加载保存JSON对象

2019-11-12  本文已影响0人  Codifier
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>Load And Save JSON Object</title>
    <script src="../../three-part/threejs/three.js"></script>
    <script src="../../three-part/utils/stats.min.js"></script>
    <script src="../../three-part/utils/dat.gui.min.js"></script>
    <script src="../controls/TrackballControls.js"></script>
    <script src="../util/util.js"></script>
    <style>
        body {
            margin: 0;
            overflow: hidden;
        }
    </style>
</head>
<body>
<div id="container"></div>
<script type="text/javascript">
    init();
    function init() {
        // show FPS
        let stats = initStats();
        // resize
        window.addEventListener('resize', onResize, false);

        let scene = new THREE.Scene();
        let camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
        camera.position.x = 0;
        camera.position.y = 40;
        camera.position.z = 50;
        camera.lookAt(scene.position);

        let renderer = new THREE.WebGLRenderer();
        renderer.setClearColor(new THREE.Color(0x000000));
        renderer.setSize(window.innerWidth, window.innerHeight);
        renderer.shadowMap.enabled = true;
        document.getElementById("container").appendChild(renderer.domElement);

        // init trackball control
        let trackballControls = initTrackballControls(camera, renderer);
        let clock = new THREE.Clock();

        let knot = createMesh(new THREE.TorusKnotGeometry(10, 1, 64, 8, 2, 3));
        scene.add(knot);


        // attributes which can be modified in GUI
        const controls = {
            "save" : function () {
                let result = knot.toJSON();
                localStorage.setItem("json", JSON.stringify(result));
            },
            "load" : function(){
                scene.remove(loadedMesh);
                let json = localStorage.getItem("json");
                if (json) {
                    let loadedGeometry = JSON.parse(json);
                    let loader = new THREE.ObjectLoader();
                    loadedMesh = loader.parse(loadedGeometry);
                    loadedMesh.position.x -= 40;
                    scene.add(loadedMesh);
                }
            }
        };
        // init GUI
        initGUI();
        let loadedMesh;
        renderScene();

        function initGUI(){
            let gui = new dat.GUI();
            gui.add(controls, 'save');
            gui.add(controls, 'load');
        }

        function createMesh(geom) {
            let meshMaterial = new THREE.MeshNormalMaterial();
            meshMaterial.side = THREE.DoubleSide;
            let mesh = new THREE.Mesh(geom, meshMaterial);
            mesh.position.set(0, 0, 0);
            return mesh;
        }

        function onResize() {
            camera.aspect = window.innerWidth / window.innerHeight;
            camera.updateProjectionMatrix();
            renderer.setSize(window.innerWidth, window.innerHeight);
        }

        function renderScene(){
            trackballControls.update(clock.getDelta());
            stats.update();
            requestAnimationFrame(renderScene);
            renderer.render(scene, camera);
        }
    }
</script>
</body>
</html>

运行结果:


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