开发杂谈码农的日常之iOS开发iOS技术专题

iOS之星星评分(二)

2016-06-01  本文已影响815人  Mr_Victory
  在上一篇文章中,我们讲了通过重绘的方式来创建星星评分。但是通过这种方法创建的星星个数是“死的”,用户不能通过点击来改变星星的个数。 那么今天我们就来详细讲一讲,如何动态改变星星的个数。
starView.gif

首先我们创建一个基于UIView的类,就叫YYStarView吧。在YYStarView.h文件中我们写下如下代码:

#import <UIKit/UIKit.h>
@class YYStarView;
@protocol YYStarViewDelegate <NSObject>
@optional
// 星星百分比(得分值)发生变化的代理
- (void)starView:(YYStarView *)starView scorePercentDidChange:(CGFloat)newScorePercent;
@end

@interface YYStarView : UIView

@property (nonatomic, assign) CGFloat scorePercent;//得分值,范围为0~1,默认1
@property (nonatomic, assign) BOOL hasAnimation;//是否允许动画,默认为NO
@property (nonatomic, assign) BOOL allowIncompleteStar;//评分时是否允许不是整星,默认为NO

@property (nonatomic, weak) id<YYStarViewDelegate>delegate;
- (instancetype)initWithFrame:(CGRect)frame numberOfStars:(NSInteger)numberOfStars;
@end

在YYStarView.m文件中我们写下如下代码:

#import "YYStarView.h"
#define STAR_FRONT_NAME @"star_yellow" //点亮星星图片
#define STAR_BACK_NAME @"star_gray" // 未点亮星星图片
#define DEFALUT_STAR_NUMBER 5 // 默认星星个数
#define ANIMATION_TIME_INTERVAL 0.2 // 动画延时

@interface YYStarView ()

// 前景视图
@property (nonatomic, strong) UIView *foregroundStarView;
// 背景视图
@property (nonatomic, strong) UIView *backgroundStarView;
// 星星个数
@property (nonatomic, assign) NSInteger numberOfStars;

@end

@implementation YYStarView

- (instancetype)initWithFrame:(CGRect)frame {
    // 初始化,这里我设置星星个数为5
    return [self initWithFrame:frame numberOfStars:DEFALUT_STAR_NUMBER];
}

- (instancetype)initWithCoder:(NSCoder *)aDecoder {
    
    if (self = [super initWithCoder:aDecoder]) {
        _numberOfStars = DEFALUT_STAR_NUMBER;
        [self createDataAndUI];
    }
    return self;
}

- (instancetype)initWithFrame:(CGRect)frame numberOfStars:(NSInteger)numberOfStars {
    if (self = [super initWithFrame:frame]) {
        _numberOfStars = numberOfStars;
        [self createDataAndUI];
    }
    return self;
}

#pragma mark - Private Methods
// 创建视图
- (void)createDataAndUI {
    _scorePercent = 1;//默认为1
    _hasAnimation = NO;//默认为NO
    _allowIncompleteStar = NO;//默认为NO
    
    self.foregroundStarView = [self createStarViewWithImage:STAR_FRONT_NAME];
    self.backgroundStarView = [self createStarViewWithImage:STAR_BACK_NAME];
    
    [self addSubview:self.backgroundStarView];
    [self addSubview:self.foregroundStarView];
    
    // 添加点按手势(也可以添加拖动手势)
    UITapGestureRecognizer *tapGesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(userTapRateView:)];
    tapGesture.numberOfTapsRequired = 1;
    [self addGestureRecognizer:tapGesture];
}

- (void)userTapRateView:(UITapGestureRecognizer *)gesture {
    CGPoint tapPoint = [gesture locationInView:self]; // 手指当前点
    CGFloat offset = tapPoint.x;
    // 当前偏移的X值 = 手指当前的位置*(星星视图总宽度/星星个数)
    CGFloat realStarScore = offset / (self.bounds.size.width / self.numberOfStars);
    // ceilf函数:返回浮点数整数部分(舍弃小数点部分,往个位数进1)如12.234 → ceilf(12.234)=13
    // 这句的意思是 是否显示整星
    CGFloat starScore = self.allowIncompleteStar ? realStarScore : ceilf(realStarScore);
    // 用手指移动的距离/星星的个数  == 点亮星星个数
    self.scorePercent = starScore / self.numberOfStars;
}

- (UIView *)createStarViewWithImage:(NSString *)imageName {
    UIView *view = [[UIView alloc] initWithFrame:self.bounds];
    view.clipsToBounds = YES;
    view.backgroundColor = [UIColor clearColor];
    for (NSInteger i = 0; i < self.numberOfStars; i ++)
    {
        UIImageView *imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:imageName]];
        imageView.frame = CGRectMake(i * self.bounds.size.width / self.numberOfStars, 0, self.bounds.size.width / self.numberOfStars, self.bounds.size.height);
        imageView.contentMode = UIViewContentModeScaleAspectFit;
        [view addSubview:imageView];
    }
    return view;
}

- (void)layoutSubviews {
    [super layoutSubviews];
    __weak YYStarView *weakSelf = self;
    CGFloat animationTimeInterval = self.hasAnimation ? ANIMATION_TIME_INTERVAL : 0;
    [UIView animateWithDuration:animationTimeInterval animations:^{
        weakSelf.foregroundStarView.frame = CGRectMake(0, 0, weakSelf.bounds.size.width * weakSelf.scorePercent, weakSelf.bounds.size.height);
    }];
}

#pragma mark - Get and Set Methods

- (void)setScorePercent:(CGFloat)scroePercent {
    if (_scorePercent == scroePercent) {
        return;
    }
    // 得分范围我设置的是0~1 这个可以你自己设定
    if (scroePercent < 0) {
        _scorePercent = 0;
    } else if (scroePercent > 1) {
        _scorePercent = 1;
    } else {
        _scorePercent = scroePercent;
    }
    // 代理方法,当星星百分比发生变化时候调用
    if ([self.delegate respondsToSelector:@selector(starView:scorePercentDidChange:)]) {
        [self.delegate starView:self scorePercentDidChange:scroePercent];
    }
    // 重新布局, 刷新视图
    [self setNeedsLayout];
}
@end

如何使用?这个非常简单,引入头文件,简单初始化一下就好了,是不是非常简单啊?

YYStarView *starView = [[YYStarView alloc] initWithFrame:CGRectMake(10, 100, 300, 40) numberOfStars:5];
    starView.scorePercent = 0.3;
    starView.allowIncompleteStar = YES;
    starView.hasAnimation = YES;
    [self.view addSubview:starView];
  如果有什么好的建议,可以@我。对了我已经将此starView封装好了 欢迎下载使用,别忘了Star哟

https://github.com/VictDog/YYStarGradeView/tree/master/YYStarGrade

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