swift学习笔记(5)--- 控制流

2019-10-21  本文已影响0人  Rui_ai

1、For-in 循环

可以使用 for-in 循环来遍历一个集合中的所有元素,例如数组中的元素、范围内的数字或者字符串中的字符。

let names = ["Anna", "Alex", "Brian", "Jack"]
for name in names {
    print("Hello, \(name)!")
}
// Hello, Anna!
// Hello, Alex!
// Hello, Brian!
// Hello, Jack!
let numberOfLegs = ["spider": 8, "ant": 6, "cat": 4]
for (animalName, legCount) in numberOfLegs {
    print("\(animalName)s have \(legCount) legs")
}
// cats have 4 legs
// ants have 6 legs
// spiders have 8 legs
for index in 1...5 {
    print("\(index) times 5 is \(index * 5)")
}
// 1 times 5 is 5
// 2 times 5 is 10
// 3 times 5 is 15
// 4 times 5 is 20
// 5 times 5 is 25
let base = 3
let power = 10
var answer = 1
for _ in 1...power {
    answer *= base
}
print("\(base) to the power of \(power) is \(answer)")
// 输出“3 to the power of 10 is 59049”
let minutes = 60
for tickMark in 0..<minutes {
    // 每一分钟都渲染一个刻度线(60次)
}
let minuteInterval = 5
for tickMark in stride(from: 0, to: minutes, by: minuteInterval) {
    // 每5分钟渲染一个刻度线(0, 5, 10, 15 ... 45, 50, 55)
}
let hours = 12
let hourInterval = 3
for tickMark in stride(from: 3, through: hours, by: hourInterval) {
    // 每3小时渲染一个刻度线(3, 6, 9, 12)
}

2、While 循环

while 循环会一直运行一段语句直到条件变成 false。这类循环适合使用在第一次迭代前,迭代次数未知的情况下。Swift 提供两种 while 循环形式:

(1)While

while 循环从计算一个条件开始。如果条件为true,会重复运行一段语句,直到条件变为 falsewhile 循环的一般格式:

while condition {
    statements
}
蛇和梯子的小游戏: image.png

规则如下:

let finalSquare = 25
var board = [Int](repeating: 0, count: finalSquare + 1)
board[03] = +08; board[06] = +11; board[09] = +09; board[10] = +02
board[14] = -10; board[19] = -11; board[22] = -02; board[24] = -08
var square = 0
var diceRoll = 0
while square < finalSquare {
    // 掷骰子
    diceRoll += 1
    if diceRoll == 7 { diceRoll = 1 }
    // 根据点数移动
    square += diceRoll
    if square < board.count {
        // 如果玩家还在棋盘上,顺着梯子爬上去或者顺着蛇滑下去
        square += board[square]
    }
}
print("Game over!")
(2)Repeat-While

while 循环的另外一种形式是 repeat-while,它和 while 的区别是在判断循环条件之前,先执行一次循环的代码块。然后重复循环直到条件为 false
下面是 repeat-while 循环的一般格式:

repeat {
    statements
} while condition

蛇和梯子小游戏用 repeat-while实现如下:

let finalSquare = 25
var board = [Int](repeating: 0, count: finalSquare + 1)
board[03] = +08; board[06] = +11; board[09] = +09; board[10] = +02
board[14] = -10; board[19] = -11; board[22] = -02; board[24] = -08
var square = 0
var diceRoll = 0
repeat {
    // 顺着梯子爬上去或者顺着蛇滑下去
    square += board[square]
    // 掷骰子
    diceRoll += 1
    if diceRoll == 7 { diceRoll = 1 }
    // 根据点数移动
    square += diceRoll
} while square < finalSquare
print("Game over!")

3、条件语句

(1)If
temperatureInFahrenheit = 90
if temperatureInFahrenheit <= 32 {
    print("It's very cold. Consider wearing a scarf.")
} else if temperatureInFahrenheit >= 86 {
    print("It's really warm. Don't forget to wear sunscreen.")
} else {
    print("It's not that cold. Wear a t-shirt.")
}
// 输出“It's really warm. Don't forget to wear sunscreen.”
2、Switch

switch 语句最简单的形式就是把某个值与一个或若干个相同类型的值作比较

switch some value to consider {
case value 1:
    respond to value 1
case value 2,
    value 3:
    respond to value 2 or 3
default:
    otherwise, do something else
}
let anotherCharacter: Character = "a"
switch anotherCharacter {
case "a": // 无效,这个分支下面没有语句
case "A":
    print("The letter A")
default:
    print("Not the letter A")
}
// 这段代码会报编译错误
let approximateCount = 62
let countedThings = "moons orbiting Saturn"
let naturalCount: String
switch approximateCount {
case 0:
    naturalCount = "no"
case 1..<5:
    naturalCount = "a few"
case 5..<12:
    naturalCount = "several"
case 12..<100:
    naturalCount = "dozens of"
case 100..<1000:
    naturalCount = "hundreds of"
default:
    naturalCount = "many"
}
print("There are \(naturalCount) \(countedThings).")
// 输出“There are dozens of moons orbiting Saturn.”
let somePoint = (1, 1)
switch somePoint {
case (0, 0):
    print("\(somePoint) is at the origin")
case (_, 0):
    print("\(somePoint) is on the x-axis")
case (0, _):
    print("\(somePoint) is on the y-axis")
case (-2...2, -2...2):
    print("\(somePoint) is inside the box")
default:
    print("\(somePoint) is outside of the box")
}
// 输出“(1, 1) is inside the box”
let anotherPoint = (2, 0)
switch anotherPoint {
case (let x, 0):
    print("on the x-axis with an x value of \(x)")
case (0, let y):
    print("on the y-axis with a y value of \(y)")
case let (x, y):
    print("somewhere else at (\(x), \(y))")
}
// 输出“on the x-axis with an x value of 2”
let yetAnotherPoint = (1, -1)
switch yetAnotherPoint {
case let (x, y) where x == y:
    print("(\(x), \(y)) is on the line x == y")
case let (x, y) where x == -y:
    print("(\(x), \(y)) is on the line x == -y")
case let (x, y):
    print("(\(x), \(y)) is just some arbitrary point")
}
// 输出“(1, -1) is on the line x == -y”
let someCharacter: Character = "e"
switch someCharacter {
case "a", "e", "i", "o", "u":
    print("\(someCharacter) is a vowel")
case "b", "c", "d", "f", "g", "h", "j", "k", "l", "m",
     "n", "p", "q", "r", "s", "t", "v", "w", "x", "y", "z":
    print("\(someCharacter) is a consonant")
default:
    print("\(someCharacter) is not a vowel or a consonant")
}
// 输出“e is a vowel”

4、控制转移语句

控制转移语句改变代码的执行顺序,通过它可以实现代码的跳转。Swift 有五种控制转移语句:

(1)Continue

continue 语句:停止本次循环,开始下次循环,不是停止整个循环体

let puzzleInput = "great minds think alike"
var puzzleOutput = ""
for character in puzzleInput {
    switch character {
    case "a", "e", "i", "o", "u", " ":
        continue
    default:
        puzzleOutput.append(character)
    }
}
print(puzzleOutput)
    // 输出“grtmndsthnklk”
(2)Break
let numberSymbol: Character = "三"  // 简体中文里的数字 3
var possibleIntegerValue: Int?
switch numberSymbol {
case "1", "١", "一", "๑":
    possibleIntegerValue = 1
case "2", "٢", "二", "๒":
    possibleIntegerValue = 2
case "3", "٣", "三", "๓":
    possibleIntegerValue = 3
case "4", "٤", "四", "๔":
    possibleIntegerValue = 4
default:
    break
}
if let integerValue = possibleIntegerValue {
    print("The integer value of \(numberSymbol) is \(integerValue).")
} else {
    print("An integer value could not be found for \(numberSymbol).")
}
// 输出“The integer value of 三 is 3.”
(3)贯穿(fallthrough

fallthrough 使得 Switch语句执行完上一个 case 分支之后,继续执行下一个 case 分支

let integerToDescribe = 5
var description = "The number \(integerToDescribe) is"
switch integerToDescribe {
case 2, 3, 5, 7, 11, 13, 17, 19:
    description += " a prime number, and also"
    fallthrough
default:
    description += " an integer."
}
print(description)
// 输出“The number 5 is a prime number, and also an integer.”
(4)带标签的语句

使用标签(statement label)来标记一个循环体或者条件语句,对于一个条件语句,你可以使用 break 加标签的方式,来结束这个被标记的语句。对于一个循环语句,你可以使用 break 或者 continue 加标签,来结束或者继续这条被标记语句的执行。

 label name: while condition {
     statements
 }

蛇和梯子小游戏:

let finalSquare = 25
var board = [Int](repeating: 0, count: finalSquare + 1)
board[03] = +08; board[06] = +11; board[09] = +09; board[10] = +02
board[14] = -10; board[19] = -11; board[22] = -02; board[24] = -08
var square = 0
var diceRoll = 0
//必须刚好落在第 25 个方块中
gameLoop: while square != finalSquare {
    diceRoll += 1
    if diceRoll == 7 { diceRoll = 1 }
    switch square + diceRoll {
    case finalSquare:
        // 骰子数刚好使玩家移动到最终的方格里,游戏结束。
        break gameLoop
    case let newSquare where newSquare > finalSquare:
        // 骰子数将会使玩家的移动超出最后的方格,那么这种移动是不合法的,玩家需要重新掷骰子
        continue gameLoop
    default:
        // 合法移动,做正常的处理
        square += diceRoll
        square += board[square]
    }
}
print("Game over!")

5、提前退出

if 语句一样,guard 的执行取决于一个表达式的布尔值。我们可以使用 guard 语句来要求条件必须为真时,以执行 guard 语句后的代码。不同于if 语句,一个 guard 语句总是有一个 else 从句,如果条件不为真则执行 else 从句中的代码

func greet(person: [String: String]) {
    guard let name = person["name"] else {
        return
    }

    print("Hello \(name)!")

    guard let location = person["location"] else {
        print("I hope the weather is nice near you.")
        return
    }

    print("I hope the weather is nice in \(location).")
}

greet(person: ["name": "John"])
// 输出“Hello John!”
// 输出“I hope the weather is nice near you.”
greet(person: ["name": "Jane", "location": "Cupertino"])
// 输出“Hello Jane!”
// 输出“I hope the weather is nice in Cupertino.”

6、检测API可用性

if #available(平台名称 版本号, ..., *) {
    APIs 可用,语句将执行
} else {
    APIs 不可用,语句将不执行
}
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