【汉化】Weapon Swap System plugin fo

2018-10-09  本文已影响289人  沧笙
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This is a RPG Maker MV plugin that will give your game's actors the function to swap weapons in the middle of the fight. Up to one of each weapon type can be equipped at a time and they can be switched out each turn. Swapping weapons can let the player team adapt to certain situations better or giving them the ability to hit certain weapon weaknesses in battle.
这是一个RPG Maker MV插件,它将为你的游戏玩家提供在战斗中交换武器的功能。每种武器类型中最多可以配备一种,每次都可以关闭它们。交换武器可以让玩家团队更好地适应某些情况,或让他们有能力在战斗中击中某些武器弱点。

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This plugin changes both something inside battle and outside of battle. The Attack command option can now have the weapon being used swapped by pressing left or right (if that option is turned on). Some skills can also automatically switch to a weapon when it starts being used.
这个插件改变了战斗内和战斗外的东西。攻击命令选项现在可以通过向左或向右按​​下(如果打开该选项)来交换武器。一些技能在开始使用时也可以自动切换到武器。

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The other change is in the Equip menu. Instead of having only a single weapon slot, there is now one weapon slot for each of the weapon types. Each actor can equip a weapon of that type into those slots if they can use those weapon types.
另一个更改是在“设备”菜单中。现在每种武器类型都有一个武器插槽,而不是只有一个武器插槽。如果他们可以使用这些武器类型,每个角色都可以装备那种类型的武器。

There will be a warning though. This feature does not work with the Dual Wield system so it is disabled in order to be able to swap weapons.
警告。此功能不适用于Dual Wield系统,因此它被禁用以便能够交换武器。

Some plugin parameters require your attention. Please read through and configure them to customize weapon swapping for your game.

Plugin Parameters

**Battle Control: **

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Swap Command: How command for how Weapon Swap is displayed
交换命令:如何显示武器交换

Show Command?: Show the Weapon Swap Command in the Actor Command Window? Turn this on if you are making your game for mouse control because there is no other way to switch weapons without using the arrow keys.
显示命令:在Actor命令窗口中显示武器交换命令?如果您正在制作用于鼠标控制的游戏,请启用此功能,因为没有其他方法可以在不使用箭头键的情况下切换武器。

Use Arrow Swapping?: Use Arrow Keys to control weapon swapping? If on, then pressing left or right will switch the weapon currently equipped in the order of the Weapon Types list in the Database's Types tab.
使用箭头交换:使用箭头键来控制武器交换,如果选中,则向左或向右按​​将在数据库的“类型”选项卡中按照“武器类型”列表的顺序切换当前装备的武器。

Show Swap Arrows?: Shows arrow sprites next to the Attack command to tell the player that pressing Left or Right here can have an effect.
显示交换箭?:显示“Attack”命令旁边的箭头精灵,告诉玩家此处按“向左”或“向右”可以产生效果。

Battle Test Weapons: During battle test, equip each party member with one of each weapon type. The weapon selected will be the first available one in the database unless they already have that weapon equipped.
战斗测试武器:在战斗测试期间,为每个队员配备每种武器类型中的一种。选择的武器将是数据库中第一个可用的武器,除非他们已经装备了这种武器。

Visuals:

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Show Battle Icons: Show icons of currently equipped weapons in battle? This will show the icon next to the Attack command, making it easier for the player to know which weapon the actor has currently equipped.
显示战斗图标:在战斗中显示当前装备的武器图标,这将显示攻击命令旁边的图标,使玩家更容易知道角色当前装备的武器

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Show Battle Action: Show animation of actor switching weapons? This is for sideview only. When weapon switching is done during Attack switching, the actor will perform an attack motion to display the weapon it is currently equipped with.
显示战斗行动:显示角色切换武器的动画?这仅适用于侧视。在攻击切换期间完成武器切换时,角色将执行攻击动作以显示其当前配备的武器。

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Extend Equip Stat Window: If you are using Yanfly's Equip Core, this will extend the stat compare window to have Hit Accuracy, Evasion, and Critical.
扩展装备统计窗口:如果您正在使用Yanfly的装备核心,这将扩展统计命中准确度,或者致命一击。

Notetags

Skill and Item Notetags:

<Switch to Weapon: x>
<Switch to Weapon: text>

When the actor uses this skill or item, the actor will switch to this weapon if it is equipped when the skill cost is paid. x is the weapon type ID and text is the weapon name. If you use the weapon name, type it out exactly since it is case sensitive. This notetag does not make the weapon a requirement. To make it a requirement, use the database's "Required Weapon" dropdown lists to enforce the requirement.
当角色使用此技能或物品时,如果在支付技能成本时装备,则角色将切换到此武器。x是武器类型ID,文本是武器名称。如果您使用武器名称,请准确输入,因为它区分大小写。这个notetag并不是武器的必需品。要使其成为一项要求,请使用数据库的“必需武器”下拉列表来强制执行该要求。

Skill Notetags:

<Require Any Weapon>

Requires any kind of weapon to be equipped in order to use it.
需要装备任何类型的武器才能使用它。

<Require Weapon Types: x>
<Require Weapon Types: x, x, x>

Insert multiple x to add more weapon types. All of the weapon types must be equipped in order for this skill to be used.
插入多个x以添加更多武器类型。必须配备所有武器类型才能使用此技能。

Action Sequence

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If you are using YEP Battle Engine Core, there is an action sequence that
lets you switch weapons for the actor in the middle of an action sequence:
如果您正在使用YEP Battle Engine Core,则会有一个动作序列,
可让您在动作序列中间为actor切换武器:

Weapon Swap: targets, x
or
Weapon Swap: targets, text
or
Swap Weapon: targets, x
or
Swap Weapon: targets, text

Use x with the weapon type ID in the Database Type tab. Or use text and replace it with the name of the weapon type. If you use the name of the weapon type, type it out exactly as it is spelled because it is case sensitive.
在“数据库类型”选项卡中将x与武器类型ID一起使用。或者使用文本并将其替换为武器类型的名称。如果您使用武器类型的名称,请将其完全拼写为拼写,因为它区分大小写。

WARNING!!!

This plugin is made for RPG Maker MV versions 1.6.1 and below. If you update RPG Maker MV past that and this plugin breaks, I am NOT responsible for it.

Compatibility

This plugin is compatible with the following plugins:

Place this plugin under those in the Plugin Manager list.

Terms of Use

  1. These plugins may be used in free or commercial games.
  2. 'Fallen Angel Olivia' must be given credit in your games.
  3. You are allowed to edit the code.
  4. Do NOT change the filename, parameters, and information of the plugin.
  5. You are NOT allowed to redistribute these Plugins.
  6. You may NOT take code for your own released Plugins without credit.

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