDisallowInterceptTouchEvent(true);
                    }
                }
                break;
            }

            case MotionEvent.ACTION_DOWN: {
                final int y = (int) ev.getY();
                if (!inChild((int) ev.getX(), (int) y)) {
                    mIsBeingDragged = false;
                    recycleVelocityTracker();
                    break;
                }

                /*
                 * Remember location of down touch.
                 * ACTION_DOWN always refers to pointer index 0.
                 */
                mLastMotionY = y;
                mActivePointerId = ev.getPointerId(0);

                initOrResetVelocityTracker();
                mVelocityTracker.addMovement(ev);
                /*
                 * If being flinged and user touches the screen, initiate drag;
                 * otherwise don't. mScroller.isFinished should be false when
                 * being flinged. We need to call computeScrollOffset() first so that
                 * isFinished() is correct.
                */
                mScroller.computeScrollOffset();
                mIsBeingDragged = !mScroller.isFinished();
                if (mIsBeingDragged && mScrollStrictSpan == null) {
                    mScrollStrictSpan = StrictMode.enterCriticalSpan("ScrollView-scroll");
                }
                startNestedScroll(SCROLL_AXIS_VERTICAL);
                break;
            }

            case MotionEvent.ACTION_CANCEL:
            case MotionEvent.ACTION_UP:
                /* Release the drag */
                mIsBeingDragged = false;
                mActivePointerId = INVALID_POINTER;
                recycleVelocityTracker();
                if (mScroller.springBack(mScrollX, mScrollY, 0, 0, 0, getScrollRange())) {
                    postInvalidateOnAnimation();
                }
                stopNestedScroll();
                break;
            case MotionEvent.ACTION_POINTER_UP:
                onSecondaryPointerUp(ev);
                break;
        }

        /*
        * The only time we want to intercept motion events is if we are in the
        * drag mode.
        */
        return mIsBeingDragged;
    }

其实代码在down的时候主要做了这几件事
1.确定了down在scrollview的坐标
2.如果此时在滑动的情况下,点下去了,让其停止滑动,也就是调用overScroller的computeScrollOffset方法
3.进行了startNestedScroll也就是嵌套滑动,其实看代码scrollview在5.0以上是完全兼容嵌套滑动的代码如下

public boolean startNestedScroll(int axes) {
        if (hasNestedScrollingParent()) {
            // Already in progress
            return true;
        }
        if (isNestedScrollingEnabled()) {
            ViewParent p = getParent();
            View child = this;
            while (p != null) {
                try {
                    if (p.onStartNestedScroll(child, this, axes)) {
                        mNestedScrollingParent = p;
                        p.onNestedScrollAccepted(child, this, axes);
                        return true;
                    }
                } catch (AbstractMethodError e) {
                    Log.e(VIEW_LOG_TAG, "ViewParent " + p + " does not implement interface " +
                            "method onStartNestedScroll", e);
                    // Allow the search upward to continue
                }
                if (p instanceof View) {
                    child = (View) p;
                }
                p = p.getParent();
            }
        }
        return false;
    }

可以看到如果支持嵌套滑动的话,也就是isNestedScrollingEnabled为true,那他调用父view的onStartNestedScroll方法,如果为true,那它就调用其onNestedScrollAccepted方法,我们就以scrollview举例,看其这两个方法是如何写的

  @Override
    public boolean onStartNestedScroll(View child, View target, int nestedScrollAxes) {
        return (nestedScrollAxes & SCROLL_AXIS_VERTICAL) != 0;
    }

    @Override
    public void onNestedScrollAccepted(View child, View target, int axes) {
        super.onNestedScrollAccepted(child, target, axes);
        startNestedScroll(SCROLL_AXIS_VERTICAL);
    }

可以看到scrollview的parent的onNestedScrollAccepted会一直循环向上调用
由于scrollview的Intercept方法在down的时候返回的false,所以回去找能消耗down事件的view,也就是mFirstTargart的赋值
如果mFirstTargart找到了,就记录下mFirstTargart的值
如果没找到就让scrollview处理down事件

if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }

                            // The accessibility focus didn't handle the event, so clear
                            // the flag and do a normal dispatch to all children.
                            ev.setTargetAccessibilityFocus(false);
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }

...

主要是viewGroup的这个方法判断的

在来看下move的情况

也差不多分2种情况
要看viewGroup的mFirstTouch字段是否为null
1.如果是null的话,说明子view不能响应down的事件,此时将不会走scrollview的Intercept方法,所有的事件都会到scrollview上
2.如果不为null,由于Intercept方法中move的代码如下

case MotionEvent.ACTION_MOVE: {
                /*
                 * mIsBeingDragged == false, otherwise the shortcut would have caught it. Check
                 * whether the user has moved far enough from his original down touch.
                 */

                /*
                * Locally do absolute value. mLastMotionY is set to the y value
                * of the down event.
                */
                final int activePointerId = mActivePointerId;
                if (activePointerId == INVALID_POINTER) {
                    // If we don't have a valid id, the touch down wasn't on content.
                    break;
                }

                final int pointerIndex = ev.findPointerIndex(activePointerId);
                if (pointerIndex == -1) {
                    Log.e(TAG, "Invalid pointerId=" + activePointerId
                            + " in onInterceptTouchEvent");
                    break;
                }

                final int y = (int) ev.getY(pointerIndex);
                final int yDiff = Math.abs(y - mLastMotionY);
                if (yDiff > mTouchSlop && (getNestedScrollAxes() & SCROLL_AXIS_VERTICAL) == 0) {
                    mIsBeingDragged = true;
                    mLastMotionY = y;
                    initVelocityTrackerIfNotExists();
                    mVelocityTracker.addMovement(ev);
                    mNestedYOffset = 0;
                    if (mScrollStrictSpan == null) {
                        mScrollStrictSpan = StrictMode.enterCriticalSpan("ScrollView-scroll");
                    }
                    final ViewParent parent = getParent();
                    if (parent != null) {
                        parent.requestDisallowInterceptTouchEvent(true);
                    }
                }
                break;
            }

也就是说如果滑动的绝对值大于最小移动值,就其返回true,此时他的子view会收到cancel事件,并且由于设置了requestDisallowInterceptTouchEvent,所以scrollview的parent也不会抢走他的事件了,总而言之就是move和up都会确保调用其onTouchEvent的方法,那重点看下其onTouchEvent方法

 case MotionEvent.ACTION_MOVE:
                final int activePointerIndex = ev.findPointerIndex(mActivePointerId);
                if (activePointerIndex == -1) {
                    Log.e(TAG, "Invalid pointerId=" + mActivePointerId + " in onTouchEvent");
                    break;
                }

                final int y = (int) ev.getY(activePointerIndex);
                int deltaY = mLastMotionY - y;
                if (dispatchNestedPreScroll(0, deltaY, mScrollConsumed, mScrollOffset)) {
                    deltaY -= mScrollConsumed[1];
                    vtev.offsetLocation(0, mScrollOffset[1]);
                    mNestedYOffset += mScrollOffset[1];
                }
                if (!mIsBeingDragged && Math.abs(deltaY) > mTouchSlop) {
                    final ViewParent parent = getParent();
                    if (parent != null) {
                        parent.requestDisallowInterceptTouchEvent(true);
                    }
                    mIsBeingDragged = true;
                    if (deltaY > 0) {
                        deltaY -= mTouchSlop;
                    } else {
                        deltaY += mTouchSlop;
                    }
                }
                if (mIsBeingDragged) {
                    // Scroll to follow the motion event
                    mLastMotionY = y - mScrollOffset[1];

                    final int oldY = mScrollY;
                    final int range = getScrollRange();
                    final int overscrollMode = getOverScrollMode();
                    boolean canOverscroll = overscrollMode == OVER_SCROLL_ALWAYS ||
                            (overscrollMode == OVER_SCROLL_IF_CONTENT_SCROLLS && range > 0);

                    // Calling overScrollBy will call onOverScrolled, which
                    // calls onScrollChanged if applicable.
                    if (overScrollBy(0, deltaY, 0, mScrollY, 0, range, 0, mOverscrollDistance, true)
                            && !hasNestedScrollingParent()) {
                        // Break our velocity if we hit a scroll barrier.
                        mVelocityTracker.clear();
                    }

                    final int scrolledDeltaY = mScrollY - oldY;
                    final int unconsumedY = deltaY - scrolledDeltaY;
                    if (dispatchNestedScroll(0, scrolledDeltaY, 0, unconsumedY, mScrollOffset)) {
                        mLastMotionY -= mScrollOffset[1];
                        vtev.offsetLocation(0, mScrollOffset[1]);
                        mNestedYOffset += mScrollOffset[1];
                    } else if (canOverscroll) {
                        final int pulledToY = oldY + deltaY;
                        if (pulledToY < 0) {
                            mEdgeGlowTop.onPull((float) deltaY / getHeight(),
                                    ev.getX(activePointerIndex) / getWidth());
                            if (!mEdgeGlowBottom.isFinished()) {
                                mEdgeGlowBottom.onRelease();
                            }
                        } else if (pulledToY > range) {
                            mEdgeGlowBottom.onPull((float) deltaY / getHeight(),
                                    1.f - ev.getX(activePointerIndex) / getWidth());
                            if (!mEdgeGlowTop.isFinished()) {
                                mEdgeGlowTop.onRelease();
                            }
                        }
                        if (mEdgeGlowTop != null
                                && (!mEdgeGlowTop.isFinished() || !mEdgeGlowBottom.isFinished())) {
                            postInvalidateOnAnimation();
                        }
                    }
                }
                break;

可以看到由于有了嵌套滑动的逻辑,代码变得很长,首先会调用dispatchNestedPreScroll方法

 public boolean dispatchNestedPreScroll(int dx, int dy,
            @Nullable @Size(2) int[] consumed, @Nullable @Size(2) int[] offsetInWindow) {
        if (isNestedScrollingEnabled() && mNestedScrollingParent != null) {
            if (dx != 0 || dy != 0) {
                int startX = 0;
                int startY = 0;
                if (offsetInWindow != null) {
                    getLocationInWindow(offsetInWindow);
                    startX = offsetInWindow[0];
                    startY = offsetInWindow[1];
                }

                if (consumed == null) {
                    if (mTempNestedScrollConsumed == null) {
                        mTempNestedScrollConsumed = new int[2];
                    }
                    consumed = mTempNestedScrollConsumed;
                }
                consumed[0] = 0;
                consumed[1] = 0;
                mNestedScrollingParent.onNestedPreScroll(this, dx, dy, consumed);

                if (offsetInWindow != null) {
                    getLocationInWindow(offsetInWindow);
                    offsetInWindow[0] -= startX;
                    offsetInWindow[1] -= startY;
                }
                return consumed[0] != 0 || consumed[1] != 0;
            } else if (offsetInWindow != null) {
                offsetInWindow[0] = 0;
                offsetInWindow[1] = 0;
            }
        }
        return false;
    }

返回值由父view的onNestedPreScroll返回值决定,也就是消耗的意思

public void onNestedPreScroll(View target, int dx, int dy, int[] consumed);

举个例子,在scrollview上滑动了50像素,但是父view消耗了50
像素,(就是拿consumed数组的Y赋值50)那这个move就不会滑动
而如果走到了下面的mIsBeingDragged的话,表示可滑动的,继而会调用overScrollBy方法,这个方法也就是核心方法,内部实现是裁剪了点距离,算出了边界,并没有真正的滑动,此方法会间接的调用重载方法

@Override
    protected void onOverScrolled(int scrollX, int scrollY,
            boolean clampedX, boolean clampedY) {
        // Treat animating scrolls differently; see #computeScroll() for why.
        if (!mScroller.isFinished()) {
            final int oldX = mScrollX;
            final int oldY = mScrollY;
            mScrollX = scrollX;
            mScrollY = scrollY;
            invalidateParentIfNeeded();
            onScrollChanged(mScrollX, mScrollY, oldX, oldY);
            if (clampedY) {
                mScroller.springBack(mScrollX, mScrollY, 0, 0, 0, getScrollRange());
            }
        } else {
            super.scrollTo(scrollX, scrollY);
        }

        awakenScrollBars();
    }

众所周知,scroller的滑动依靠的是不断的invidate,然后改变画布的位置,其实所有view本身的位置并没有变化,那重绘的代码呢?其实在awakenScrollBars这里面

 protected boolean awakenScrollBars(int startDelay, boolean invalidate) {
        final ScrollabilityCache scrollCache = mScrollCache;

        if (scrollCache == null || !scrollCache.fadeScrollBars) {
            return false;
        }

        if (scrollCache.scrollBar == null) {
            scrollCache.scrollBar = new ScrollBarDrawable();
            scrollCache.scrollBar.setState(getDrawableState());
            scrollCache.scrollBar.setCallback(this);
        }

        if (isHorizontalScrollBarEnabled() || isVerticalScrollBarEnabled()) {

            if (invalidate) {
                // Invalidate to show the scrollbars
                postInvalidateOnAnimation();
            }

这里会调用重绘,继而调用computeScroll,里面会一直的循环调用scrollerby

 @Override
    public void computeScroll() {
        if (mScroller.computeScrollOffset()) {
            // This is called at drawing time by ViewGroup.  We don't want to
            // re-show the scrollbars at this point, which scrollTo will do,
            // so we replicate most of scrollTo here.
            //
            //         It's a little odd to call onScrollChanged from inside the drawing.
            //
            //         It is, except when you remember that computeScroll() is used to
            //         animate scrolling. So unless we want to defer the onScrollChanged()
            //         until the end of the animated scrolling, we don't really have a
            //         choice here.
            //
            //         I agree.  The alternative, which I think would be worse, is to post
            //         something and tell the subclasses later.  This is bad because there
            //         will be a window where mScrollX/Y is different from what the app
            //         thinks it is.
            //
            int oldX = mScrollX;
            int oldY = mScrollY;
            int x = mScroller.getCurrX();
            int y = mScroller.getCurrY();

            if (oldX != x || oldY != y) {
                final int range = getScrollRange();
                final int overscrollMode = getOverScrollMode();
                final boolean canOverscroll = overscrollMode == OVER_SCROLL_ALWAYS ||
                        (overscrollMode == OVER_SCROLL_IF_CONTENT_SCROLLS && range > 0);

                overScrollBy(x - oldX, y - oldY, oldX, oldY, 0, range,
                        0, mOverflingDistance, false);
                onScrollChanged(mScrollX, mScrollY, oldX, oldY);

                if (canOverscroll) {
                    if (y < 0 && oldY >= 0) {
                        mEdgeGlowTop.onAbsorb((int) mScroller.getCurrVelocity());
                    } else if (y > range && oldY <= range) {
                        mEdgeGlowBottom.onAbsorb((int) mScroller.getCurrVelocity());
                    }
                }
            }

            if (!awakenScrollBars()) {
                // Keep on drawing until the animation has finished.
                postInvalidateOnAnimation();
            }
        } else {
            if (mFlingStrictSpan != null) {
                mFlingStrictSpan.finish();
                mFlingStrictSpan = null;
            }
        }
    }

在调用完overScrollBy以后,如果有嵌套滑动的逻辑的话,还会调用dispatchNestedScroll,啥意思呢
简单来说就是当scrollview一直滑动滑到顶部或滑到最下面,然后继续滑动,这时候如果要父view处理的话,就用此逻辑
当然后面的canOVerscroll是关于滑动光晕的代码。
在up的时候基本上和move差不多,只不过有fling的逻辑,在fling到头后,也会采用嵌套滑动,让父view处理,这里就不多说了

总结:

scrollview作为经典的基础控件,可学习地方非常多包括但不限于:
1.滑动机制的处理(看了代码才知道,其实scrollview是有嵌套滑动的代码的,只不过没有nestedScrollview支持到5.0以下)
2.事件分发的处理,很经典,很全面的处理
3.对于overScroller的运用,囊括了滑动和fling的处理,也是滑动的三种实现之一(scroller,layout,translate)当然scrollerview也支持像ios那样的下拉回弹的效果(只不过默认被clamped),关键代码在其重写的scroll to上,
4.多点触控以及速度跟踪器的运用,这里没过多的分析,自己写的话照着写就可以了

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