iOS开发之GPUImage(二)—混合滤镜
前言
本片为GPUImage系列的第二篇,混合滤镜,本篇文章将从两种方式讲解GPUImage混合滤镜的使用。
本文系列第一篇:初见篇已经完结,感兴趣可以看看:
iOS开发之GPUImage(一)—初探(给相机加滤镜)
正文
GPUImage混合滤镜顾名思义即多种滤镜效果组合使用。就像我们为镜头加一个单独的光亮效果或者怀旧效果,如果想要同时为镜头添加上述两种或者多种滤镜,我们就要用到组合滤镜了。
GPUImage所提供的混合滤镜有两种方式:
- GPUImageFilterGroup
- GPUImageFilterPipeline
使用GPUImageFilterGroup混合滤镜的步骤如下:
1)初始化要加载滤镜的GPUImagePicture对象initWithImage: smoothlyScaleOutput:
2)初始化多个要被使用的单独的GPUImageFilter滤镜
3)初始化GPUImageFilterGroup对象
4)将FilterGroup加在之前初始化过的GPUImagePicture上
5)将多个滤镜加在FilterGroup中(此处切记一定要设置好设置FilterGroup的初始滤镜和末尾滤镜)
6)之前初始化过的GPUImagePicture处理图片 processImage
7)拿到处理后的UIImage对象图片imageFromCurrentFramebuffer
废话少说上代码:
- (void)viewDidLoad {
[super viewDidLoad];
//加载一个UIImage对象
UIImage *image = [UIImage imageNamed:@"image.jpg"];
//初始化GPUImagePicture
_picture = [[GPUImagePicture alloc] initWithImage:image smoothlyScaleOutput:YES];
//反色滤镜
GPUImageColorInvertFilter *invertFilter = [[GPUImageColorInvertFilter alloc] init];
//伽马线滤镜
GPUImageGammaFilter *gammaFilter = [[GPUImageGammaFilter alloc]init];
gammaFilter.gamma = 0.2;
//曝光度滤镜
GPUImageExposureFilter *exposureFilter = [[GPUImageExposureFilter alloc]init];
exposureFilter.exposure = -1.0;
//怀旧
GPUImageSepiaFilter *sepiaFilter = [[GPUImageSepiaFilter alloc] init];
/*
*FilterGroup的方式混合滤镜
*/
//初始化GPUImageFilterGroup
self.myFilterGroup = [[GPUImageFilterGroup alloc] init];
//将滤镜组加在GPUImagePicture上
[_picture addTarget:self.myFilterGroup];
//将滤镜加在FilterGroup中
[self addGPUImageFilter:invertFilter];
[self addGPUImageFilter:gammaFilter];
[self addGPUImageFilter:exposureFilter];
[self addGPUImageFilter:sepiaFilter];
//处理图片
[_picture processImage];
[self.myFilterGroup useNextFrameForImageCapture];
//拿到处理后的图片
UIImage *dealedImage = [self.myFilterGroup imageFromCurrentFramebuffer];
self.myImageView.image = dealedImage;
}
#pragma mark 将滤镜加在FilterGroup中并且设置初始滤镜和末尾滤镜
- (void)addGPUImageFilter:(GPUImageFilter *)filter{
[self.myFilterGroup addFilter:filter];
GPUImageOutput<GPUImageInput> *newTerminalFilter = filter;
NSInteger count = self.myFilterGroup.filterCount;
if (count == 1)
{
//设置初始滤镜
self.myFilterGroup.initialFilters = @[newTerminalFilter];
//设置末尾滤镜
self.myFilterGroup.terminalFilter = newTerminalFilter;
} else
{
GPUImageOutput<GPUImageInput> *terminalFilter = self.myFilterGroup.terminalFilter;
NSArray *initialFilters = self.myFilterGroup.initialFilters;
[terminalFilter addTarget:newTerminalFilter];
//设置初始滤镜
self.myFilterGroup.initialFilters = @[initialFilters[0]];
//设置末尾滤镜
self.myFilterGroup.terminalFilter = newTerminalFilter;
}
}
使用GPUImageFilterPipeline混合滤镜的步骤如下:
1)初始化要加载滤镜的GPUImagePicture对象initWithImage: smoothlyScaleOutput:
2)初始化GPUImageView并加在自己的UIImageView对象上
3)初始化多个要被使用的单独的GPUImageFilter滤镜
4)把多个单独的滤镜对象放到数组中
5)初始化创建GPUImageFilterPipeline对象initWithOrderedFilters: input: output:
参数1:滤镜数组
参数2:GPUImagePicture对象
参数3:GPUImageOutput对象如:GPUImageView
6)之前初始化过的GPUImagePicture处理图片 processImage
7)拿到处理后的UIImage对象图片currentFilteredFrame
废话少说上代码:
- (void)viewDidLoad {
[super viewDidLoad];
//加载一个UIImage对象
UIImage *image = [UIImage imageNamed:@"image.jpg"];
//初始化GPUImagePicture
_picture = [[GPUImagePicture alloc] initWithImage:image smoothlyScaleOutput:YES];
//反色滤镜
GPUImageColorInvertFilter *invertFilter = [[GPUImageColorInvertFilter alloc] init];
//伽马线滤镜
GPUImageGammaFilter *gammaFilter = [[GPUImageGammaFilter alloc]init];
gammaFilter.gamma = 0.2;
//曝光度滤镜
GPUImageExposureFilter *exposureFilter = [[GPUImageExposureFilter alloc]init];
exposureFilter.exposure = -1.0;
//怀旧
GPUImageSepiaFilter *sepiaFilter = [[GPUImageSepiaFilter alloc] init];
/*
*GPUImageFilterPipeline的方式混合滤镜
*/
//初始化myGpuImageView
_myGpuImageView = [[GPUImageView alloc] initWithFrame:self.myImageView.bounds];
[self.myImageView addSubview:self.myGpuImageView];
//把多个滤镜对象放到数组中
NSMutableArray *filterArr = [NSMutableArray array];
[filterArr addObject:invertFilter];
[filterArr addObject:gammaFilter];
[filterArr addObject:exposureFilter];
[filterArr addObject:sepiaFilter];
//创建GPUImageFilterPipeline对象
GPUImageFilterPipeline *filterPipline = [[GPUImageFilterPipeline alloc] initWithOrderedFilters:filterArr input:_picture output:self.myGpuImageView];
//处理图片
[_picture processImage];
[sepiaFilter useNextFrameForImageCapture];
//拿到处理后的图片
UIImage *dealedImage = [filterPipline currentFilteredFrame];
效果图如下:
混合滤镜.png
源码已上传至fenglinyunshi-git,欢迎下载,并提出宝贵意见。
结语
本篇主要讲解了GPUImage框架混合滤镜的两种用法,同样的做法同样可以运用到给相机加滤镜的应用场景中。
未完待续...
博观而约取,厚积而薄发。