自定义View之酷炫的波浪泡沫

2017-08-15  本文已影响0人  二运_3694
海浪

        这个效果我其实是用两个自定义View实现的 -_-  , 波浪是用两个不断改变的float值加画布裁剪实现的 , 泡泡是用float数组随机生成不同大小的shape画的圆,使用三阶Bezier曲线和属性动画实现。

MainActivity:

public classMainActivityextendsAppCompatActivity {

LoveBezierViewlover;

HandlermHandler=newHandler(){

@Override

public voidhandleMessage(Message msg) {

super.handleMessage(msg);

switch(msg.what){

case20:

lover.addImg();

break;

}

}

};

@Override

protected voidonCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

setContentView(R.layout.activity_main);

lover= (LoveBezierView) findViewById(R.id.mylove);

addPaopao();

}

public voidaddPaopao(){

newThread(newRunnable() {

@Override

public voidrun() {

while(true){

SystemClock.sleep(100);

mHandler.sendEmptyMessageDelayed(20,1500);

}

}

}).start();

}

}

WaveView波浪自定义View:

public classWaveViewextendsView{

private intmHeight;

private intmWidth;

private float[]mContentOneYs=null;

private float[]mContentTwoys=null;

private float[]mRestoreOnes=null;

private float[]mRestoreTwos=null;

private static final intSWINGONE=35;

private static final intSWINGTWO=60;//波动幅度

private static final intOFFSETONE=10;

private static final intOFFSETTWO=50;

private final intINIT_BASE_HEIGHT1=200;//距离View顶部的高度

private final intINIT_BASE_HEIGHT2=200;

private intmPosition1=0;//偏移坐标

private intmPosition2=0;

private static final intSTEP1=5;

private static final intSTEP2=8;

privatePaintmPaint1,mPaint2;//画笔

publicWaveView(Context context) {

this(context,null);

}

publicWaveView(Context context, AttributeSet attrs) {

this(context, attrs,0);

}

publicWaveView(Context context, AttributeSet attrs,intdefStyleAttr) {

super(context, attrs, defStyleAttr);

init();

}

private voidinit() {//初始化画笔

mPaint1=newPaint(Paint.ANTI_ALIAS_FLAG);

mPaint1.setColor(Color.parseColor("#33CCFF"));

mPaint1.setStrokeWidth(4);

mPaint1.setAlpha(85);

mPaint2=newPaint(Paint.ANTI_ALIAS_FLAG);

mPaint2.setColor(Color.parseColor("#99FFFF"));//代码设置颜色

mPaint2.setStrokeWidth(4);

mPaint2.setAlpha(155);

}

@Override

protected voidonMeasure(intwidthMeasureSpec,intheightMeasureSpec) {

super.onMeasure(widthMeasureSpec, heightMeasureSpec);

}

@Override

protected voidonSizeChanged(intw,inth,intoldw,intoldh) {

super.onSizeChanged(w, h, oldw, oldh);

if(w !=0|| h !=0|| w != oldw || h != oldh) {

mWidth= w;

mHeight= h;

calculatePoints();

}

}

@Override

protected voidonDraw(Canvas canvas) {

super.onDraw(canvas);

canvas.save();

Path path =newPath();

path.addArc(0,(mHeight/2)-350,mWidth,(mHeight/2)+350,0,360);

canvas.clipPath(path);

changeRestorePosition();

for(inti =0; i

final intx = i;

final floaty1 =mRestoreOnes[i];

final floaty2 =mRestoreTwos[i];

canvas.drawLine(x, y2, x,mHeight,mPaint2);

canvas.drawLine(x, y1, x,mHeight,mPaint1);

}

invalidate();

}

private voidcalculatePoints() {

mContentOneYs=new float[mWidth];

mContentTwoys=new float[mWidth];

mRestoreOnes=new float[mWidth];

mRestoreTwos=new float[mWidth];

for(inti =0; i

mContentOneYs[i] = getYPosition(i,SWINGONE,OFFSETONE,INIT_BASE_HEIGHT1);

mContentTwoys[i] = getYPosition(i,SWINGTWO,OFFSETTWO,INIT_BASE_HEIGHT2);

}

}

private voidchangeRestorePosition() {

//偏移坐标的方法,根据响应的步长设置每次的偏移起始点

if(mWidth!=0) {

mPosition1= (mPosition1+STEP1) %mWidth;

System.arraycopy(mContentOneYs,mPosition1,mRestoreOnes,0,mWidth-mPosition1);

System.arraycopy(mContentOneYs,0,mRestoreOnes,mWidth-mPosition1,mPosition1);

mPosition2= (mPosition2+STEP2) %mWidth;

System.arraycopy(mContentTwoys,mPosition2,mRestoreTwos,0,mWidth-mPosition2);

System.arraycopy(mContentTwoys,0,mRestoreTwos,mWidth-mPosition2,mPosition2);

}

}

private floatgetYPosition(intx,intswing,intoffset,intbaseHeight) {

floatcycle = (float) (2* Math.PI) /mWidth;

return(float) Math.sin(cycle * x + offset) * swing + baseHeight;

}

}

LoveBezierView泡沫上升效果:

public classLoveBezierViewextendsRelativeLayout{

privateDrawable[]drawables;//图片集合

private intdWidth,dHeight;//泡泡宽高

privateLayoutParamslayoutParams;//泡泡宽高及位置

private intmWidth,mHeight;

privateRandomrandom=newRandom();

intwhats=1;

publicLoveBezierView(Context context) {

super(context);

init();

}

publicLoveBezierView(Context context, AttributeSet attrs) {

super(context, attrs);

init();

}

publicLoveBezierView(Context context, AttributeSet attrs,intdefStyleAttr) {

super(context, attrs, defStyleAttr);

init();

}

private voidinit() {

drawables=newDrawable[3];//泡泡的数组

drawables[0] = ContextCompat.getDrawable(getContext(), R.drawable.yuan);

drawables[1] = ContextCompat.getDrawable(getContext(), R.drawable.yuan2);

drawables[2] = ContextCompat.getDrawable(getContext(), R.drawable.yuan3);

}

@Override

protected voidonMeasure(intwidthMeasureSpec,intheightMeasureSpec) {

super.onMeasure(widthMeasureSpec, heightMeasureSpec);

mWidth= getMeasuredWidth();

mHeight= getMeasuredHeight();

}

/*@Override    两种测量方法

protected void onSizeChanged(int w, int h, int oldw, int oldh) {

super.onSizeChanged(w, h, oldw, oldh);

mWidth = w;

mHeight = h;

}*/

public voidaddImg(){

ImageView imageView =newImageView(getContext());

intwhat =random.nextInt(3);

imageView.setBackground(drawables[what]);

dWidth=drawables[what].getIntrinsicWidth();

dHeight=drawables[what].getIntrinsicHeight();

layoutParams=newLayoutParams(dWidth,dHeight);//泡泡宽高

/* layoutParams.addRule(ALIGN_PARENT_LEFT , TRUE);    //水平居中

layoutParams.addRule(ALIGN_PARENT_BOTTOM, TRUE);  //在父控件底部*/

imageView.setLayoutParams(layoutParams);

addView(imageView);

AnimatorSet animator = getBezierAnimator(imageView);

animator.addListener(newAnimatorLinstener(imageView));

animator.start();

}

privateAnimatorSet getBezierAnimator(ImageView imageView) {

Estimator evaluator =newEstimator(getPoint(2), getPoint(1));//随机两个拐点

ValueAnimator valueAnimator = ValueAnimator.ofObject(evaluator, getPointF(1), getPointF(2));

valueAnimator.setDuration(5000);

valueAnimator.addUpdateListener(newValueUpdateLinstener(imageView));

valueAnimator.setTarget(imageView);

ObjectAnimator ob = ObjectAnimator.ofFloat(imageView,"alpha",0.1f,1.0f);

ob.setDuration(2000);

AnimatorSet a =newAnimatorSet();

a.playTogether(valueAnimator,ob);

returna;

}

privatePointF getPoint(intscale) {

PointF pointF =newPointF();//选择Y轴的两个拐点

pointF.x=random.nextInt((mWidth));

pointF.y=random.nextInt((mHeight-100)) / scale;

returnpointF;

}

private classAnimatorLinstenerextendsAnimatorListenerAdapter {

privateImageViewimageView;

publicAnimatorLinstener(ImageView imageView) {

this.imageView= imageView;

}

@Override

public voidonAnimationEnd(Animator animation) {

removeView(imageView);

}

}

privatePointF getPointF(inti) {

PointF pointF =newPointF();

if(i ==1){

pointF.set(random.nextInt(mWidth-18),mHeight-dHeight-30);//在底部X轴随机出现

}else{

pointF.set(random.nextInt(getWidth()),0);

}

returnpointF;

}

private classValueUpdateLinstenerimplementsValueAnimator.AnimatorUpdateListener {

privateImageViewimageView;

publicValueUpdateLinstener(ImageView imageView) {

this.imageView= imageView;

}

@Override

public voidonAnimationUpdate(ValueAnimator valueAnimator) {

PointF pointF = (PointF) valueAnimator.getAnimatedValue();

imageView.setX(pointF.x);

imageView.setY(pointF.y);

//            Log.e("TAG", valueAnimator.getAnimatedFraction()+"=========");

imageView.setAlpha(1- valueAnimator.getAnimatedFraction());

}

}

}

然后就是在布局中将两个自定义View组合,写成一个自定义View的画太卡,onDraw最好不要有太复杂的运算。

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