2018-08-17 iOS代码实现颜色渐变
转载:https://www.cnblogs.com/YouXianMing/p/3793913.html
CAGradientLayer的一些属性解析
iOS中Layer的坐标系统:
效果:
- (void)viewDidLoad
{
[super viewDidLoad];
CAGradientLayer *colorLayer = [CAGradientLayer layer];
colorLayer.frame = (CGRect){CGPointZero, CGSizeMake(200,200)};
colorLayer.position = self.view.center;
[self.view.layer addSublayer:colorLayer];
// 颜色分配colorLayer.colors = @[(__bridgeid)[UIColor redColor].CGColor,
(__bridge id)[UIColor greenColor].CGColor,
(__bridge id)[UIColor blueColor].CGColor];
// 颜色分割线colorLayer.locations = @[@(0.25), @(0.5), @(0.75)];
// 起始点colorLayer.startPoint = CGPointMake(0,0);
// 结束点colorLayer.endPoint = CGPointMake(1,0);
}
颜色分配严格遵守Layer的坐标系统,locations,startPoint,endPoint都是以Layer坐标系统进行计算的.
而locations并不是表示颜色值所在位置,它表示的是颜色在Layer坐标系相对位置处要开始进行渐变颜色了.
CAGradientLayer 的这四个属性 colors locations startPoint endPoint 都是可以进行动画的哦.
附录:
稍微复杂点的动画效果
//// RootViewController.m//// Copyright (c) 2014年 Y.X. All rights reserved.//#import"RootViewController.h"#import"YXGCD.h"@interface RootViewController ()
@property (nonatomic, strong) GCDTimer *timer;@end@implementation RootViewController- (void)viewDidLoad
{
[super viewDidLoad];
CAGradientLayer *colorLayer = [CAGradientLayer layer];
colorLayer.backgroundColor = [UIColor blueColor].CGColor;
colorLayer.frame = (CGRect){CGPointZero, CGSizeMake(200,200)};
colorLayer.position = self.view.center;
[self.view.layer addSublayer:colorLayer];
// 颜色分配colorLayer.colors = @[(__bridgeid)[UIColor cyanColor].CGColor,
(__bridge id)[UIColor orangeColor].CGColor,
(__bridge id)[UIColor magentaColor].CGColor];
// 起始点colorLayer.startPoint = CGPointMake(0,0);
// 结束点colorLayer.endPoint = CGPointMake(1,0);
_timer = [[GCDTimer alloc] initInQueue:[GCDQueue mainQueue]];
[_timer event:^{
staticCGFloat test = -0.1f;
if(test >=1.1)
{
test = -0.1f;
[CATransaction setDisableActions:YES];
colorLayer.locations = @[@(test), @(test +0.05), @(test +0.1)];
}
else {
[CATransaction setDisableActions:NO];
colorLayer.locations = @[@(test), @(test +0.05), @(test +0.1)];
}
test +=0.1f;
} timeInterval:NSEC_PER_SEC];
[_timer start];
}@end
_timer = [[GCDTimer alloc] initInQueue:[GCDQueue mainQueue]];
[_timer event:^{
staticCGFloat test = -0.1f;
if(test >=1.1)
{
test = -0.1f;
[CATransaction setDisableActions:NO];
colorLayer.locations = @[@(test), @(test +0.01), @(test +0.011)];
}
else {
[CATransaction setDisableActions:NO];
colorLayer.locations = @[@(test), @(test +0.01), @(test +0.011)];
}
test +=0.1f;
} timeInterval:NSEC_PER_SEC];
[_timer start];
配合CAShapeLayer使用
//// RootViewController.m//// Copyright (c) 2014年 Y.X. All rights reserved.//#import"RootViewController.h"#import"YXGCD.h"@interface RootViewController ()
@property (nonatomic, strong) GCDTimer *timer;@end// 将常数转换为度数#defineDEGREES(degrees) ((M_PI * (degrees))/ 180.f)@implementation RootViewController- (void)viewDidLoad
{
[super viewDidLoad];
self.view.backgroundColor = [UIColor blackColor];
CAGradientLayer *colorLayer = [CAGradientLayer layer];
colorLayer.backgroundColor = [UIColor blueColor].CGColor;
colorLayer.frame = (CGRect){CGPointZero, CGSizeMake(200,200)};
colorLayer.position = self.view.center;
[self.view.layer addSublayer:colorLayer];
// 颜色分配colorLayer.colors = @[(__bridgeid)[UIColor redColor].CGColor,
(__bridge id)[UIColor whiteColor].CGColor,
(__bridge id)[UIColor redColor].CGColor];
colorLayer.locations = @[@(-0.2), @(-0.1), @(0)];
// 起始点colorLayer.startPoint = CGPointMake(0,0);
// 结束点colorLayer.endPoint = CGPointMake(1,0);
CAShapeLayer *circle = [RootViewController LayerWithCircleCenter:CGPointMake(102,100)
radius:80 startAngle:DEGREES(0)
endAngle:DEGREES(360)
clockwise:YES
lineDashPattern:nil];
circle.strokeColor = [UIColor redColor].CGColor;
[self.view.layer addSublayer:circle];
circle.strokeEnd =1.f;
colorLayer.mask = circle;
_timer = [[GCDTimer alloc] initInQueue:[GCDQueue mainQueue]];
[_timer event:^{
staticinti =0;
if(i++ %2==0)
{
CABasicAnimation* fadeAnim = [CABasicAnimation animationWithKeyPath:@"locations"];
fadeAnim.fromValue = @[@(-0.2), @(-0.1), @(0)];
fadeAnim.toValue = @[@(1.0), @(1.1), @(1.2)];
fadeAnim.duration =1.5;
[colorLayer addAnimation:fadeAnim forKey:nil];
}
} timeInterval:NSEC_PER_SEC];
[_timer start];
}+ (CAShapeLayer *)LayerWithCircleCenter:(CGPoint)point
radius:(CGFloat)radius
startAngle:(CGFloat)startAngle
endAngle:(CGFloat)endAngle
clockwise:(BOOL)clockwise
lineDashPattern:(NSArray *)lineDashPattern
{
CAShapeLayer *layer = [CAShapeLayer layer];
// 贝塞尔曲线(创建一个圆)UIBezierPath *path = [UIBezierPath bezierPathWithArcCenter:CGPointMake(0,0)
radius:radius
startAngle:startAngle
endAngle:endAngle
clockwise:clockwise];
// 获取pathlayer.path = path.CGPath;
layer.position = point;
// 设置填充颜色为透明layer.fillColor = [UIColor clearColor].CGColor;
// 获取曲线分段的方式if (lineDashPattern)
{
layer.lineDashPattern = lineDashPattern;
}
return layer;
}@end