Mobx入门(二)
2019-08-28 本文已影响0人
隐号骑士
概念回顾
observable 类似于 store
observer 是装饰后的react组件
action 用来改变 observable 的状态
Class声明 Observerable
class AppState {
@observable timer = 2
@action clearTimer() {
this.timer = 0
}
}
var appState = new AppState()
@observer
class App extends React.Component {
componentDidMount() {
this.props.appState.timer++
}
render() {
return (
<div>
<div className="App">
<h1>Time passed: {this.props.appState.timer}</h1>
</div>
</div>
);
}
};
ReactDOM.render(<App appState={appState} />, document.getElementById('root'));
组件内定义局部observerable
@observer
class TodoList extends React.Component {
@observable newTodoTitle = "";
render() {
return (
<div>
<form onSubmit={this.handleFormSubmit}>
New Todo:
<input
type="text"
value={this.newTodoTitle}
onChange={this.handleInputChange}
/>
<button type="submit">Add</button>
</form>
<hr />
<ul>
{this.props.store.todos.map(todo => (
<Todo todo={todo} key={todo.id} />
))}
</ul>
Tasks left: {this.props.store.unfinishedTodoCount}
</div>
);
}
@action
handleInputChange = e => {
this.newTodoTitle = e.target.value;
};
@action
handleFormSubmit = e => {
this.props.store.addTodo(this.newTodoTitle);
this.newTodoTitle = "";
e.preventDefault();
};
}
computed
class AppState {
@observable timer = 2
@computed get timessTwo() {
return this.timer * 2
}
set timessTwo(timessTwo) {
this.timer = timessTwo / 2
}
}
@observer
class App extends React.Component {
componentDidMount() {
this.props.appState.timessTwo++
}
render() {
return (
<div>
<div className="App">
<h1>Time passed: {this.props.appState.timer}</h1>
<h2>after times 2 :{this.props.appState.timessTwo}</h2>
</div>
</div>
);
}
};
autorun & reaction
监听
autorun(() => {
console.log(appState.timer)
})
const reaction1 = reaction(
() => appState.timer ,
timer => console.log(`reaction 1: ${timer}`)
);
开发工具
cnpm i mobx-react-devtools
import DevTools from "mobx-react-devtools";
{process.env.NODE_ENV !== 'production' ? <DevTools /> : null}
严格模式
import { configure } from "mobx";
configure({ enforceActions: true }) // 不允许在action之外进行状态修改
异步
1 runInAction
mobx.configure({ enforceActions: true })
class Store {
@observable githubProjects = []
@observable state = "pending" // "pending" / "done" / "error"
@action
fetchProjects() {
this.githubProjects = []
this.state = "pending"
fetchGithubProjectsSomehow().then(
projects => {
const filteredProjects = somePreprocessing(projects)
// 将‘“最终的”修改放入一个异步动作中
runInAction(() => {
this.githubProjects = filteredProjects
this.state = "done"
})
},
error => {
// 过程的另一个结局:...
runInAction(() => {
this.state = "error"
})
}
)
}
}
2 await/async
class Store {
@observable githubProjects = []
@observable state = "pending" // "pending" / "done" / "error"
@action
async fetchProjects() {
this.githubProjects = []
this.state = "pending"
try {
const projects = await fetchGithubProjectsSomehow()
const filteredProjects = somePreprocessing(projects)
// await 之后,再次修改状态需要动作:
runInAction(() => {
this.state = "done"
this.githubProjects = filteredProjects
})
} catch (error) {
runInAction(() => {
this.state = "error"
})
}
}
}
3 flow(generator function)
class Store {
@observable githubProjects = []
@observable state = "pending"
fetchProjects = flow(function * () { // <- 注意*号,这是生成器函数!
this.githubProjects = []
this.state = "pending"
try {
const projects = yield fetchGithubProjectsSomehow() // 用 yield 代替 await
const filteredProjects = somePreprocessing(projects)
// 异步代码块会被自动包装成动作并修改状态
this.state = "done"
this.githubProjects = filteredProjects
} catch (error) {
this.state = "error"
}
})
}
tip
使用大量的小组件
@observer 组件会追踪它们使用的所有值,并且当它们中的任何一个改变时重新渲染。 所以你的组件越小,它们需要重新渲染产生的变化则越小;这意味着用户界面的更多部分具备彼此独立渲染的可能性。