自定义View-ViewGroup的Touch事件源码分析
View的TouchEvent事件分发源码
View 与 Touch 相关的有两个非常重要的方法
- dispatchTouchEvent 事件分发
//默认是false
boolean result = false;
// ListenerInfo li = mListenerInfo;
ListenerInfo li = mListenerInfo;
//如果是enabled而且触摸事件返回为true,则返回true
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;
}
//如果result为false则执行onTouchEvent方法,若执行的onTouchEvent为true,则result为true
if (!result && onTouchEvent(event)) {
result = true;
}
点击事件——>在View的onTouchEvent -> case MotionEvent.ACTION_UP: 里面调用了 performClick()——>li.mOnClickListener.onClick(this); 点击事件
- onTouchEvent方法(一般都会被我们复写)
测试
首先自定义view
public class TouchView extends View {
public TouchView(Context context) {
super(context);
}
public TouchView(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
}
public TouchView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
Log.e("TAG", "onTouchEvent--->" + event.getAction());
return super.onTouchEvent(event);
}
@Override
public boolean dispatchTouchEvent(MotionEvent event) {
Log.e("TAG", "dispatchTouchEvent--->" + event.getAction());
return super.dispatchTouchEvent(event);
}
}
使用自定义view
View view = findViewById(R.id.touch_view);
view.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
Log.e("TAG","onTouch-->"+event.getAction());
return false;
}
});
view.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Log.e("TAG","onClick");
}
});
分析(0代表down,1代表up,2代表move)
第一种场景:OnTouchListener onTouchEvent dispatchTouchEvent OnClickListener 四个都有的情况下 前提是OnTouchListener 返回false
结果:
dispatchTouchEvent--->0
onTouch-->0
onTouchEvent--->0
dispatchTouchEvent--->2
onTouch-->2
onTouchEvent--->2
dispatchTouchEvent--->1
onTouch-->1
onTouchEvent--->1
onClick
第二种场景:OnTouchListener onTouchEvent dispatchTouchEvent OnClickListener 四个都有的情况下 前提是OnTouchListener 返回true,其他不动
View view = findViewById(R.id.touch_view);
view.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
Log.e("TAG","onTouch-->"+event.getAction());
return true;
}
});
此时li.mOnTouchListener.onTouch(this, event)) 方法返回true则不会执行onTouchEvent方法
结果
dispatchTouchEvent--->0
onTouch-->0
dispatchTouchEvent--->2
onTouch-->2
dispatchTouchEvent--->1
onTouch-->1
第三种场景:onTouchEvent dispatchTouchEvent OnClickListener 三个的情况下 设置OnTouchEvent为true
OnTouchEvent默认点击了返回的是true
结果
dispatchTouchEvent--->0
onTouchEvent--->0
dispatchTouchEvent--->2
onTouchEvent--->2
dispatchTouchEvent--->2
dispatchTouchEvent--->1
onTouchEvent--->1
return super.onTouchEvent(event)和return true是有区别的,当设置为true时不会有onClick方法,而默认值会
原因:当设置为true时不会进入view中的onTouchEvent方法
第四种场景:OnTouchListener onTouchEvent dispatchTouchEvent OnClickListener 四个的情况下 设置dispatchTouchEvent 为true,其他的返回原样
@Override
public boolean dispatchTouchEvent(MotionEvent event) {
Log.e("TAG", "dispatchTouchEvent--->" + event.getAction());
return true;
}
结果
dispatchTouchEvent--->0
dispatchTouchEvent--->2
dispatchTouchEvent--->1
view的dispatch的方法不会被执行
ViewGroup 的事件分发 源码分析
首先准备工作
将原本activity_main布局中的LinearLayout换成自定义View的TouchViewGroup
public class TouchViewGroup extends LinearLayout {
public TouchViewGroup(Context context) {
super(context);
}
public TouchViewGroup(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
}
public TouchViewGroup(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
//事件分发
@Override
public boolean dispatchTouchEvent(MotionEvent event) {
Log.e("TAG", "ViewGroup dispatchTouchEvent--->" + event.getAction());//这是自己的处理事件
return super.dispatchTouchEvent(event);
}
//事件拦截
@Override
public boolean onInterceptTouchEvent(MotionEvent ev) {
Log.e("TAG", "ViewGroup onInterceptTouchEvent--->" + ev.getAction());//这是自己的处理事件
return super.onInterceptTouchEvent(ev);
}
//事件触摸
@Override
public boolean onTouchEvent(MotionEvent event) {
Log.e("TAG", "ViewGroup onTouchEvent--->" + event.getAction());//这是自己的处理事件
return super.onTouchEvent(event);
}
}
并修改其中的view打印事件
View view = findViewById(R.id.touch_view);
view.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
Log.e("TAG", "View onTouch-->" + event.getAction());
return false;
}
});
view.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Log.e("TAG", "onClick");
}
});
public class TouchView extends View {
public TouchView(Context context) {
super(context);
}
public TouchView(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
}
public TouchView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
Log.e("TAG", "View onTouchEvent--->" + event.getAction());//这是自己的处理事件
return super.onTouchEvent(event);//默认返回true
//而点击事件是系统的UP中的事件,所以你返回true的时候并没有进入系统中的
//return true;
}
@Override
public boolean dispatchTouchEvent(MotionEvent event) {
Log.e("TAG", "View dispatchTouchEvent--->" + event.getAction());
return super.dispatchTouchEvent(event);
}
}
dispatchTouchEvent() 源码看看
boolean handled = false;
// Handle an initial down.
if (actionMasked == MotionEvent.ACTION_DOWN) {
// 清除TouchTargets 只要知道 mFirstTouchTarget = null
cancelAndClearTouchTargets(ev);
resetTouchState();
}
final boolean intercepted;
if (actionMasked == MotionEvent.ACTION_DOWN || mFirstTouchTarget != null) {
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {//disallowIntercept==false
intercepted = onInterceptTouchEvent(ev);//默认返回false
ev.setAction(action); // restore action in case it was changed
} else {
intercepted = false;
}
} else {
// There are no touch targets and this action is not an initial down
// so this view group continues to intercept touches.
intercepted = true;
}
TouchTarget newTouchTarget = null;
if (!canceled && !intercepted) {
if (newTouchTarget == null && childrenCount != 0) {//ACTION_DOWN
for (int i = childrenCount - 1; i >= 0; i--) {// 反序的for循环 获取子View child
newTouchTarget = getTouchTarget(child);
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
// 如果子 View 返回true 就会进来 主要给 mFirstTouchTarget = target; 赋值
addTouchTarget(child, idBitsToAssign);
}
}
}
}
/**
* Clears all touch targets. * mFirstTouchTarget = null; 这句话核心清除 mFirstTouchTarget
*/
private void clearTouchTargets() {
TouchTarget target = mFirstTouchTarget;
if (target != null) {
do {
TouchTarget next = target.next;
target.recycle();
target = next;
} while (target != null);
mFirstTouchTarget = null;
}
}
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel, View child, int desiredPointerIdBits) {
final boolean handled;
// Canceling motions is a special case. We don't need to perform any transformations
// or filtering. The important part is the action, not the contents.
final int oldAction = event.getAction();
if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
event.setAction(MotionEvent.ACTION_CANCEL);
if (child == null) {
// child == null 会调用 自己的 super View.dispatchTouchEvent(event)
handled = super.dispatchTouchEvent(event);
} else {
// child == null 会调用 自己的 super View.dispatchTouchEvent(event)
handled = child.dispatchTouchEvent(event);
}
event.setAction(oldAction);
return handled;
}
}
onInterceptTouchEvent() 源码看看
onTouchEvent() 源码看看
场景分析
第一种常见,View和ViewGroup的TouchEvent全部设置为默认
结果:
ViewGroup dispatchTouchEvent--->0
ViewGroup onInterceptTouchEvent--->0
View dispatchTouchEvent--->0
View onTouch-->0
View onTouchEvent--->0
ViewGroup dispatchTouchEvent--->2
ViewGroup onInterceptTouchEvent--->2
View dispatchTouchEvent--->2
View onTouch-->2
View onTouchEvent--->2
ViewGroup dispatchTouchEvent--->1
ViewGroup onInterceptTouchEvent--->1
View dispatchTouchEvent--->1
View onTouch-->1
View onTouchEvent--->1
即正常情况下:
- 第一次DOWN
ViewGroup.dispatchTouchEvent ->ViewGroup.onInterceptTouchEvent -> View.dispatchTouchEvent ->View.onTouch -> View.onTouchEvent
- 第二次MOVE
ViewGroup.dispatchTouchEvent -> ViewGroup onInterceptTouchEvent -> View.dispatchTouchEvent -> View.onTouch ->View.onTouchEvent
- 第三次UP
ViewGroup.dispatchTouchEvent -> ViewGroup onInterceptTouchEvent -> View.onTouch -> View.onTouchEvent -> View.onclick
第二种情况:onClick 没有 理解为没有消费事件,即没有进入onClick方法不返回true
ViewGroup.dispatchTouchEvent -> ViewGroup.onInterceptTouchEvent -> View.dispatchTouchEvent -> View.onTouch -> View onTouchEvent -> ViewGroup.onTouchEvent
第三种情况:在 View 的 onTouchEvent() 方法里面返回true 的情况下
第一次DOWN ViewGroup.dispatchTouchEvent -> ViewGroup.onInterceptTouchEvent -> View.dispatchTouchEvent -> View.onTouch -> View.onTouchEvent
第二次MOVE ViewGroup.dispatchTouchEvent -> ViewGroup.onInterceptTouchEvent -> View.dispatchTouchEvent -> View.onTouch -> View.onTouchEvent
第三次UP ViewGroup.dispatchTouchEvent -> ViewGroup.onInterceptTouchEvent -> View.onTouch -> View.onTouchEvent
**第四种情况:在 ViewGroup 的 onInterceptTouchEvent() 方法里面返回 true 的情况下 **
ViewGroup.dispatchTouchEvent -> ViewGroup.onInterceptTouchEvent -> ViewGroup.onTouchEvent
总结
1.如果说子 View 没有一个地方返回 true ,只会进来一次只会响应 DOWN 事件,代表不需要消费该事件,如果你想响应 MOVE,UP 必须找个地方ture
2.对于ViewGroup来讲,如果你想拦截子 View 的 Touch 事件,可以覆写 onInterceptTouchEvent 返回 true 即可 , 如果说 onInterceptTouchEvent 返回的是 true 会执行该 ViewGroup 的 onTouchEvent 方法 , 如果子 View 没有消费 touch 事件也会调用该 ViewGroup 的 onTouchEvent 方法