小恐龙快跑,不要被逮到拉~ python制作小恐龙游戏

2022-08-19  本文已影响0人  颜狗一只

前言

嗨喽~大家好呀,这里是魔王呐 !

这个小恐龙熟悉叭,相信你在摸鱼得时候玩过它~

这是谷歌流量器中很有名的彩蛋:当你网络出现问题时,就会出现一个“小恐龙游戏”。

当然你如果想要直接进行游戏,可以在地址栏输入:chrome://dino

那么今天我们得目的就是:用python来制作一个仿制的“小恐龙游戏”!

开发工具:

Python版本:3.6.4

相关模块:

pygame模块;以及一些python自带的模块。

如果安装python第三方模块:

  1. win + R 输入 cmd 点击确定, 输入安装命令 pip install 模块名 (pip install pygame) 回车

  2. 在pycharm中点击Terminal(终端) 输入安装命令

准备素材

图片

音乐

代码

运行代码文件:Game7.py

导入模块
import cfg
import sys
import random
import pygame
from modules.sprites.scene import *
from modules.sprites.obstacle import *
from modules.sprites.dinosaur import *
from modules.interfaces.gameend import GameEndInterface
from modules.interfaces.gamestart import GameStartInterface
游戏初始化
'''main'''
def main(highest_score):
    pygame.init()
    screen = pygame.display.set_mode(cfg.SCREENSIZE)
    pygame.display.set_caption('T-Rex Rush —— 青灯教育 小恐龙')
导入所有声音文件
    sounds = {}
    for key, value in cfg.AUDIO_PATHS.items():
        sounds[key] = pygame.mixer.Sound(value)
游戏开始界面
    GameStartInterface(screen, sounds, cfg)
定义一些游戏中必要的元素和变量
    score = 0
    score_board = Scoreboard(cfg.IMAGE_PATHS['numbers'], position=(534, 15), bg_color=cfg.BACKGROUND_COLOR)
    highest_score = highest_score
    highest_score_board = Scoreboard(cfg.IMAGE_PATHS['numbers'], position=(435, 15), bg_color=cfg.BACKGROUND_COLOR, is_highest=True)
    dino = Dinosaur(cfg.IMAGE_PATHS['dino'])
    ground = Ground(cfg.IMAGE_PATHS['ground'], position=(0, cfg.SCREENSIZE[1]))
    cloud_sprites_group = pygame.sprite.Group()
    cactus_sprites_group = pygame.sprite.Group()
    ptera_sprites_group = pygame.sprite.Group()
    add_obstacle_timer = 0
    score_timer = 0
游戏主循环
    clock = pygame.time.Clock()
    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_SPACE or event.key == pygame.K_UP:
                    dino.jump(sounds)
                elif event.key == pygame.K_DOWN:
                    dino.duck()
            elif event.type == pygame.KEYUP and event.key == pygame.K_DOWN:
                dino.unduck()
        screen.fill(cfg.BACKGROUND_COLOR)
--随机添加云
        if len(cloud_sprites_group) < 5 and random.randrange(0, 300) == 10:
            cloud_sprites_group.add(Cloud(cfg.IMAGE_PATHS['cloud'], position=(cfg.SCREENSIZE[0], random.randrange(30, 75))))
--随机添加仙人掌/飞龙
        add_obstacle_timer += 1
        if add_obstacle_timer > random.randrange(50, 150):
            add_obstacle_timer = 0
            random_value = random.randrange(0, 10)
            if random_value >= 5 and random_value <= 7:
                cactus_sprites_group.add(Cactus(cfg.IMAGE_PATHS['cacti']))
            else:
                position_ys = [cfg.SCREENSIZE[1]*0.82, cfg.SCREENSIZE[1]*0.75, cfg.SCREENSIZE[1]*0.60, cfg.SCREENSIZE[1]*0.20]
                ptera_sprites_group.add(Ptera(cfg.IMAGE_PATHS['ptera'], position=(600, random.choice(position_ys))))
--更新游戏元素
        dino.update()
        ground.update()
        cloud_sprites_group.update()
        cactus_sprites_group.update()
        ptera_sprites_group.update()
        score_timer += 1
        if score_timer > (cfg.FPS//12):
            score_timer = 0
            score += 1
            score = min(score, 99999)
            if score > highest_score:
                highest_score = score
            if score % 100 == 0:
                sounds['point'].play()
            if score % 1000 == 0:
                ground.speed -= 1
                for item in cloud_sprites_group:
                    item.speed -= 1
                for item in cactus_sprites_group:
                    item.speed -= 1
                for item in ptera_sprites_group:
                    item.speed -= 1
--碰撞检测
        for item in cactus_sprites_group:
            if pygame.sprite.collide_mask(dino, item):
                dino.die(sounds)
        for item in ptera_sprites_group:
            if pygame.sprite.collide_mask(dino, item):
                dino.die(sounds)
--将游戏元素画到屏幕上
        dino.draw(screen)
        ground.draw(screen)
        cloud_sprites_group.draw(screen)
        cactus_sprites_group.draw(screen)
        ptera_sprites_group.draw(screen)
        score_board.set(score)
        highest_score_board.set(highest_score)
        score_board.draw(screen)
        highest_score_board.draw(screen)
--更新屏幕
        pygame.display.update()
        clock.tick(cfg.FPS)
--游戏是否结束
        if dino.is_dead:
            break
游戏结束界面
    return GameEndInterface(screen, cfg), highest_score
'''run'''
if __name__ == '__main__':
    highest_score = 0
    while True:
        flag, highest_score = main(highest_score)
        if not flag: break

配置代码文件:cfg.py

导入模块
import os
屏幕大小
SCREENSIZE = (600, 150)
FPS
FPS = 60
音频素材路径
AUDIO_PATHS = {
    'die': os.path.join(os.getcwd(), 'resources/audios/die.wav'),
    'jump': os.path.join(os.getcwd(), 'resources/audios/jump.wav'),
    'point': os.path.join(os.getcwd(), 'resources/audios/point.wav')
}
图片素材路径
IMAGE_PATHS = {
    'cacti': [os.path.join(os.getcwd(), 'resources/images/cacti-big.png'),
              os.path.join(os.getcwd(), 'resources/images/cacti-small.png')],
    'cloud': os.path.join(os.getcwd(), 'resources/images/cloud.png'),
    'dino': [os.path.join(os.getcwd(), 'resources/images/dino.png'),
             os.path.join(os.getcwd(), 'resources/images/dino_ducking.png')],
    'gameover': os.path.join(os.getcwd(), 'resources/images/gameover.png'),
    'ground': os.path.join(os.getcwd(), 'resources/images/ground.png'),
    'numbers': os.path.join(os.getcwd(), 'resources/images/numbers.png'),
    'ptera': os.path.join(os.getcwd(), 'resources/images/ptera.png'),
    'replay': os.path.join(os.getcwd(), 'resources/images/replay.png')
}
背景颜色
BACKGROUND_COLOR = (235, 235, 235)
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)

效果

尾语

人的一生就像在攀登高峰,勤奋是你踏实稳健的双脚,

信念是你指引前行的向导,勇敢是你孜孜追寻的恒心。

开心日到了,愿你站稳双脚,确定方向,向着你的理想巅峰勇敢前行,

不用怕,未来就在你的脚下。

—— 心灵鸡汤

本文章到这里就结束啦~感兴趣的小伙伴可以复制代码去试试哦 😝

对啦!!记得三连哦~ 💕 另外,欢迎大家阅读我往期的文章呀~

上一篇下一篇

猜你喜欢

热点阅读