iOS Developer - CALayeriOS DeveloperiOS Developer - UIBezierPath

CAShapeLayer、UIBezierPath动画

2016-07-19  本文已影响651人  杰铭的博客

1、画三角形

- (void)drawTriangle {
    
    CAShapeLayer *layer = [CAShapeLayer layer];
    UIBezierPath *path = [UIBezierPath bezierPath];
    //绘制三角形的三个顶点,自己算,能连成三角形就行啦!
    [path moveToPoint:CGPointMake(50, 30)];
    [path addLineToPoint:CGPointMake(110, 30)];
    [path addLineToPoint:CGPointMake(80, 60)];
    //连接三个点
    [path closePath];
    layer.path = path.CGPath;
    //填充图形颜色
    layer.fillColor = [UIColor clearColor].CGColor;
    //图形变现颜色
    layer.strokeColor = [UIColor blackColor].CGColor;
    //self.drawView,自己定义一个View,继承UIView
    [self.drawView.layer addSublayer:layer];
    //不加动画就会直接出现三角形,这里我们加了动画,请看下面的动画方法!!!
    [self drawAnimationType:self.animationType layer:layer];
}```
在viewdidload里调用这个方法就可以啦!!!

2、画圆,画圆有好几种方法,下面来一一介绍一下

3、单点曲面

- (void)drawCurve {
    
    //贝塞尔曲线由起点,终点,控制点三个参数控制绘制,这里把三个参数的坐标提出来写,更加直观
    CGPoint startPoint = CGPointMake(20, 100);
    CGPoint endPoint = CGPointMake(300, 100);
    CGPoint controlPoint = CGPointMake(160, 10);
    
    //这里把三个点都绘制出来了,以便观察
    CALayer *layer1 = [CALayer layer];
    layer1.frame = CGRectMake(startPoint.x, startPoint.y, 5, 5);
    layer1.backgroundColor = [UIColor blackColor].CGColor;
    
    CALayer *layer2 = [CALayer layer];
    layer2.frame = CGRectMake(endPoint.x, endPoint.y, 5, 5);
    layer2.backgroundColor = [UIColor blackColor].CGColor;
    
    CALayer *layer3 = [CALayer layer];
    layer3.frame = CGRectMake(controlPoint.x, controlPoint.y, 5, 5);
    layer3.backgroundColor = [UIColor blackColor].CGColor;
    
    CAShapeLayer *layer = [CAShapeLayer layer];
    UIBezierPath *path = [UIBezierPath bezierPath];
    [path moveToPoint:startPoint];
    [path addQuadCurveToPoint:endPoint controlPoint:controlPoint];
    layer.path = path.CGPath;
    layer.fillColor = [UIColor clearColor].CGColor;
    layer.strokeColor = [UIColor blackColor].CGColor;
    [self.drawView.layer addSublayer:layer];
    [self.drawView.layer addSublayer:layer1];
    [self.drawView.layer addSublayer:layer2];
    [self.drawView.layer addSublayer:layer3];

    [self drawAnimationType:self.animationType layer:layer];
}```
这个方法画的是单点曲线

4、双点曲线

5、绘制多边形

- (void)drawPolygonWithNum:(CGFloat)num {
    
    CAShapeLayer *layer = [CAShapeLayer layer];
    UIBezierPath *path = [UIBezierPath bezierPath];
    CGFloat radius = 50;//设置一个半径
    CGFloat centerX = (kScreenWidth-20)/2;
    CGFloat centerY = 100;
    
    if (num < 3) {
        
        num = 3;
    }
    [path moveToPoint:CGPointMake(centerX+radius, centerY)];
    NSLog(@"%f",sin(2*M_PI*1/num));
    //这里涉及到一个算法,大家看看!!!
    for (int i = 1; i <= num; i ++) {
        
        [path addLineToPoint:CGPointMake(centerX+radius*cos(2*M_PI*i/num), centerY+radius*sin(2*M_PI*i/num))];
        layer.path = path.CGPath;
    }
    [path closePath];
    layer.strokeColor = [UIColor blackColor].CGColor;
    layer.fillColor = [UIColor clearColor].CGColor;
    [self.drawView.layer addSublayer:layer];
    
    [self drawAnimationType:self.animationType layer:layer];
}```


二、下面来讲讲动画
动画用到的主要是CABasicAnimation和CAAnimationGroup
顾名思义,一个是单独的动画,一个是多个动画形成的动画组。
下面来看一个动画效果:
上一篇 下一篇

猜你喜欢

热点阅读