Android程序员

OpenCV on Android 开发 (4)竖屏预览图像问题

2018-03-05  本文已影响497人  JimFly
前一篇文章通过使用opencv官方例程的思路,初步解决了竖屏预览自动旋转的问题,但是因为要将app的方向固定为landscape,即横屏模式,这在实际的相机应用里会很奇怪,所以作为强迫症患者,我想在竖屏模式下实现正常的预览检测,花了我2天的时间,在外网扒代码,终于找到了靠谱解决的方法,但是并不完美,还是存在一些小bug

解决方法的连接https://github.com/opencv/opencv/issues/4704
https://stackoverflow.com/questions/16669779/opencv-camera-orientation-issue
老外也遇到了同样的问题http://answers.opencv.org/question/20325/how-can-i-change-orientation-without-ruin-camera-settings/但是还没有人给出正确的解决办法

经过我的测试有两个方法的表现还不错

方法一

需要改opencv的库文件

首先

CameraBridgeViewBase.java 中的deliverAndDrawFrame(CVCameraViewFrame frame)方法全部替换成

protected void deliverAndDrawFrame(CvCameraViewFrame frame) {
        Mat modified;

        if (mListener != null) {
            modified = mListener.onCameraFrame(frame);
        } else {
            modified = frame.rgba();
        }

        boolean bmpValid = true;
        if (modified != null) {
            try {
                Utils.matToBitmap(modified, mCacheBitmap);
            } catch(Exception e) {
                Log.e(TAG, "Mat type: " + modified);
                Log.e(TAG, "Bitmap type: " + mCacheBitmap.getWidth() + "*" + mCacheBitmap.getHeight());
                Log.e(TAG, "Utils.matToBitmap() throws an exception: " + e.getMessage());
                bmpValid = false;
            }
        }

        mFpsMeter.measure();
    }
然后是

JavaCameraView.java 中的initializeCamera(int width, int height)方法,并且需要增加两个函数private void setDisplayOrientation(Camera camera, int angle)和private String getOrientation(),通过mCamera.setPreviewDisplay(getHolder());来实现竖屏全屏显示

protected boolean initializeCamera(int width, int height) {
        Log.d(TAG, "Initialize java camera");
        boolean result = true;
        synchronized (this) {
            mCamera = null;

            if (mCameraIndex == CAMERA_ID_ANY) {
                Log.d(TAG, "Trying to open camera with old open()");
                try {
                    mCamera = Camera.open();
                }
                catch (Exception e){
                    Log.e(TAG, "Camera is not available (in use or does not exist): " + e.getLocalizedMessage());
                }

                if(mCamera == null && Build.VERSION.SDK_INT >= Build.VERSION_CODES.GINGERBREAD) {
                    boolean connected = false;
                    for (int camIdx = 0; camIdx < Camera.getNumberOfCameras(); ++camIdx) {
                        Log.d(TAG, "Trying to open camera with new open(" + Integer.valueOf(camIdx) + ")");
                        try {
                            mCamera = Camera.open(camIdx);
                            connected = true;
                        } catch (RuntimeException e) {
                            Log.e(TAG, "Camera #" + camIdx + "failed to open: " + e.getLocalizedMessage());
                        }
                        if (connected) break;
                    }
                }
            } else {
                if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.GINGERBREAD) {
                    int localCameraIndex = mCameraIndex;
                    if (mCameraIndex == CAMERA_ID_BACK) {
                        Log.i(TAG, "Trying to open back camera");
                        Camera.CameraInfo cameraInfo = new Camera.CameraInfo();
                        for (int camIdx = 0; camIdx < Camera.getNumberOfCameras(); ++camIdx) {
                            Camera.getCameraInfo( camIdx, cameraInfo );
                            if (cameraInfo.facing == Camera.CameraInfo.CAMERA_FACING_BACK) {
                                localCameraIndex = camIdx;
                                break;
                            }
                        }
                    } else if (mCameraIndex == CAMERA_ID_FRONT) {
                        Log.i(TAG, "Trying to open front camera");
                        Camera.CameraInfo cameraInfo = new Camera.CameraInfo();
                        for (int camIdx = 0; camIdx < Camera.getNumberOfCameras(); ++camIdx) {
                            Camera.getCameraInfo( camIdx, cameraInfo );
                            if (cameraInfo.facing == Camera.CameraInfo.CAMERA_FACING_FRONT) {
                                localCameraIndex = camIdx;
                                break;
                            }
                        }
                    }
                    if (localCameraIndex == CAMERA_ID_BACK) {
                        Log.e(TAG, "Back camera not found!");
                    } else if (localCameraIndex == CAMERA_ID_FRONT) {
                        Log.e(TAG, "Front camera not found!");
                    } else {
                        Log.d(TAG, "Trying to open camera with new open(" + Integer.valueOf(localCameraIndex) + ")");
                        try {
                            mCamera = Camera.open(localCameraIndex);
                        } catch (RuntimeException e) {
                            Log.e(TAG, "Camera #" + localCameraIndex + "failed to open: " + e.getLocalizedMessage());
                        }
                    }
                }
            }

            if (mCamera == null)
                return false;

            /* Now set camera parameters */
            try {
                Camera.Parameters params = mCamera.getParameters();
                Log.d(TAG, "getSupportedPreviewSizes()");
                List<android.hardware.Camera.Size> sizes = params.getSupportedPreviewSizes();

                if (sizes != null) {
                    /* Image format NV21 causes issues in the Android emulators */
                    if (Build.FINGERPRINT.startsWith("generic")
                            || Build.FINGERPRINT.startsWith("unknown")
                            || Build.MODEL.contains("google_sdk")
                            || Build.MODEL.contains("Emulator")
                            || Build.MODEL.contains("Android SDK built for x86")
                            || Build.MANUFACTURER.contains("Genymotion")
                            || (Build.BRAND.startsWith("generic") && Build.DEVICE.startsWith("generic"))
                            || "google_sdk".equals(Build.PRODUCT))
                        params.setPreviewFormat(ImageFormat.YV12);  // "generic" or "android" = android emulator
                    else
                        params.setPreviewFormat(ImageFormat.NV21);

                    mPreviewFormat = params.getPreviewFormat();
                    //从这里开始不同
                    if (!Build.MODEL.equals("GT-I9100")) params.setRecordingHint(true);
                    params.setPreviewSize(1920, 1080);
                    mCamera.setParameters(params);

                    mFrameWidth = 1920;
                    mFrameHeight = 1080;

                    if (mFpsMeter != null) {
                        mFpsMeter.setResolution(mFrameWidth, mFrameHeight);
                    }

                    int size = mFrameWidth * mFrameHeight;
                    size  = size * ImageFormat.getBitsPerPixel(params.getPreviewFormat()) / 8;
                    mBuffer = new byte[size];

                    mCamera.addCallbackBuffer(mBuffer);
                    mCamera.setPreviewCallbackWithBuffer(this);

                    mFrameChain = new Mat[2];
                    mFrameChain[0] = new Mat(mFrameHeight + (mFrameHeight/2), mFrameWidth, CvType.CV_8UC1);
                    mFrameChain[1] = new Mat(mFrameHeight + (mFrameHeight/2), mFrameWidth, CvType.CV_8UC1);

                    AllocateCache();

                    mCameraFrame = new JavaCameraFrame[2];
                    mCameraFrame[0] = new JavaCameraFrame(mFrameChain[0], mFrameWidth, mFrameHeight);
                    mCameraFrame[1] = new JavaCameraFrame(mFrameChain[1], mFrameWidth, mFrameHeight);
                    
                    //different

                    mSurfaceTexture = new SurfaceTexture(MAGIC_TEXTURE_ID);
                    mCamera.setPreviewTexture(mSurfaceTexture);
                    
                    //主要修改

                    if (getOrientation().equals("portrait")) {
                        setDisplayOrientation(mCamera, 90);
                    } else if (getOrientation().equals("reverse landscape")){
                        setDisplayOrientation(mCamera, 180);
                    } else if (getOrientation().equals("reverse portrait")) {
                        setDisplayOrientation(mCamera, 270);
                    }
                    mCamera.setPreviewDisplay(getHolder());
                    
                    //end

                    mCamera.startPreview();
                }
                else
                    result = false;
            } catch (Exception e) {
                result = false;
                e.printStackTrace();
            }
        }

        return result;
    }
    //add two function
     
    private void setDisplayOrientation(Camera camera, int angle){
        Method downPolymorphic;
        try {
            downPolymorphic = camera.getClass().getMethod("setDisplayOrientation", int.class);
            if (downPolymorphic != null) {
                downPolymorphic.invoke(camera, angle);
            }
        }
        catch (Exception e) {
            e.printStackTrace();
        }
    }

    private String getOrientation(){
        int orientation = Surface.ROTATION_0;

        WindowManager wm = (WindowManager) getContext().getSystemService(Context.WINDOW_SERVICE);
        if (wm != null) {
            Display display = wm.getDefaultDisplay();
            orientation = display.getOrientation();
        }

        if (orientation == Surface.ROTATION_0) {
        return "portrait";
        }else if (orientation == Surface.ROTATION_90) {
        return "landscape";
        } else if (orientation == Surface.ROTATION_180) {
        return "reverse portrait";
        } else return "reverse landscape";
    }
    //end

该方法显示的十分完美,但是存在一个无法接受的缺点
我们的onCameraFrame()方法失效了,因为我们调用了mCamera.setPreviewDisplay(getHolder());这个方法导致opencv对相机每一帧的处理无法显示出来。。。但是具体怎么解决???我也不知道,期望能有大神把解决方法分享出来23333

方法二

该方法只需要修改opencv的一个库文件CameraBridgeViewBase.java,相机预览的显示效果还不错,但是还是还是有问题.。。。2333。。。经我测试发现横屏时存在显示图像放大的问题,但是竖屏倒是蛮完美的,就是fps会比较显著的降低,但还在能接受的范围内。

修改如下
protected void deliverAndDrawFrame(CvCameraViewFrame frame) {
        Mat modified;

        if (mListener != null) {
            modified = mListener.onCameraFrame(frame);
        } else {
            modified = frame.rgba();
        }

        boolean bmpValid = true;
        if (modified != null) {
            try {
                Utils.matToBitmap(modified, mCacheBitmap);
            } catch(Exception e) {
                Log.e(TAG, "Mat type: " + modified);
                Log.e(TAG, "Bitmap type: " + mCacheBitmap.getWidth() + "*" + mCacheBitmap.getHeight());
                Log.e(TAG, "Utils.matToBitmap() throws an exception: " + e.getMessage());
                bmpValid = false;
            }
        }

        if (bmpValid && mCacheBitmap != null) {
            Canvas canvas = getHolder().lockCanvas();
            if (canvas != null) {
                canvas.drawColor(0, android.graphics.PorterDuff.Mode.CLEAR);
/*
                //原来的方法
                if (BuildConfig.DEBUG)
                    Log.d(TAG, "mStretch value: " + mScale);

                if (mScale != 0) {
                    canvas.drawBitmap(mCacheBitmap, new Rect(0,0,mCacheBitmap.getWidth(), mCacheBitmap.getHeight()),
                         new Rect((int)((canvas.getWidth() - mScale*mCacheBitmap.getWidth()) / 2),
                         (int)((canvas.getHeight() - mScale*mCacheBitmap.getHeight()) / 2),
                         (int)((canvas.getWidth() - mScale*mCacheBitmap.getWidth()) / 2 + mScale*mCacheBitmap.getWidth()),
                         (int)((canvas.getHeight() - mScale*mCacheBitmap.getHeight()) / 2 + mScale*mCacheBitmap.getHeight())), null);
                } else {
                     canvas.drawBitmap(mCacheBitmap, new Rect(0,0,mCacheBitmap.getWidth(), mCacheBitmap.getHeight()),
                         new Rect((canvas.getWidth() - mCacheBitmap.getWidth()) / 2,
                         (canvas.getHeight() - mCacheBitmap.getHeight()) / 2,
                         (canvas.getWidth() - mCacheBitmap.getWidth()) / 2 + mCacheBitmap.getWidth(),
                         (canvas.getHeight() - mCacheBitmap.getHeight()) / 2 + mCacheBitmap.getHeight()), null);
                }
*/


    
//method4
                Matrix matrix = new Matrix(); // I rotate it with minimal process
                //matrix.preTranslate((canvas.getWidth() - mCacheBitmap.getWidth()) / 2,(canvas.getHeight() - mCacheBitmap.getHeight()) / 2);
                //matrix.postRotate(90f,(canvas.getWidth()) / 2,(canvas.getHeight()) / 2);
                //float scale = (float) canvas.getWidth() / (float) mCacheBitmap.getHeight();
                //matrix.postScale(scale, scale, canvas.getWidth()/2 , canvas.getHeight()/2 );
                //canvas.drawBitmap(mCacheBitmap, matrix, new Paint());
//end

                if (getDisplay().getRotation() == Surface.ROTATION_0) {
                    matrix.preTranslate((canvas.getWidth() - mCacheBitmap.getWidth()) / 2,(canvas.getHeight() - mCacheBitmap.getHeight()) / 2);
                    matrix.postRotate(90f,(canvas.getWidth()) / 2,(canvas.getHeight()) / 2);
                    float scale = (float) canvas.getWidth() / (float) mCacheBitmap.getHeight();
                    matrix.postScale(scale, scale, canvas.getWidth()/2 , canvas.getHeight()/2 );
                    canvas.drawBitmap(mCacheBitmap, matrix, new Paint());
                } else if (getDisplay().getRotation() == Surface.ROTATION_90) {
                    float scale = (float) canvas.getWidth() / (float) mCacheBitmap.getHeight();
                    matrix.postScale(scale, scale, canvas.getWidth()/2 , canvas.getHeight()/2 );
                    canvas.drawBitmap(mCacheBitmap, matrix, new Paint());
                } else if (getDisplay().getRotation() == Surface.ROTATION_180) {
                    matrix.preTranslate((canvas.getWidth() - mCacheBitmap.getWidth()) / 2,(canvas.getHeight() - mCacheBitmap.getHeight()) / 2);
                    matrix.postRotate(270f,(canvas.getWidth()) / 2,(canvas.getHeight()) / 2);
                    float scale = (float) canvas.getWidth() / (float) mCacheBitmap.getHeight();
                    matrix.postScale(scale, scale, canvas.getWidth()/2 , canvas.getHeight()/2 );
                    canvas.drawBitmap(mCacheBitmap, matrix, new Paint());
                } else if (getDisplay().getRotation() == Surface.ROTATION_270) {
                    matrix.postRotate(180f,(canvas.getWidth()) / 2,(canvas.getHeight()) / 2);
                    float scale = (float) canvas.getWidth() / (float) mCacheBitmap.getHeight();
                    matrix.postScale(scale, scale, canvas.getWidth()/2 , canvas.getHeight()/2 );
                    canvas.drawBitmap(mCacheBitmap, matrix, new Paint());
                }


                if (mFpsMeter != null) {
                    mFpsMeter.measure();
                    mFpsMeter.draw(canvas, 20, 30);
                }
                getHolder().unlockCanvasAndPost(canvas);
            }
        }
    }

其实主要的修改只是
在protected void deliverAndDrawFrame(CvCameraViewFrame frame) 函数里

 if (bmpValid && mCacheBitmap != null) {
            Canvas canvas = getHolder().lockCanvas();
            if (canvas != null) {
                canvas.drawColor(0, android.graphics.PorterDuff.Mode.CLEAR);

函数段后面把原方法替换成

Matrix matrix = new Matrix(); // I rotate it with minimal process
matrix.preTranslate((canvas.getWidth() - mCacheBitmap.getWidth()) / 2,(canvas.getHeight() - mCacheBitmap.getHeight()) / 2);
matrix.postRotate(90f,(canvas.getWidth()) / 2,(canvas.getHeight()) / 2);
float scale = (float) canvas.getWidth() / (float) mCacheBitmap.getHeight();
matrix.postScale(scale, scale, canvas.getWidth()/2 , canvas.getHeight()/2 );
canvas.drawBitmap(mCacheBitmap, matrix, new Paint());

即可
作为个强迫症患者,我增加了个判断语句来实现横竖屏都能正常的显示。但是就是这个原因发现了这个方法的bug,横屏时显示的图像是放大的。。。2333

看来我还需要再研究下,看看能不能修复横屏会放大的bug

但是要是在AndroidManifest.xml里锁定竖屏的话

<activity android:name=".MainActivity"
            android:screenOrientation="portrait">

就不出现横屏时的bug了,但是该方法fps降低的很明显,不过显示效果还是在可以接受的范围内的。。。
方法二效果图



不过仍然还是只有在把屏幕横着时人脸检测才能得到较好的结果,竖屏时虽然也能检测到,但是很不稳定23333

总的来说,我还是决定采用方法二的方法,来实现我下一步的目标。ヾ(o・ω・)ノ
留给我的时间不多了╮(╯﹏╰)╭

更新更新

作为强迫症患者,睡觉时想到了一个解决竖屏时不能人脸检测的方法,因为opencv要在横屏时才能得到较好的结果,那么我可以先把竖屏时得到的图像顺时针旋转90度,这样就和横屏时一样了,然后我在把得到识别绿框的图像逆时针旋转90度,再输出这样就能做到竖屏时实现人脸检测了。
所以我将MainActicity.java中的onCameraViewStarted和onCameraFrame()函数修改如下

@Override
    public void onCameraViewStarted(int width, int height){
        rgbaImage = new Mat(width, height, CvType.CV_8UC4);
        grayscaleImage = new Mat(height, width, CvType.CV_8UC4);
        Matlin = new Mat(width, height, CvType.CV_8UC4);
        gMatlin = new Mat(width, height, CvType.CV_8UC4);

        absoluteFaceSize = (int)(height * 0.2);

    }

    @Override
    public void onCameraViewStopped(){

    }

    @RequiresApi(api = Build.VERSION_CODES.JELLY_BEAN_MR1)
    @Override
    public Mat onCameraFrame(CameraBridgeViewBase.CvCameraViewFrame InputFrame) {       
        grayscaleImage = InputFrame.gray();
        rgbaImage = InputFrame.rgba();
        int rotation = openCvCameraView.getDisplay().getRotation();

        //使前置的图像也是正的
        if (camera_scene == CAMERA_FRONT) {
            Core.flip(rgbaImage, rgbaImage, 1);
            Core.flip(grayscaleImage, grayscaleImage, 1);
        }

        //MatOfRect faces = new MatOfRect();

        if (rotation == Surface.ROTATION_0) {
            MatOfRect faces = new MatOfRect();
            Core.rotate(grayscaleImage, gMatlin, Core.ROTATE_90_CLOCKWISE);
            Core.rotate(rgbaImage, Matlin, Core.ROTATE_90_CLOCKWISE);
            if (cascadeClassifier != null) {
                cascadeClassifier.detectMultiScale(gMatlin, faces, 1.1, 2, 2, new Size(absoluteFaceSize, absoluteFaceSize), new Size());
            }

            Rect[] faceArray = faces.toArray();
            for (int i = 0; i < faceArray.length; i++)

                Imgproc.rectangle(Matlin, faceArray[i].tl(), faceArray[i].br(), new Scalar(0, 255, 0, 255), 2);
            Core.rotate(Matlin, rgbaImage, Core.ROTATE_90_COUNTERCLOCKWISE);

        } else {
            MatOfRect faces = new MatOfRect();
            if (cascadeClassifier != null) {
                cascadeClassifier.detectMultiScale(grayscaleImage, faces, 1.1, 2, 2, new Size(absoluteFaceSize, absoluteFaceSize), new Size());
            }

            Rect[] faceArray = faces.toArray();
            for (int i = 0; i < faceArray.length; i++)

                Imgproc.rectangle(rgbaImage, faceArray[i].tl(), faceArray[i].br(), new Scalar(0, 255, 0, 255), 2);
        }

        return rgbaImage;
    }

最后,经过我的修改显示效果如下:
竖屏后置



竖屏前置


识别效果还不错,就是侧脸的话,识别不出来。还有一个问题就是现在横屏时无法检测人脸了,我想可能是因为我锁定为了竖屏模式,导致int rotation = openCvCameraView.getDisplay().getRotation()放回的一致都是Surface.ROTATION_0使得我的其他方法不能实现。
为此,我不锁定竖屏,对AndroidManifest.xml修改

<activity android:name=".MainActivity"
            android:screenOrientation="fullSensor">

修改MainActivity.java,加入完整的if判断语句,我试过使用switch来判断但是fps会降的很低,有很明显的卡顿感

MatOfRect faces = new MatOfRect();
if (rotation == Surface.ROTATION_0) {
            Core.rotate(grayscaleImage, gMatlin, Core.ROTATE_90_CLOCKWISE);
            Core.rotate(rgbaImage, Matlin, Core.ROTATE_90_CLOCKWISE);
            if (cascadeClassifier != null) {
                cascadeClassifier.detectMultiScale(gMatlin, faces, 1.1, 2, 2, new Size(absoluteFaceSize, absoluteFaceSize), new Size());
            }

            Rect[] faceArray = faces.toArray();
            for (int i = 0; i < faceArray.length; i++)

                Imgproc.rectangle(Matlin, faceArray[i].tl(), faceArray[i].br(), new Scalar(0, 255, 0, 255), 2);
            Core.rotate(Matlin, rgbaImage, Core.ROTATE_90_COUNTERCLOCKWISE);

        } else if (rotation == Surface.ROTATION_90) {
            if (cascadeClassifier != null) {
                cascadeClassifier.detectMultiScale(grayscaleImage, faces, 1.1, 2, 2, new Size(absoluteFaceSize, absoluteFaceSize), new Size());
            }

            Rect[] faceArray = faces.toArray();
            for (int i = 0; i < faceArray.length; i++)

                Imgproc.rectangle(rgbaImage, faceArray[i].tl(), faceArray[i].br(), new Scalar(0, 255, 0, 255), 2);
        } else if (rotation == Surface.ROTATION_180) {
            Core.rotate(grayscaleImage, gMatlin, Core.ROTATE_90_COUNTERCLOCKWISE);
            Core.rotate(rgbaImage, Matlin, Core.ROTATE_90_COUNTERCLOCKWISE);
            if (cascadeClassifier != null) {
                cascadeClassifier.detectMultiScale(gMatlin, faces, 1.1, 2, 2, new Size(absoluteFaceSize, absoluteFaceSize), new Size());
            }

            Rect[] faceArray = faces.toArray();
            for (int i = 0; i < faceArray.length; i++)

                Imgproc.rectangle(Matlin, faceArray[i].tl(), faceArray[i].br(), new Scalar(0, 255, 0, 255), 2);
            Core.rotate(Matlin, rgbaImage, Core.ROTATE_90_CLOCKWISE);
        } else if (rotation == Surface.ROTATION_270) {
            Core.rotate(grayscaleImage, gMatlin, Core.ROTATE_180);
            Core.rotate(rgbaImage, Matlin, Core.ROTATE_180);
            if (cascadeClassifier != null) {
                cascadeClassifier.detectMultiScale(gMatlin, faces, 1.1, 2, 2, new Size(absoluteFaceSize, absoluteFaceSize), new Size());
            }

            Rect[] faceArray = faces.toArray();
            for (int i = 0; i < faceArray.length; i++)

                Imgproc.rectangle(Matlin, faceArray[i].tl(), faceArray[i].br(), new Scalar(0, 255, 0, 255), 2);
            Core.rotate(Matlin, rgbaImage, Core.ROTATE_180);
        }

在CameraBridgeViewBase.java里的deliverAndDrawFrame()

if (bmpValid && mCacheBitmap != null) {
            Canvas canvas = getHolder().lockCanvas();
            if (canvas != null) {
                canvas.drawColor(0, android.graphics.PorterDuff.Mode.CLEAR);

后面的片段修改为

Matrix matrix = new Matrix(); // I rotate it with minimal process
                float portraitscale = (float) canvas.getWidth() / (float) mCacheBitmap.getHeight();
                float landscapscale = 1f;

                if (getDisplay().getRotation() == Surface.ROTATION_0) {
                    matrix.preTranslate((canvas.getWidth() - mCacheBitmap.getWidth()) / 2,(canvas.getHeight() - mCacheBitmap.getHeight()) / 2);
                    matrix.postRotate(90f,(canvas.getWidth()) / 2,(canvas.getHeight()) / 2);
                    //float scale = (float) canvas.getWidth() / (float) mCacheBitmap.getHeight();
                    //matrix.postScale(scale, scale, canvas.getWidth()/2 , canvas.getHeight()/2 );
                    matrix.postScale(portraitscale, portraitscale, canvas.getWidth()/2 , canvas.getHeight()/2 );
                    canvas.drawBitmap(mCacheBitmap, matrix, new Paint());
                } else if (getDisplay().getRotation() == Surface.ROTATION_90) {
                    matrix.preTranslate((canvas.getWidth() - mCacheBitmap.getWidth()) / 2,(canvas.getHeight() - mCacheBitmap.getHeight()) / 2);
                    //float scale = 1f;
                    //matrix.postScale(scale, scale, canvas.getWidth()/2 , canvas.getHeight()/2 );
                    matrix.postScale(landscapscale, landscapscale, canvas.getWidth()/2 , canvas.getHeight()/2 );
                    canvas.drawBitmap(mCacheBitmap, matrix, new Paint());
                } else if (getDisplay().getRotation() == Surface.ROTATION_180) {
                    matrix.preTranslate((canvas.getWidth() - mCacheBitmap.getWidth()) / 2,(canvas.getHeight() - mCacheBitmap.getHeight()) / 2);
                    matrix.postRotate(270f,(canvas.getWidth()) / 2,(canvas.getHeight()) / 2);
                    //float scale = (float) canvas.getWidth() / (float) mCacheBitmap.getHeight();
                    //matrix.postScale(scale, scale, canvas.getWidth()/2 , canvas.getHeight()/2 );
                    matrix.postScale(portraitscale, portraitscale, canvas.getWidth()/2 , canvas.getHeight()/2 );
                    canvas.drawBitmap(mCacheBitmap, matrix, new Paint());
                } else if (getDisplay().getRotation() == Surface.ROTATION_270) {
                    matrix.preTranslate((canvas.getWidth() - mCacheBitmap.getWidth()) / 2,(canvas.getHeight() - mCacheBitmap.getHeight()) / 2);
                    matrix.postRotate(180f,(canvas.getWidth()) / 2,(canvas.getHeight()) / 2);
                    //float scale = 1f;
                    //matrix.postScale(scale, scale, canvas.getWidth()/2 , canvas.getHeight()/2 );
                    matrix.postScale(landscapscale, landscapscale, canvas.getWidth()/2 , canvas.getHeight()/2 );
                    canvas.drawBitmap(mCacheBitmap, matrix, new Paint());
                }

将横屏时的float scale 设置为1就能解决前面出现的横屏放大的比例不对的问题,该段我也尝试过换成switch语句但是同样会有很卡顿的感觉,原因不明,可能这个是编译switch时自身的问题???
做完上述修改后,横竖屏就都能进行人脸检测了,但是当旋转270度时,即倒着横屏时会有很明显的卡顿感。。。
不管了,反正一般锁定竖屏模式使用就好了。。。
剩下的工作就是提高检测的准确率,实现侧脸检测和人眼检测了

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