Unity判断双击
2018-08-21 本文已影响0人
玄策丶
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class doubleKick : MonoBehaviour
{
float Scale = .5f;
private double lastKickTime; // 上一次鼠标抬起的时间(用来处理双击)
void Awark()
{
lastKickTime = Time.realtimeSinceStartup;
}
void Start()
{
}
void Update()
{
if (Input.GetMouseButtonUp(0))
{
CheckCreateCube();
}
}
void CheckCreateCube()
{
RaycastHit hit;
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray,out hit) && hit.transform == transform)
{
if (Time.realtimeSinceStartup - lastKickTime < 0.5)//检测上次点击的时间和当前时间差 在一定范围内认为是双击
{
print("双击");
}
lastKickTime = Time.realtimeSinceStartup;//重新设置上次点击的时间
}
}
}