升级android-11后的壁纸缩放bug

2021-08-02  本文已影响0人  鹈鹕醍醐
正在开发中的系统基础平台由安卓10升级到了安卓11,美工提供的好好的壁纸图竟然悄无声息的被放大了,大概是这样: 放大区域.png

美工同学表示不能忍,那就找找scale的原因吧。
Google和百度找了很久发现 小米 ov 一加 nexus 都存在这个问题,Google关于android-11的新特性有一个相关提及:

Zoom animation on home screen wallpaper
As the name suggests, the home screen wallpaper has a zoom animation on Android 11. This happens when you swipe down the notification panel. The wallpaper will zoom out in the background whenever the notification panel is accessed.

google developper 网站上没有更详细的说明。但是在某论坛上找到了这个回复:

From a quick test (setting a grid wallpaper and counting the squares) it seems to zoom in to 90% of the original image. So you'd need to have a 5% margin on all sides of your wallpaper to fix it. 5% per side definitely worked. Depending on the wallpaper it might look a bit strange when it zooms out, but at least when it's on the home screen it looks back to normal.

缩放到90%。本地先试一下:新建一个原图110%大小的画布,然后在中间区域放上原来的墙纸,放上去之后确实都显示了,但是我的图在最右侧有一条黑线,通过缩放后在最右侧缺了一个像素。对于处女座来说这不能忍啊, 那就想办法找到缩放的原因然后disable不就可以了。
经过dump找到设置墙纸的activity是com.android.wallpapercropper/.WallpaperCropActivity, 经过断点调试与增加log输出发现并没有crop或者scale输入的墙纸,那么问题就很明朗了:WallpaperService里缩放了。

关键代码位置

  1. 触发位置

    • 系统开机时和设置墙纸时WallpaperService$$Engine$$mWindow#updateSurface()
      代码位置:frameworks/base/core/java/android/service/wallpaper/WallpaperService.java
      void updateSurface(boolean forceRelayout, boolean forceReport, boolean redrawNeeded) {
            ......
            mSession.setShouldZoomOutWallpaper(mWindow, shouldZoomOutWallpaper());
        }
      //hidden API for app developpers.
      public boolean shouldZoomOutWallpaper() { return false; }
      
    • 用户操作Notification时NotificationShadeDepthController.updateBlurCallback
      代码位置:frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/NotificationShadeDepthController.kt
      val zoomOut = blurUtils.ratioOfBlurRadius(blur)
      try {
          wallpaperManager.setWallpaperZoomOut(root.windowToken, zoomOut)
      } catch (e: IllegalArgumentException) {
          Log.w(TAG, "Can't set zoom. Window is gone: ${root.windowToken}", e)
      }
      listeners.forEach {
          it.onWallpaperZoomOutChanged(zoomOut)
      }
      notificationShadeWindowController.setBackgroundBlurRadius(blur)
      
    • Launcher上滑进入app列表页时/点击HOME键返回桌面时DepthController#setDepth(float)
      代码位置:packages/apps/Launcher3/quickstep/src/com/android/launcher3/statehandlers/DepthController.java
      private void setDepth(float depth) {
        ......
        mDepth = depthF;
        ensureDependencies();
        IBinder windowToken = mLauncher.getRootView().getWindowToken();
        if (windowToken != null) {
            mWallpaperManager.setWallpaperZoomOut(windowToken, mDepth);
        }
        ......
      
  2. 控制逻辑 WallpaperController.java

    代码位置:frameworks/base/services/core/java/com/android/server/wm/WallpaperController.java
    void setWallpaperZoomOut(WindowState window, float zoom) {
        //Launcher 和SystemUI 调用
        if (Float.compare(window.mWallpaperZoomOut, zoom) != 0) {
            window.mWallpaperZoomOut = zoom;
            mShouldUpdateZoom = true;
            updateWallpaperOffsetLocked(window, false);
        }
    }
    void setShouldZoomOutWallpaper(WindowState window, boolean shouldZoom) {
        //设备启动时  设置新墙纸时调用
        if (shouldZoom != window.mShouldScaleWallpaper) {
            window.mShouldScaleWallpaper = shouldZoom;
            updateWallpaperOffsetLocked(window, false);
        }
    }
    private void updateWallpaperOffsetLocked(WindowState changingTarget, boolean sync) {
        WindowState target = mWallpaperTarget;
        if (target != null) {
            ......
            computeLastWallpaperZoomOut();
            ......
        }
        
        for (int curTokenNdx = mWallpaperTokens.size() - 1; curTokenNdx >= 0; curTokenNdx--) {
            mWallpaperTokens.get(curTokenNdx).updateWallpaperOffset(sync);
        }
    }
    boolean updateWallpaperOffset(WindowState wallpaperWin, boolean sync) {
        ......
        boolean changed = wallpaperWin.mWinAnimator.setWallpaperOffset(xOffset, yOffset,
            wallpaperWin.mShouldScaleWallpaper
                    ? zoomOutToScale(wallpaperWin.mWallpaperZoomOut) : 1);
        ......
    }
    
  3. Scale 动画的实现:WindowStateAnimator.java

    代码位置:frameworks/base/services/core/java/com/android/server/wm/WindowStateAnimator.java
    boolean setWallpaperOffset(int dx, int dy, float scale) {
        if (mXOffset == dx && mYOffset == dy && Float.compare(mWallpaperScale, scale) == 0) {
            return false;
        }
        mXOffset = dx;
        mYOffset = dy;
        mWallpaperScale = scale;
        ......
        try {
              ......
              mService.openSurfaceTransaction();
              setWallpaperPositionAndScale(dx, dy, scale, false);
             ......
          } finally {
              mService.closeSurfaceTransaction("setWallpaperOffset");
              ......
    }
    private void setWallpaperPositionAndScale(int dx, int dy, float scale, boolean recoveringMemory) {
        DisplayInfo displayInfo = mWin.getDisplayInfo();
        Matrix matrix = mWin.mTmpMatrix;
        matrix.setTranslate(dx, dy);
        matrix.postScale(scale, scale, displayInfo.logicalWidth / 2f,
                displayInfo.logicalHeight / 2f);
        matrix.getValues(mWin.mTmpMatrixArray);
        matrix.reset();
    
        mSurfaceController.setPositionInTransaction(mWin.mTmpMatrixArray[MTRANS_X],
                mWin.mTmpMatrixArray[MTRANS_Y], recoveringMemory);
        mSurfaceController.setMatrixInTransaction(
                mDsDx * mWin.mTmpMatrixArray[MSCALE_X] * mWin.mHScale * mExtraHScale,
                mDtDx * mWin.mTmpMatrixArray[MSKEW_Y] * mWin.mVScale * mExtraVScale,
                mDtDy * mWin.mTmpMatrixArray[MSKEW_X] * mWin.mHScale * mExtraHScale,
                mDsDy * mWin.mTmpMatrixArray[MSCALE_Y] * mWin.mVScale * mExtraVScale,
                recoveringMemory);
        applyCrop(null, recoveringMemory);
    }
    

如何避免墙纸被缩放呢?

从代码中可以看到,控制缩放的逻辑有两个关键点:wallpaperWin.mShouldScaleWallpaperzoomOutToScale(zoom) ,因此可以从这两个方面入手:

写在最后的总结

如果只是本地测试,那么以上两种方案随便使用即可。但如果是团队成员并且负责SystemUI(
frameworks/base/packages/SystemUI)那么第一种方案是最快捷的。

如果只是针对某一品牌某一机型的修改,或者团队对安卓的纯净化有很严格的限制修改规则,那么方案2是最佳选择,参考我的改动: demo.jpg

全文完,谢谢观看😀

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