Runtime源码解析-类中cache
2023-05-21 本文已影响0人
祀梦_
Runtime源码解析-类中cache
- 首先我们再看一眼
objc_class
类的定义,本篇文章主要研究cache
。
struct objc_class : objc_object {
// 初始化方法
// Class ISA;
Class superclass;
cache_t cache; // formerly cache pointer and vtable
class_data_bits_t bits; // class_rw_t * plus custom rr/alloc flags
// 其他方法
}
-
cache
的作用根据时间局部性原理,用来存储已经被调用过的方法的SEL
和IMP
,提高方法的调用效率。 - 本文主要研究
cache
的结构、存储方式、查询方式(会在send_msg
过程中,重点讲解)
cache_t
- 我们查看一下
cache_t
的结构
struct cache_t {
private:
explicit_atomic<uintptr_t> _bucketsAndMaybeMask;
union {
struct {
explicit_atomic<mask_t> _maybeMask;
#if __LP64__
uint16_t _flags;
#endif
uint16_t _occupied;
};
explicit_atomic<preopt_cache_t *> _originalPreoptCache;
};
}
-
_bucketsAndMaybeMask
变量占8字节,通过名字得知包含buckets
和maybeMask
两个值 - 一个联合体,里面有一个结构体和一个变量,它们是互斥的
- 结构体中有三个变量
_maybeMask
,_flags
,_occupied
,具体代表什么意思我们后面再探究。 -
_originalPreoptCache
会提前初始化一块缓存,这个不是重点,可以不用关注
- 结构体中有三个变量
- 由于
cache
的本质是存储调用过的方法,它应该提供插入和查询方法,接着我们去查看一下公有方法
// 获取buckets
struct bucket_t *buckets() const;
// 插入方法
void insert(SEL sel, IMP imp, id receiver);
- 我们首先查看一下
bucket_t
结构
bucket_t
struct bucket_t {
private:
// IMP-first is better for arm64e ptrauth and no worse for arm64.
// SEL-first is better for armv7* and i386 and x86_64.
#if __arm64__ // 真机
explicit_atomic<uintptr_t> _imp;
explicit_atomic<SEL> _sel;
#else
explicit_atomic<SEL> _sel;
explicit_atomic<uintptr_t> _imp;
#endif
// 省略方法
}
- 它主要存储了
_sel
和_imp
。-
_sel
:方法的名称,也叫标识符,用来识别不同方法。 -
_imp
:存储了方法具体实现的地址
-
- 这里主要是根据真机环境,还是其它环境,
_imp
和_sel
存储位置不一样
insert方法
- 我们通过
insert
方法来探索,cache
是如何存储方法
void cache_t::insert(SEL sel, IMP imp, id receiver)
{
runtimeLock.assertLocked();
// Never cache before +initialize is done
if (slowpath(!cls()->isInitialized())) {
return;
}
if (isConstantOptimizedCache()) {
_objc_fatal("cache_t::insert() called with a preoptimized cache for %s",
cls()->nameForLogging());
}
#if DEBUG_TASK_THREADS
return _collecting_in_critical();
#else
#if CONFIG_USE_CACHE_LOCK
mutex_locker_t lock(cacheUpdateLock);
#endif
ASSERT(sel != 0 && cls()->isInitialized());
// Use the cache as-is if until we exceed our expected fill ratio.
// 添加方法后所占用的容量
mask_t newOccupied = occupied() + 1;
// 目前开辟内存大小
unsigned oldCapacity = capacity(), capacity = oldCapacity;
// 根据条件开辟存储容量
if (slowpath(isConstantEmptyCache())) {
// Cache is read-only. Replace it.
if (!capacity) capacity = INIT_CACHE_SIZE;
reallocate(oldCapacity, capacity, /* freeOld */false);
}
else if (fastpath(newOccupied + CACHE_END_MARKER <= cache_fill_ratio(capacity))) {
// Cache is less than 3/4 or 7/8 full. Use it as-is.
}
#if CACHE_ALLOW_FULL_UTILIZATION
else if (capacity <= FULL_UTILIZATION_CACHE_SIZE && newOccupied + CACHE_END_MARKER <= capacity) {
// Allow 100% cache utilization for small buckets. Use it as-is.
}
#endif
else {
capacity = capacity ? capacity * 2 : INIT_CACHE_SIZE;
if (capacity > MAX_CACHE_SIZE) {
capacity = MAX_CACHE_SIZE;
}
reallocate(oldCapacity, capacity, true);
}
// 找到合适位置存储方法
bucket_t *b = buckets();
mask_t m = capacity - 1;
mask_t begin = cache_hash(sel, m);
mask_t i = begin;
// Scan for the first unused slot and insert there.
// There is guaranteed to be an empty slot.
do {
if (fastpath(b[i].sel() == 0)) {
incrementOccupied();
b[i].set<Atomic, Encoded>(b, sel, imp, cls());
return;
}
if (b[i].sel() == sel) {
// The entry was added to the cache by some other thread
// before we grabbed the cacheUpdateLock.
return;
}
} while (fastpath((i = cache_next(i, m)) != begin));
bad_cache(receiver, (SEL)sel);
#endif // !DEBUG_TASK_THREADS
}
- 该方法主要分为两部分:
- 开辟内存,用来存储方法
- 把方法存储在合适的位置
开辟内存
mask_t newOccupied = occupied() + 1;
unsigned oldCapacity = capacity(), capacity = oldCapacity;
if (slowpath(isConstantEmptyCache())) {
// Cache is read-only. Replace it.
if (!capacity) capacity = INIT_CACHE_SIZE;
reallocate(oldCapacity, capacity, /* freeOld */false);
}
else if (fastpath(newOccupied + CACHE_END_MARKER <= cache_fill_ratio(capacity))) {
// Cache is less than 3/4 or 7/8 full. Use it as-is.
}
#if CACHE_ALLOW_FULL_UTILIZATION
else if (capacity <= FULL_UTILIZATION_CACHE_SIZE && newOccupied + CACHE_END_MARKER <= capacity) {
// Allow 100% cache utilization for small buckets. Use it as-is.
}
#endif
else {
capacity = capacity ? capacity * 2 : INIT_CACHE_SIZE;
if (capacity > MAX_CACHE_SIZE) {
capacity = MAX_CACHE_SIZE;
}
reallocate(oldCapacity, capacity, true);
}
-
首先获取当前存储的方法占用的空间。
-
得到当前总的开辟空间。
-
如果是首次进入,需要开辟空间
-
如果存储量小于3/4,则说明存储空间足够,接下来进行存储即可。
-
如果存储数量即将存满,需要扩容
首次进入,开辟内存
- 首先我们看一下第一种情况,首次进入,缓存为空
if (slowpath(isConstantEmptyCache())) {
// Cache is read-only. Replace it.
if (!capacity) capacity = INIT_CACHE_SIZE;
reallocate(oldCapacity, capacity, /* freeOld */false);
}
- 先设置容量为
INIT_CACHE_SIZE
。-
INIT_CACHE_SIZE = (1 << INIT_CACHE_SIZE_LOG2)
并且INIT_CACHE_SIZE_LOG2 = 2
。这里也就是说把1<<2=4
。首次需要开辟的大小为4
-
- 进入
reallocate
方法
void cache_t::reallocate(mask_t oldCapacity, mask_t newCapacity, bool freeOld)
{
bucket_t *oldBuckets = buckets();
bucket_t *newBuckets = allocateBuckets(newCapacity);
// Cache's old contents are not propagated.
// This is thought to save cache memory at the cost of extra cache fills.
// fixme re-measure this
ASSERT(newCapacity > 0);
ASSERT((uintptr_t)(mask_t)(newCapacity-1) == newCapacity-1);
setBucketsAndMask(newBuckets, newCapacity - 1);
if (freeOld) {
collect_free(oldBuckets, oldCapacity);
}
}
- 主要做了三件事:
-
allocateBuckets
开辟内存 -
setBucketsAndMask
设置buckets
和mask
-
collect_free
是否释放旧的内存
-
allocateBuckets
bucket_t *cache_t::allocateBuckets(mask_t newCapacity)
{
// Allocate one extra bucket to mark the end of the list.
// This can't overflow mask_t because newCapacity is a power of 2.
// 开辟对应内存
bucket_t *newBuckets = (bucket_t *)calloc(bytesForCapacity(newCapacity), 1);
// 在当前空间最后一位存入值
bucket_t *end = endMarker(newBuckets, newCapacity);
#if __arm__
// End marker's sel is 1 and imp points BEFORE the first bucket.
// This saves an instruction in objc_msgSend.
end->set<NotAtomic, Raw>(newBuckets, (SEL)(uintptr_t)1, (IMP)(newBuckets - 1), nil);
#else
// End marker's sel is 1 and imp points to the first bucket.
end->set<NotAtomic, Raw>(newBuckets, (SEL)(uintptr_t)1, (IMP)newBuckets, nil);
#endif
if (PrintCaches) recordNewCache(newCapacity);
return newBuckets;
}
-
该方法主要做了两件事:
- 通过
calloc
方法,开辟sizeof(bucket_t) * cap
大小空间 - 找到当前开辟空间最后一个值,然后通过
end->set
方法,把sel=1
,imp=第一个桶之前的地址
存储到最后一个位置。
- 通过
-
返回新创建内存空间的首地址。
setBucketsAndMask
void cache_t::setBucketsAndMask(struct bucket_t *newBuckets, mask_t newMask)
{
// objc_msgSend uses mask and buckets with no locks.
// It is safe for objc_msgSend to see new buckets but old mask.
// (It will get a cache miss but not overrun the buckets' bounds).
// It is unsafe for objc_msgSend to see old buckets and new mask.
// Therefore we write new buckets, wait a lot, then write new mask.
// objc_msgSend reads mask first, then buckets.
#ifdef __arm__
// ensure other threads see buckets contents before buckets pointer
mega_barrier();
_bucketsAndMaybeMask.store((uintptr_t)newBuckets, memory_order_relaxed);
// ensure other threads see new buckets before new mask
mega_barrier();
_maybeMask.store(newMask, memory_order_relaxed);
_occupied = 0;
#elif __x86_64__ || i386
// ensure other threads see buckets contents before buckets pointer
_bucketsAndMaybeMask.store((uintptr_t)newBuckets, memory_order_release);
// ensure other threads see new buckets before new mask
_maybeMask.store(newMask, memory_order_release);
_occupied = 0;
#else
#error Don't know how to do setBucketsAndMask on this architecture.
#endif
}
-
iOS
采用arm
架构,向_bucketsAndMaybeMask
和_maybeMask
写入新开辟内存首地址,以及新开辟newMask
值
collect_free
void cache_t::collect_free(bucket_t *data, mask_t capacity)
{
#if CONFIG_USE_CACHE_LOCK
cacheUpdateLock.assertLocked();
#else
runtimeLock.assertLocked();
#endif
if (PrintCaches) recordDeadCache(capacity);
_garbage_make_room (); // 创建垃圾回收站
garbage_byte_size += cache_t::bytesForCapacity(capacity); // 获取开启内存大小
garbage_refs[garbage_count++] = data; // 把需要清除地址,写进回收站中
cache_t::collectNolock(false); // 清空数据
}
- 主要作用是清空数据,回收内存。
容量小于3/4
else if (fastpath(newOccupied + CACHE_END_MARKER <= cache_fill_ratio(capacity))) {
// Cache is less than 3/4 or 7/8 full. Use it as-is.
}
static inline mask_t cache_fill_ratio(mask_t capacity) {
return capacity * 3 / 4;
}
- 如果需要缓存的方法所占总容量
3/4
以下,就不做任何操作,直接存储。
即将存满,进行扩容
else {
capacity = capacity ? capacity * 2 : INIT_CACHE_SIZE;
if (capacity > MAX_CACHE_SIZE) {
capacity = MAX_CACHE_SIZE;
}
reallocate(oldCapacity, capacity, true);
}
MAX_CACHE_SIZE_LOG2 = 16,
MAX_CACHE_SIZE = (1 << MAX_CACHE_SIZE_LOG2),
- 如果加上当前方法,所存储的容量超过
3/4
,就进行两倍扩容。最大不容量不超过1<<16
的大小 - 通过
reallocate
分配新的内存。
存储方法
- 当容量足以存放该缓存,则进入存储方法阶段
// 拿到指向第一个bucket的首地址
bucket_t *b = buckets();
mask_t m = capacity - 1;
// 通过hash求出适当的存储位置
mask_t begin = cache_hash(sel, m);
mask_t i = begin;
// Scan for the first unused slot and insert there.
// There is guaranteed to be an empty slot.
do {
if (fastpath(b[i].sel() == 0)) {
incrementOccupied();
b[i].set<Atomic, Encoded>(b, sel, imp, cls());
return;
}
if (b[i].sel() == sel) {
// The entry was added to the cache by some other thread
// before we grabbed the cacheUpdateLock.
return;
}
} while (fastpath((i = cache_next(i, m)) != begin)); // 如果当前位置不合适,产生hash冲突,接着寻找下一个位置
bad_cache(receiver, (SEL)sel);
- 存储方法时,主要分为以下几个部分:
- 获取到存储方法缓存的首地址,也就是通过
buckets()
- 然后计算出合适的存储位置,存储方法
- 未找到合适位置,则说明该缓存区域有问题。调用
bad_cache
方法
- 获取到存储方法缓存的首地址,也就是通过
cache_hash和cache_next
- 我们看一下它是如何计算存储位置
static inline mask_t cache_hash(SEL sel, mask_t mask)
{
uintptr_t value = (uintptr_t)sel;
#if CONFIG_USE_PREOPT_CACHES
value ^= value >> 7;
#endif
return (mask_t)(value & mask);
}
- 通过
sel
与mask
进行与操作,算出对应位置,接着我们需要去判断该位置是否可用。
do {
if (fastpath(b[i].sel() == 0)) { // 如果该位置为空,则存储
incrementOccupied();
b[i].set<Atomic, Encoded>(b, sel, imp, cls());
return;
}
if (b[i].sel() == sel) { // 如果该位置不为空,则继续循环
return;
}
} while (fastpath((i = cache_next(i, m)) != begin));
- 如果当前位置是空的,则直接存储,否则通过
cache_next
方法去寻找下一个位置,解决哈希冲突
static inline mask_t cache_next(mask_t i, mask_t mask) {
return i ? i-1 : mask;
}
- 该方法中向前寻找合适的位置。
存储方法
- 找到合适的位置了,可以把该方法写入缓存中。
if (fastpath(b[i].sel() == 0)) {
incrementOccupied();
b[i].set<Atomic, Encoded>(b, sel, imp, cls());
return;
}
- 第一步需要把占用空间+1,该变量记录了当前有多少缓存的方法
void cache_t::incrementOccupied()
{
_occupied++;
}
- 接着把方法写入缓存中
template<Atomicity atomicity, IMPEncoding impEncoding>
void bucket_t::set(bucket_t *base, SEL newSel, IMP newImp, Class cls)
{
ASSERT(_sel.load(memory_order_relaxed) == 0 ||
_sel.load(memory_order_relaxed) == newSel);
// 对imp进行编码
uintptr_t newIMP = (impEncoding == Encoded
? encodeImp(base, newImp, newSel, cls)
: (uintptr_t)newImp);
if (atomicity == Atomic) {
// 把编码后imp存储到bucket中_imp中。
_imp.store(newIMP, memory_order_relaxed);
// 再把sel存储到bucket中_sel中。
if (_sel.load(memory_order_relaxed) != newSel) {
#ifdef __arm__
mega_barrier();
_sel.store(newSel, memory_order_relaxed);
#elif __x86_64__ || __i386__
_sel.store(newSel, memory_order_release);
#else
#error Don't know how to do bucket_t::set on this architecture.
#endif
}
} else {
_imp.store(newIMP, memory_order_relaxed);
_sel.store(newSel, memory_order_relaxed);
}
}
- 先对
imp
进行编码,然后把编码后的imp
和sel
,存储到bucket
中
总结
- 方法缓存是存储在一块连续空间中,通过哈希的方式存储。
- 首次开辟连续内存为4,如果当前容量已经占用
3/4
,则按照原来的2倍进行扩容。扩容时,会丢弃原来缓存方法,只存储最新一次的方法。 - 空间够用的情况下,通过
cache_hash
方法计算合适的下标,如果该位置冲突了,则通过cache_next
方法继续循环找到合适位置