Vue.js让前端飞Vue.js专区

Vue:录制视频并压缩视频文件

2018-07-13  本文已影响32人  Lucia_Huang

文件上传框<input type="file">,除了可以选择文件上传之外,还可以调用摄像头来拍摄照片或者视频并上传。capture属性可以判断前置or后置摄像头。在视频播放的过程中,用canvas定时截取一张图片,然后用gif.js生成一张GIF图,从而完成前端的视频压缩。

我这里使用的是Vue写的,以下是我的流程及代码:

一、下载gif.js相关文件,可以到这里下载,然后将这几个文件放在根目录的static/js里面。

gif.js相关文件及存放路径

二、下载依赖包:

npm i timers

三、在页面中声明:

import { setInterval, clearInterval } from "timers";
import GIF from "../../static/js/gif.js"

四、html代码块:

<template>
  <div>
      <input ref="changeInput" type="file" accept="video/*" capture="user" @change="changeVideo" />
      <div>
        <div>视频大小:{{videoSize}}</div>
        <div>视频时长:{{videoLength}}</div>
        <div>
          <video id="myvideo" :src="videoSrc" :width="winWidth" :height="winHeight" ref="videoId" autoplay="true" controls muted></video>
          <canvas id="canvas" :width="winWidth" :height="winHeight"></canvas>
        </div>
      </div>
  </div>
</template>

五、在页面加载完成时初始化GIF:

mounted(){
    //初始gif
    this.gif = new GIF({
      workers: 1,
      quality: 1000,
      width: window.innerWidth,
      height: window.innerHeight,
      workerScript: '../../static/js/gif.worker.js',
    });
  },

六、当input录制完视频返回页面中,获取到这个视频文件,每次拿到视频文件需要先移除之前的监听:

//input文件走向
    changeVideo(e){
      var file = e.target.files[0];
      const video = document.getElementById('myvideo');
      //视频开始播放
      video.removeEventListener('play', this.videoPlay, false);
      //视频播放完
      video.removeEventListener('ended', this.videoEnded, false); 
      this.androidFile(file);
    },

七、上一步提到的this.androidFile方法,是通过这个视频文件,在页面播放一遍,在这个播放过程处理视频,完成整个转换过程,获取到最终的文件:

//安卓拍摄视频
    androidFile(file){
      //视频字节大小
      this.videoSize = file.size;

      const that = this;
      const video = document.getElementById('myvideo');
      const canvas = document.getElementById('canvas');
      var context = canvas.getContext('2d');

      this.gifSetTime = true;
      this.gif.abort()
      this.gif.frames = [];

      //file转base64
      var reader = new FileReader();
      reader.readAsDataURL(file);
      reader.onload = function () {
        that.videoSrc = this.result;
        video.play();
      }
      //视频开始播放
      video.addEventListener('play', this.videoPlay, false);
      //视频播放完
      video.addEventListener('ended', this.videoEnded, false); 
      //获取到所有的图片并渲染完后执行
      this.gif.on('finished', function(blob) {
        if(that.fileAndroid.size == blob.size) return;
        console.log("gif的blob文件",blob);
        //file
        that.fileAndroid = that.convertBase64UrlToFile(blob);
        //上传视频文件
        that.uploadVideo(that.fileAndroid);
      });
    },

八、步骤七所说的this.videoPlay方法。视频在页面播放过程中,每200毫秒通过canvas截取一张图片,把这些图片一张张给gif.js堆叠:

//视频开始播放
    videoPlay(){
      const that = this;
      const video = document.getElementById('myvideo');
      const canvas = document.getElementById('canvas');
      var context = canvas.getContext('2d');
      console.log("视频时长",video.duration);
      this.videoLength = video.duration;
        //画布上画视频,需要动态地获取它,一帧一帧地画出来
        var times = setInterval(function(){
            context.drawImage(video, 0, 0, that.winWidth, that.winHeight);
            that.gif.addFrame(context, {
              copy: true
            });
            if(that.gifSetTime == false){
              clearInterval(times);
            }
        }, 200);
    },

九、步骤七所说的this.videoEnded方法。视频播放完,通过gif.js将图片堆叠的动态图渲染出来:

//视频播放完
    videoEnded(){
      this.gifSetTime = false;
      console.log("视频播放完毕!")
      this.gif.render();
    },

十、步骤七所说的that.convertBase64UrlToFile方法。将gif.js生成的Blob文件转换成File格式:

//blob to file
    convertBase64UrlToFile(blob) {
      var d = new Date().getTime();
      var type = 'image/gif'
      return new File([blob],"fileGif-" + d + '.gif', {type:type});
    },

最后通过步骤七所说的that.uploadVideo方法,上传图片给服务器:

//上传视频
    uploadVideo(file){
      console.log("上传的视频文件", file)
    },

在这提供我的全部代码,Android的视频文件比较大所以做压缩,而IOS本身存在视频压缩,所以我这里做了区分

<template>
  <div>
      <input ref="changeInput" type="file" accept="video/*" capture="user" @change="changeVideo" />
      <div>
        <div>视频大小:{{videoSize}}</div>
        <div>视频时长:{{videoLength}}</div>
        <div>
          <video id="myvideo" :src="videoSrc" :width="winWidth" :height="winHeight" ref="videoId" autoplay="true" controls muted></video>
          <canvas id="canvas" :width="winWidth" :height="winHeight"></canvas>
        </div>
      </div>
  </div>
</template>

<script>
import { setInterval, clearInterval } from "timers";
import GIF from "../../static/js/gif.js"
export default {
  data(){
    return {
      videoSize: '',
      videoSrc: '',
      videoLength: '',
      isAndroid: false,
      fileAndroid: {},
      winWidth: window.innerWidth,
      winHeight: window.innerHeight,
      gifSetTime: false,
      gif: '',
    }
  },
  created() {
    //判断终端
    var u = navigator.userAgent;
    var isAndroid = u.indexOf('Android') > -1 || u.indexOf('Adr') > -1; //android终端
    var isiOS = !!u.match(/\(i[^;]+;( U;)? CPU.+Mac OS X/); //ios终端
    if(isAndroid){
      console.log('isAndroid')
      this.isAndroid = true;
    }else if(isiOS){
      console.log('isiOS')
      this.isAndroid = false;
    }
  },
  mounted(){
    //初始gif
    this.gif = new GIF({
      workers: 1,
      quality: 1000,
      width: this.winWidth,
      height:this.winHeight,
      workerScript: '../../static/js/gif.worker.js',
    });
  },
  methods:{
    //input文件走向
    changeVideo(e){
      var file = e.target.files[0];
      const video = document.getElementById('myvideo');
      
      if(file !== undefined){
        //判断走向
        if(this.isAndroid){
          //视频开始播放
          video.removeEventListener('play', this.videoPlay, false);
          //视频播放完
          video.removeEventListener('ended', this.videoEnded, false); 
          this.androidFile(file);
        }else{
          this.iphoneFile(file);
        }
      }
    },
    //IOS拍摄视频
    iphoneFile(file){
      const that = this;
      //视频字节大小
      this.videoSize = file.size;
      
      var url = null ; 
      //file转换成blob
      if (window.createObjectURL!=undefined) { // basic
        url = window.createObjectURL(file) ;
      } else if (window.URL!=undefined) { // mozilla(firefox)
        url = window.URL.createObjectURL(file) ;
      } else if (window.webkitURL!=undefined) { // webkit or chrome
        url = window.webkitURL.createObjectURL(file) ;
      }
      this.videoSrc = url;
      if(file.size < 2100000 && file.size > 500000){
        this.uploadVideo(file);
      }else if(file.size >= 2100000){
        this.$vux.toast.text('视频太大,请限制在10秒内');
      }else{
        this.$vux.toast.text('视频录制不能少于5秒');
      }
    },
    //安卓拍摄视频
    androidFile(file){
      //视频字节大小
      this.videoSize = file.size;

      const that = this;
      const video = document.getElementById('myvideo');
      const canvas = document.getElementById('canvas');
      var context = canvas.getContext('2d');

      this.gifSetTime = true;
      this.gif.abort()
      this.gif.frames = [];

      //file转base64
      var reader = new FileReader();
      reader.readAsDataURL(file);
      reader.onload = function () {
        that.videoSrc = this.result;
        video.play();
      }
      //视频开始播放
      video.addEventListener('play', this.videoPlay, false);
      //视频播放完
      video.addEventListener('ended', this.videoEnded, false); 
      
      this.gif.on('finished', function(blob) {
        if(that.fileAndroid.size == blob.size) return;
        console.log("gif的blob文件",blob);
        that.fileAndroid = that.convertBase64UrlToFile(blob);
        that.uploadVideo(that.fileAndroid);
      });
    },
    //视频开始播放
    videoPlay(){
      const that = this;
      const video = document.getElementById('myvideo');
      const canvas = document.getElementById('canvas');
      var context = canvas.getContext('2d');
      console.log("视频时长",video.duration);
      this.videoLength = video.duration;
        //画布上画视频,需要动态地获取它,一帧一帧地画出来
        var times = setInterval(function(){
            context.drawImage(video, 0, 0, that.winWidth, that.winHeight);
            that.gif.addFrame(context, {
              copy: true
            });
            if(that.gifSetTime == false){
              clearInterval(times);
            }
        }, 200);
    },
    //视频播放完
    videoEnded(){
      this.gifSetTime = false;
      console.log("视频播放完毕!")
      this.gif.render();
    },
    //blob to file
    convertBase64UrlToFile(blob) {
      var d = new Date().getTime();
      var type = 'image/gif'
      return new File([blob],"fileGif-" + d + '.gif', {type:type});
    },
    //上传视频
    uploadVideo(file){
      console.log("上传的视频文件", file)
    },
  }
};
</script>
<style scoped>

</style>

试过很多种方法,而这种在移动端浏览器(特别是微信浏览器!)的兼容性是最好的。但是这个生成的视频文件将会失去音频,如果需要音频的可以看我另一篇简书有说明几种方法。有更好的方法欢迎大家留言,互相学习~

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