07js动画实现的模拟弹幕的案例

2019-03-12  本文已影响0人  An的杂货铺
<!doctype html>
<html lang="en">
<head>
    <meta charset="UTF-8" />
    <title>Document</title>
    <style type="text/css">
        *{ margin: 0; padding: 0;}
        #box{ width: 542px; height: 330px;
        border: 3px solid goldenrod;
        margin-left:300px;}
       #btm{margin: 0;padding: 0; height: 30px;background: goldenrod;
       display: flex; z-index: 999; position: relative; }
       #btm span{ flex: 1; flex-direction: column;font: 16px/30px "微软雅黑";
       color: #fff;  text-align: center; cursor: pointer;}
       #btm span:nth-child(1){ flex: 3;}
       #btm span input{ width:100% ; height: 30px; font: 16px/30px "微软雅黑";
       border: none; outline: none;}
       #content{ height: 300px; position: relative; z-index: 999;
       background:rgba(0,0,0,0.7)}
       #content span{color:#fff; height: 30px; font: 14px/30px "微软雅黑"; position: absolute;left:542px;
       white-space: nowrap;}
       #v{ position: absolute;
       left: 303px; top: -32px; width: 542px; height: 358px; background: url(2.png);}
    </style>
     
    
</head>
<body>
    <div id="box">
        <div id="content"></div>
        <p id="btm">
            <span><input type="text" id="text" /></span>
            <span id="sendCon">发送</span>
            <span id="hideCon">隐藏</span>
            <span id="showCon">显示</span>
        </p>
    </div>
    <div id="v">
         
    </div>
    <script src="sport.js"></script>
    <script>
        function $(id){
            return document.getElementById(id)
        }
        $('sendCon').onclick = function(){
            var text = $('text').value;
            var ospan = document.createElement('span');
            ospan.innerText = text;
            $('content').appendChild(ospan);
            var target = -ospan.offsetWidth;
            var Top = Math.random()*270+'px';
            ospan.style.top = Top;
            startMove(ospan,{'left':target},function(){
                ospan.remove();
            });
        }
        $('hideCon').onclick = function(){
             var ospans = $('content').getElementsByTagName('span');
             for(var i = 0;i<ospans.length;i++){
                 ospans[i].style.display = 'none';
             }
        }
        $('showCon').onclick = function(){
             var ospans = $('content').getElementsByTagName('span');
             for(var i = 0;i<ospans.length;i++){
                ospans[i].style.display = 'block';
             }
        }
    </script>
</body>
</html>

引入的sport.js如下

function startMove(obj,json,fn){  //  {"width":300,"height":300}
            clearInterval(obj.timer);
            obj.timer = setInterval(function(){
                var flag = true;// 当开关变量的值为 true时,运动结束,可以停止定时器了     
                for(var attr in json){      
                    var current = 0;
                    if(attr == "opacity"){
                        //操作透明度
                        debugger;
                        current = parseFloat( getStyle( obj,attr ) ) * 100;
                        console.log(current);
                    }else if( attr == "zIndex" ){
                        current = parseInt( getStyle(obj,attr) );//操作空间定位
                    }else{
                        
                        //操作的是带有像素值的样式
                        current = parseInt( getStyle(obj,attr) );//获取当前操作对象的实际值
                    }
                    var speed = (json[attr] - current) > 0 ? 1 : -1;
                    //speed = speed>0 ? Math.ceil(speed) : Math.floor(speed);
                    if( json[attr] != current ){
                        //如果目标值 和 当前操作的样式值不相等,就不能停止定时器 
                        flag = false;               
                    }
                    //上面的条件不满足  继续执行运动
                    if(attr == "opacity"){
                        //操作透明度
                        obj.style.opacity = (current + speed) / 100;
                    }else if(attr == "zIndex"){
                        
                        obj.style.zIndex = current+speed;
                        
                    }else{
                        //操作的是带有像素值的样式
                        obj.style[attr] = current + speed + "px";
                         
                    }       
                }       
                //如果flag为true   就停止定时器      
                if(flag){
                    clearInterval(obj.timer);
                    //一个动作完成后,进入下一个动作(也就是要调用下一个函数)
                    if(fn){ //判断如果有函数传递过来,就调用
                        fn();
                    }
                }
                
            },10)
        }
        function getStyle(obj,attr){
            return window.getComputedStyle ? window.getComputedStyle(obj,false)[attr] : obj.currentStyle[attr];
        }

效果如下图


image.png
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