21、代码设置APP启动图片动画

2020-11-10  本文已影响0人  GameObjectLgy
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;


public class BuildUtil
{
    [MenuItem("MyTools/AddMySplash")]
    public static void SetSplashScreen()
    {
        PlayerSettings.SplashScreen.show = true;
        
        var logo = new PlayerSettings.SplashScreenLogo();
        //设置闪屏时间
        logo.duration = 4f;
        //设置闪屏背景颜色
        PlayerSettings.SplashScreen.backgroundColor = Color.white;
        //设置闪屏logo
        logo.logo = AssetDatabase.LoadAssetAtPath<Sprite>("Assets/Texture/splash.png");
        var sprite = AssetDatabase.LoadAssetAtPath<Sprite>("Assets/Texture/splash.png");
        
        PlayerSettings.SplashScreen.logos = new PlayerSettings.SplashScreenLogo[1] { logo };

        PlayerSettings.SplashScreen.background = sprite;
    }
}```

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