Activity启动在哪里?
说到Activity的启动,我们都知道是调用了ActivityThread#performLaunchActivity(ActivityClientRecord, Intent)
,但是问题是:在哪里调用?
答案还是要从源码中找。
1. ActivityThread#main
Java应用的入口是main方法。在Android应用程序中,应用入口也是从ActivityThread
的main
方法开始,先看以下main
方法中的实现:
public static void main(String[] args) {
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "ActivityThreadMain");
// Install selective syscall interception
AndroidOs.install();
// CloseGuard defaults to true and can be quite spammy. We
// disable it here, but selectively enable it later (via
// StrictMode) on debug builds, but using DropBox, not logs.
CloseGuard.setEnabled(false);
Environment.initForCurrentUser();
// Make sure TrustedCertificateStore looks in the right place for CA certificates
final File configDir = Environment.getUserConfigDirectory(UserHandle.myUserId());
TrustedCertificateStore.setDefaultUserDirectory(configDir);
Process.setArgV0("<pre-initialized>");
Looper.prepareMainLooper();
// Find the value for {@link #PROC_START_SEQ_IDENT} if provided on the command line.
// It will be in the format "seq=114"
long startSeq = 0;
if (args != null) {
for (int i = args.length - 1; i >= 0; --i) {
if (args[i] != null && args[i].startsWith(PROC_START_SEQ_IDENT)) {
startSeq = Long.parseLong(
args[i].substring(PROC_START_SEQ_IDENT.length()));
}
}
}
ActivityThread thread = new ActivityThread();
thread.attach(false, startSeq);
if (sMainThreadHandler == null) {
sMainThreadHandler = thread.getHandler();
}
if (false) {
Looper.myLooper().setMessageLogging(new
LogPrinter(Log.DEBUG, "ActivityThread"));
}
// End of event ActivityThreadMain.
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
Looper.loop();
throw new RuntimeException("Main thread loop unexpectedly exited");
}
可以看到逻辑比较简单,但是我们主要看几行关键代码,以下是我缩减以后的代码:
public static void main(String[] args) {
Looper.prepareMainLooper();
ActivityThread thread = new ActivityThread();
thread.attach(false, startSeq);
if (sMainThreadHandler == null) {
sMainThreadHandler = thread.getHandler();
}
Looper.loop();
}
上面的代码做了什么事呢?
- 准备主线程的Looper
- 构造ActivityThread的对象并调用attach
- 获取主线程中的Handler
- 开启Looper中的消息循环
重点来了❗️
为什么说开启了消息循环,Activity就启动了?
我们知道消息循环是Looper从消息队列中取消息,然后由Handler处理消息的过程。所以Activity的启动流程本质上就是消息循环的过程。那么我们就去看消息从哪里发出,在哪里处理。
2. ActivityThread#attach
我们看一下ActivityThread
的attach
做了什么?代码已缩减,只留重点
@UnsupportedAppUsage
private void attach(boolean system, long startSeq) {
sCurrentActivityThread = this;
mSystemThread = system;
if (!system) {
android.ddm.DdmHandleAppName.setAppName("<pre-initialized>",
UserHandle.myUserId());
RuntimeInit.setApplicationObject(mAppThread.asBinder());
final IActivityManager mgr = ActivityManager.getService();
try {
mgr.attachApplication(mAppThread, startSeq);
} catch (RemoteException ex) {
throw ex.rethrowFromSystemServer();
}
...
}
从main
方法中调用这个方法的参数,我们知道system是为false
,我们只需看if(!system)
这个分支。主要看mgr.attachApplication(mAppThread, startSeq)
,mgr是IActivityManager
类型的引用,通常有个I
开头的类,我们可以推测是IBinder类型的对象,现在看ActivityManager.getService()
里面
ActivityManager.java
@UnsupportedAppUsage
public static IActivityManager getService() {
return IActivityManagerSingleton.get();
}
@UnsupportedAppUsage
private static final Singleton<IActivityManager> IActivityManagerSingleton =
new Singleton<IActivityManager>() {
@Override
protected IActivityManager create() {
final IBinder b = ServiceManager.getService(Context.ACTIVITY_SERVICE);
final IActivityManager am = IActivityManager.Stub.asInterface(b);
return am;
}
};
IActivityManager
是个单例对象,在创建单例中,也验证了它的确是Binder对象。而IActivityManager
的实现类是ActivityManagerService
,代码有删减:
public class ActivityManagerService extends IActivityManager.Stub implements Watchdog.Monitor, BatteryStatsImpl.BatteryCallback {
@Override
public final void attachApplication(IApplicationThread thread, long startSeq) {
synchronized (this) {
int callingPid = Binder.getCallingPid();
final int callingUid = Binder.getCallingUid();
final long origId = Binder.clearCallingIdentity();
attachApplicationLocked(thread, callingPid, callingUid, startSeq);
Binder.restoreCallingIdentity(origId);
}
}
@GuardedBy("this")
private final boolean attachApplicationLocked(IApplicationThread thread,
int pid, int callingUid, long startSeq) {
...
if (app.isolatedEntryPoint != null) {
// This is an isolated process which should just call an entry point instead of
// being bound to an application.
thread.runIsolatedEntryPoint(app.isolatedEntryPoint, app.isolatedEntryPointArgs);
} else if (instr2 != null) {
thread.bindApplication(processName, appInfo, providers,
instr2.mClass,
profilerInfo, instr2.mArguments,
instr2.mWatcher,
instr2.mUiAutomationConnection, testMode,
mBinderTransactionTrackingEnabled, enableTrackAllocation,
isRestrictedBackupMode || !normalMode, app.isPersistent(),
new Configuration(app.getWindowProcessController().getConfiguration()),
app.compat, getCommonServicesLocked(app.isolated),
mCoreSettingsObserver.getCoreSettingsLocked(),
buildSerial, autofillOptions, contentCaptureOptions);
} else {
thread.bindApplication(processName, appInfo, providers, null, profilerInfo,
null, null, null, testMode,
mBinderTransactionTrackingEnabled, enableTrackAllocation,
isRestrictedBackupMode || !normalMode, app.isPersistent(),
new Configuration(app.getWindowProcessController().getConfiguration()),
app.compat, getCommonServicesLocked(app.isolated),
mCoreSettingsObserver.getCoreSettingsLocked(),
buildSerial, autofillOptions, contentCaptureOptions);
}
...
}
}
可以看出ActivityManagerService
的确是有attachApplication
这个方法,而它实际调用了attachApplicationLocked
,这里面的代码较多,我只留下重点代码,有两个分支都会调用thread.bindApplication
方法,我们由上面知道,thread是从ActivityThread
的mAppThread
传进来的,那么看一下这个是什么。
final ApplicationThread mAppThread = new ApplicationThread();
private class ApplicationThread extends IApplicationThread.Stub {
}
这下我们知道它是ActivityThread
的一个内部类,所以调用从ActivityManagerService
回到了ActivityThread
,现在看ApplicationThread
里面的bindApplication
方法。
3. ActivityThread#ApplicationThread#bindApplication
public final void bindApplication(String processName, ApplicationInfo appInfo,
List<ProviderInfo> providers, ComponentName instrumentationName,
ProfilerInfo profilerInfo, Bundle instrumentationArgs,
IInstrumentationWatcher instrumentationWatcher,
IUiAutomationConnection instrumentationUiConnection, int debugMode,
boolean enableBinderTracking, boolean trackAllocation,
boolean isRestrictedBackupMode, boolean persistent, Configuration config,
CompatibilityInfo compatInfo, Map services, Bundle coreSettings,
String buildSerial, AutofillOptions autofillOptions,
ContentCaptureOptions contentCaptureOptions) {
if (services != null) {
if (false) {
// Test code to make sure the app could see the passed-in services.
for (Object oname : services.keySet()) {
if (services.get(oname) == null) {
continue; // AM just passed in a null service.
}
String name = (String) oname;
// See b/79378449 about the following exemption.
switch (name) {
case "package":
case Context.WINDOW_SERVICE:
continue;
}
if (ServiceManager.getService(name) == null) {
Log.wtf(TAG, "Service " + name + " should be accessible by this app");
}
}
}
// Setup the service cache in the ServiceManager
ServiceManager.initServiceCache(services);
}
setCoreSettings(coreSettings);
AppBindData data = new AppBindData();
data.processName = processName;
data.appInfo = appInfo;
data.providers = providers;
data.instrumentationName = instrumentationName;
data.instrumentationArgs = instrumentationArgs;
data.instrumentationWatcher = instrumentationWatcher;
data.instrumentationUiAutomationConnection = instrumentationUiConnection;
data.debugMode = debugMode;
data.enableBinderTracking = enableBinderTracking;
data.trackAllocation = trackAllocation;
data.restrictedBackupMode = isRestrictedBackupMode;
data.persistent = persistent;
data.config = config;
data.compatInfo = compatInfo;
data.initProfilerInfo = profilerInfo;
data.buildSerial = buildSerial;
data.autofillOptions = autofillOptions;
data.contentCaptureOptions = contentCaptureOptions;
sendMessage(H.BIND_APPLICATION, data);
}
主要操作是
- 调用了
setCoreSettings(coreSettings)
里面也是发送了消息
public void setCoreSettings(Bundle coreSettings) {
sendMessage(H.SET_CORE_SETTINGS, coreSettings);
}
- 设置
AppBindData
,这个是用于绑定Application - 发送绑定Application的消息
sendMessage(H.BIND_APPLICATION, data)
绑定Application不在我们讲解范围内,所以看H.SET_CORE_SETTINGS
消息在哪里处理。ActivityThread
内部有个内部类是class H extends Handler {}
,Handler的作用是什么?我都知道就是用来处理消息的,那么现在我们看这个Handler怎样处理H.SET_CORE_SETTINGS
这个消息
public void handleMessage(Message msg) {
...
switch (msg.what) {
case SET_CORE_SETTINGS:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "setCoreSettings");
handleSetCoreSettings((Bundle) msg.obj);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
}
}
private void handleSetCoreSettings(Bundle coreSettings) {
synchronized (mResourcesManager) {
mCoreSettings = coreSettings;
}
onCoreSettingsChange();
}
private void onCoreSettingsChange() {
if (updateDebugViewAttributeState()) {
// request all activities to relaunch for the changes to take place
relaunchAllActivities(false /* preserveWindows */);
}
}
private void relaunchAllActivities(boolean preserveWindows) {
for (Map.Entry<IBinder, ActivityClientRecord> entry : mActivities.entrySet()) {
final ActivityClientRecord r = entry.getValue();
if (!r.activity.mFinished) {
if (preserveWindows && r.window != null) {
r.mPreserveWindow = true;
}
scheduleRelaunchActivity(entry.getKey());
}
}
}
/** Performs the activity relaunch locally vs. requesting from system-server. */
private void handleRelaunchActivityLocally(IBinder token) {
final ActivityClientRecord r = mActivities.get(token);
if (r == null) {
Log.w(TAG, "Activity to relaunch no longer exists");
return;
}
final int prevState = r.getLifecycleState();
if (prevState < ON_RESUME || prevState > ON_STOP) {
Log.w(TAG, "Activity state must be in [ON_RESUME..ON_STOP] in order to be relaunched,"
+ "current state is " + prevState);
return;
}
// Initialize a relaunch request.
final MergedConfiguration mergedConfiguration = new MergedConfiguration(
r.createdConfig != null ? r.createdConfig : mConfiguration,
r.overrideConfig);
final ActivityRelaunchItem activityRelaunchItem = ActivityRelaunchItem.obtain(
null /* pendingResults */, null /* pendingIntents */, 0 /* configChanges */,
mergedConfiguration, r.mPreserveWindow);
// Make sure to match the existing lifecycle state in the end of the transaction.
final ActivityLifecycleItem lifecycleRequest =
TransactionExecutorHelper.getLifecycleRequestForCurrentState(r);
// Schedule the transaction.
final ClientTransaction transaction = ClientTransaction.obtain(this.mAppThread, r.token);
transaction.addCallback(activityRelaunchItem);
transaction.setLifecycleStateRequest(lifecycleRequest);
executeTransaction(transaction);
}
这里面就是层层调用,最后到了handleRelaunchActivityLocally(IBinder token)
看名字我们知道跟启动Activity有点关系,但是它最后是调用了executeTransaction(transaction)
来执行一个事务
所以我们看一下这个事务是在哪里执行的
public abstract class ClientTransactionHandler {
@VisibleForTesting
public void executeTransaction(ClientTransaction transaction) {
transaction.preExecute(this);
getTransactionExecutor().execute(transaction);
transaction.recycle();
}
}
我们来到了ClientTransactionHandler
这个类中,它是个抽象类,谁实现了它呢?
public final class ActivityThread extends ClientTransactionHandler {
我们可以看到是ActivityThread
我们先看回executeTransaction
方法中,它是获取了一个TransactionExecutor
然后调用execute
方法,这个方法里面又调用了executeCallbacks(transaction)
,再调用cycleToPath
,接着就是performLifecycleSequence
,直接看这里
/** Transition the client through previously initialized state sequence. */
private void performLifecycleSequence(ActivityClientRecord r, IntArray path,
ClientTransaction transaction) {
final int size = path.size();
for (int i = 0, state; i < size; i++) {
state = path.get(i);
if (DEBUG_RESOLVER) {
Slog.d(TAG, tId(transaction) + "Transitioning activity: "
+ getShortActivityName(r.token, mTransactionHandler)
+ " to state: " + getStateName(state));
}
switch (state) {
case ON_CREATE:
mTransactionHandler.handleLaunchActivity(r, mPendingActions,
null /* customIntent */);
break;
case ON_START:
mTransactionHandler.handleStartActivity(r, mPendingActions);
break;
case ON_RESUME:
mTransactionHandler.handleResumeActivity(r.token, false /* finalStateRequest */,
r.isForward, "LIFECYCLER_RESUME_ACTIVITY");
break;
case ON_PAUSE:
mTransactionHandler.handlePauseActivity(r.token, false /* finished */,
false /* userLeaving */, 0 /* configChanges */, mPendingActions,
"LIFECYCLER_PAUSE_ACTIVITY");
break;
case ON_STOP:
mTransactionHandler.handleStopActivity(r.token, false /* show */,
0 /* configChanges */, mPendingActions, false /* finalStateRequest */,
"LIFECYCLER_STOP_ACTIVITY");
break;
case ON_DESTROY:
mTransactionHandler.handleDestroyActivity(r.token, false /* finishing */,
0 /* configChanges */, false /* getNonConfigInstance */,
"performLifecycleSequence. cycling to:" + path.get(size - 1));
break;
case ON_RESTART:
mTransactionHandler.performRestartActivity(r.token, false /* start */);
break;
default:
throw new IllegalArgumentException("Unexpected lifecycle state: " + state);
}
}
}
因为我们是启动Activity,所以看switch分支中ON_CREATE
case ON_CREATE:
mTransactionHandler.handleLaunchActivity(r, mPendingActions,
null /* customIntent */);
break;
....
}
这里看到是调用mTransactionHandler.handleLaunchActivity
而mTransactionHandler是的类型是
private ClientTransactionHandler mTransactionHandler;
上面我说过ClientTransactionHandler
的实现者是ActivityThread
,所以其实又回到了ActivityThread中。
4. ActivityThread#handleLaunchActivity
/**
* Extended implementation of activity launch. Used when server requests a launch or relaunch.
*/
@Override
public Activity handleLaunchActivity(ActivityClientRecord r,
PendingTransactionActions pendingActions, Intent customIntent) {
// If we are getting ready to gc after going to the background, well
// we are back active so skip it.
unscheduleGcIdler();
mSomeActivitiesChanged = true;
if (r.profilerInfo != null) {
mProfiler.setProfiler(r.profilerInfo);
mProfiler.startProfiling();
}
// Make sure we are running with the most recent config.
handleConfigurationChanged(null, null);
if (localLOGV) Slog.v(
TAG, "Handling launch of " + r);
// Initialize before creating the activity
if (!ThreadedRenderer.sRendererDisabled
&& (r.activityInfo.flags & ActivityInfo.FLAG_HARDWARE_ACCELERATED) != 0) {
HardwareRenderer.preload();
}
WindowManagerGlobal.initialize();
// Hint the GraphicsEnvironment that an activity is launching on the process.
GraphicsEnvironment.hintActivityLaunch();
final Activity a = performLaunchActivity(r, customIntent);
if (a != null) {
r.createdConfig = new Configuration(mConfiguration);
reportSizeConfigurations(r);
if (!r.activity.mFinished && pendingActions != null) {
pendingActions.setOldState(r.state);
pendingActions.setRestoreInstanceState(true);
pendingActions.setCallOnPostCreate(true);
}
} else {
// If there was an error, for any reason, tell the activity manager to stop us.
try {
ActivityTaskManager.getService()
.finishActivity(r.token, Activity.RESULT_CANCELED, null,
Activity.DONT_FINISH_TASK_WITH_ACTIVITY);
} catch (RemoteException ex) {
throw ex.rethrowFromSystemServer();
}
}
return a;
}
/** Core implementation of activity launch. */
private Activity performLaunchActivity(ActivityClientRecord r, Intent customIntent) {
ActivityInfo aInfo = r.activityInfo;
if (r.packageInfo == null) {
r.packageInfo = getPackageInfo(aInfo.applicationInfo, r.compatInfo,
Context.CONTEXT_INCLUDE_CODE);
}
ComponentName component = r.intent.getComponent();
if (component == null) {
component = r.intent.resolveActivity(
mInitialApplication.getPackageManager());
r.intent.setComponent(component);
}
if (r.activityInfo.targetActivity != null) {
component = new ComponentName(r.activityInfo.packageName,
r.activityInfo.targetActivity);
}
ContextImpl appContext = createBaseContextForActivity(r);
Activity activity = null;
try {
java.lang.ClassLoader cl = appContext.getClassLoader();
activity = mInstrumentation.newActivity(
cl, component.getClassName(), r.intent);
StrictMode.incrementExpectedActivityCount(activity.getClass());
r.intent.setExtrasClassLoader(cl);
r.intent.prepareToEnterProcess();
if (r.state != null) {
r.state.setClassLoader(cl);
}
} catch (Exception e) {
if (!mInstrumentation.onException(activity, e)) {
throw new RuntimeException(
"Unable to instantiate activity " + component
+ ": " + e.toString(), e);
}
}
try {
Application app = r.packageInfo.makeApplication(false, mInstrumentation);
if (localLOGV) Slog.v(TAG, "Performing launch of " + r);
if (localLOGV) Slog.v(
TAG, r + ": app=" + app
+ ", appName=" + app.getPackageName()
+ ", pkg=" + r.packageInfo.getPackageName()
+ ", comp=" + r.intent.getComponent().toShortString()
+ ", dir=" + r.packageInfo.getAppDir());
if (activity != null) {
CharSequence title = r.activityInfo.loadLabel(appContext.getPackageManager());
Configuration config = new Configuration(mCompatConfiguration);
if (r.overrideConfig != null) {
config.updateFrom(r.overrideConfig);
}
if (DEBUG_CONFIGURATION) Slog.v(TAG, "Launching activity "
+ r.activityInfo.name + " with config " + config);
Window window = null;
if (r.mPendingRemoveWindow != null && r.mPreserveWindow) {
window = r.mPendingRemoveWindow;
r.mPendingRemoveWindow = null;
r.mPendingRemoveWindowManager = null;
}
appContext.setOuterContext(activity);
activity.attach(appContext, this, getInstrumentation(), r.token,
r.ident, app, r.intent, r.activityInfo, title, r.parent,
r.embeddedID, r.lastNonConfigurationInstances, config,
r.referrer, r.voiceInteractor, window, r.configCallback,
r.assistToken);
if (customIntent != null) {
activity.mIntent = customIntent;
}
r.lastNonConfigurationInstances = null;
checkAndBlockForNetworkAccess();
activity.mStartedActivity = false;
int theme = r.activityInfo.getThemeResource();
if (theme != 0) {
activity.setTheme(theme);
}
activity.mCalled = false;
if (r.isPersistable()) {
mInstrumentation.callActivityOnCreate(activity, r.state, r.persistentState);
} else {
mInstrumentation.callActivityOnCreate(activity, r.state);
}
if (!activity.mCalled) {
throw new SuperNotCalledException(
"Activity " + r.intent.getComponent().toShortString() +
" did not call through to super.onCreate()");
}
r.activity = activity;
}
r.setState(ON_CREATE);
// updatePendingActivityConfiguration() reads from mActivities to update
// ActivityClientRecord which runs in a different thread. Protect modifications to
// mActivities to avoid race.
synchronized (mResourcesManager) {
mActivities.put(r.token, r);
}
} catch (SuperNotCalledException e) {
throw e;
} catch (Exception e) {
if (!mInstrumentation.onException(activity, e)) {
throw new RuntimeException(
"Unable to start activity " + component
+ ": " + e.toString(), e);
}
}
return activity;
}
然后里面其实是调用了performLaunchActivity
,这里就是核心中的核心了,里面做的事情有点多,主要是:
- 创建Activity的Context对象
ContextImpl appContext = createBaseContextForActivity(r);
- 创建Activity对象
activity = mInstrumentation.newActivity(
cl, component.getClassName(), r.intent);
- Context和Activity互相关联
appContext.setOuterContext(activity);
activity.attach(appContext, this, getInstrumentation(), r.token,
r.ident, app, r.intent, r.activityInfo, title, r.parent,
r.embeddedID, r.lastNonConfigurationInstances, config,
r.referrer, r.voiceInteractor, window, r.configCallback,
r.assistToken);
- 调用Activity的onCreate方法
if (r.isPersistable()) {
mInstrumentation.callActivityOnCreate(activity, r.state, r.persistentState);
} else {
mInstrumentation.callActivityOnCreate(activity, r.state);
}
最后是调用mInstrumentation
的callActivityOnCreate
方法
/**
* Perform calling of an activity's {@link Activity#onCreate}
* method. The default implementation simply calls through to that method.
*
* @param activity The activity being created.
* @param icicle The previously frozen state (or null) to pass through to onCreate().
*/
public void callActivityOnCreate(Activity activity, Bundle icicle) {
prePerformCreate(activity);
activity.performCreate(icicle);
postPerformCreate(activity);
}
/**
* Perform calling of an activity's {@link Activity#onCreate}
* method. The default implementation simply calls through to that method.
* @param activity The activity being created.
* @param icicle The previously frozen state (or null) to pass through to
* @param persistentState The previously persisted state (or null)
*/
public void callActivityOnCreate(Activity activity, Bundle icicle,
PersistableBundle persistentState) {
prePerformCreate(activity);
activity.performCreate(icicle, persistentState);
postPerformCreate(activity);
}
这两个方法最后都是调用到Activity
的performCreate
方法中
final void performCreate(Bundle icicle) {
performCreate(icicle, null);
}
@UnsupportedAppUsage
final void performCreate(Bundle icicle, PersistableBundle persistentState) {
dispatchActivityPreCreated(icicle);
mCanEnterPictureInPicture = true;
restoreHasCurrentPermissionRequest(icicle);
if (persistentState != null) {
onCreate(icicle, persistentState);
} else {
onCreate(icicle);
}
writeEventLog(LOG_AM_ON_CREATE_CALLED, "performCreate");
mActivityTransitionState.readState(icicle);
mVisibleFromClient = !mWindow.getWindowStyle().getBoolean(
com.android.internal.R.styleable.Window_windowNoDisplay, false);
mFragments.dispatchActivityCreated();
mActivityTransitionState.setEnterActivityOptions(this, getActivityOptions());
dispatchActivityPostCreated(icicle);
}
到这里我们就看到了我们最熟悉的onCreate方法了。Activity的创建过程就完成了。
以上只是我查看源码的一个过程,没有实际验证,可能存在错误,如有错误请提出参考,谢谢啦~~