Unity项目之AES加密
using System.Security.Cryptography;
using System;
public class EncryptDecipherTool
{
//加密和解密采用相同的key,可以任意数字,但是必须为32位
private static string key = "12345678123456781234567812345678";
public static string Encrypt(string content)
{
return Encrypt(content, key);
}
//AES加密
public static string Encrypt(string content, string k)
{
byte[] keyBytes = UTF8Encoding.UTF8.GetBytes(k);
RijndaelManaged rm = new RijndaelManaged();
rm.Key = keyBytes;
rm.Mode = CipherMode.ECB;
rm.Padding = PaddingMode.PKCS7;
ICryptoTransform ict = rm.CreateEncryptor();
byte[] contentBytes = UTF8Encoding.UTF8.GetBytes(content);
byte[] resultBytes = ict.TransformFinalBlock(contentBytes, 0, contentBytes.Length);
return Convert.ToBase64String(resultBytes, 0, resultBytes.Length);
}
public static string Decipher(string content)
{
return Decipher(content, key);
}
//AES解密
public static string Decipher(string content, string k)
{
byte[] keyBytes = UTF8Encoding.UTF8.GetBytes(k);
RijndaelManaged rm = new RijndaelManaged();
rm.Key = keyBytes;
rm.Mode = CipherMode.ECB;
rm.Padding = PaddingMode.PKCS7;
ICryptoTransform ict = rm.CreateDecryptor();
byte[] contentBytes = Convert.FromBase64String(content);
byte[] resultBytes = ict.TransformFinalBlock(contentBytes, 0, contentBytes.Length);
return UTF8Encoding.UTF8.GetString(resultBytes);
}
}