Glide解析二:Glide的初始化

2019-02-21  本文已影响17人  jxiang112

Glide解析一:Glide整体流程中,Glide的初始通过Glide.get()方法实现,我们看下其源码:

1、Glide.get获取Glide单例的实现
public static Glide get(@NonNull Context context) {
    if (glide == null) {
      synchronized (Glide.class) {
        if (glide == null) {
          checkAndInitializeGlide(context);
        }
      }
    }
    return glide;
  }

private static void checkAndInitializeGlide(@NonNull Context context) {
    // In the thread running initGlide(), one or more classes may call Glide.get(context).
    // Without this check, those calls could trigger infinite recursion.
    if (isInitializing) {
      //如果正在初始化中,则抛出异常
      throw new IllegalStateException("You cannot call Glide.get() in registerComponents(),"
          + " use the provided Glide instance instead");
    }
    //标识Glide正在初始化中
    isInitializing = true;
    //初始化Glide
    initializeGlide(context);
    //标识Glide初始化完成
    isInitializing = false;
  }

Glide通过checkAndInitializeGlide方法,检测是否已经初始化,如果还未初始化,则先构建Glide并初始化Glide

2、Glide.initializeGlide初始化Glide
  private static void initializeGlide(@NonNull Context context) {
    initializeGlide(context, new GlideBuilder());
  }

  @SuppressWarnings("deprecation")
  private static void initializeGlide(@NonNull Context context, @NonNull GlideBuilder builder) {
    Context applicationContext = context.getApplicationContext();
    //获取通过注解动态生成的的AppGlideModule的实现类
    GeneratedAppGlideModule annotationGeneratedModule = getAnnotationGeneratedGlideModules();


    //从Manifest获取定义的GlideModule列表,新版本已经废弃
    List<com.bumptech.glide.module.GlideModule> manifestModules = Collections.emptyList();
    if (annotationGeneratedModule == null || annotationGeneratedModule.isManifestParsingEnabled()) {
      manifestModules = new ManifestParser(applicationContext).parse();
    }

    //从注解动态生成的的AppGlideModule的实现类中去掉Manifest定义的GlideMoldue
    if (annotationGeneratedModule != null
        && !annotationGeneratedModule.getExcludedModuleClasses().isEmpty()) {
      Set<Class<?>> excludedModuleClasses =
          annotationGeneratedModule.getExcludedModuleClasses();
      Iterator<com.bumptech.glide.module.GlideModule> iterator = manifestModules.iterator();
      while (iterator.hasNext()) {
        com.bumptech.glide.module.GlideModule current = iterator.next();
        if (!excludedModuleClasses.contains(current.getClass())) {
          continue;
        }
        if (Log.isLoggable(TAG, Log.DEBUG)) {
          Log.d(TAG, "AppGlideModule excludes manifest GlideModule: " + current);
        }
        iterator.remove();
      }
    }

    if (Log.isLoggable(TAG, Log.DEBUG)) {
      for (com.bumptech.glide.module.GlideModule glideModule : manifestModules) {
        Log.d(TAG, "Discovered GlideModule from manifest: " + glideModule.getClass());
      }
    }
    
    //设置RequestManager的工厂类
    RequestManagerRetriever.RequestManagerFactory factory =
        annotationGeneratedModule != null
            ? annotationGeneratedModule.getRequestManagerFactory() : null;
    builder.setRequestManagerFactory(factory);
    
    //将Manifest定义的GlideModule中的配置选项设置到glideBuilder中
    for (com.bumptech.glide.module.GlideModule module : manifestModules) {
      module.applyOptions(applicationContext, builder);
    }

    //将注解动态生成的的AppGlideModule的实现类中的配置选项设置到glideBuilder中
    if (annotationGeneratedModule != null) {
      annotationGeneratedModule.applyOptions(applicationContext, builder);
    }
    //使用glideBuilde构建生成Glide
    Glide glide = builder.build(applicationContext);
    //将Manifest定义的GlideModule中定义的Glide组件注册到Glide中
    for (com.bumptech.glide.module.GlideModule module : manifestModules) {
      module.registerComponents(applicationContext, glide, glide.registry);
    }
    //将注解动态生成的的AppGlideModule的实现类中定义的Glide组件注册到Glide中
    if (annotationGeneratedModule != null) {
      annotationGeneratedModule.registerComponents(applicationContext, glide, glide.registry);
    }
    //glide监听Application的组件生命周期
    applicationContext.registerComponentCallbacks(glide);
    Glide.glide = glide;
  }

Glide的初始化主要有以下步骤:

1.1、Glide.getAnnotationGeneratedGlideModules获取注解已创建的glide模块
private static GeneratedAppGlideModule getAnnotationGeneratedGlideModules() {
    GeneratedAppGlideModule result = null;
    try {
      //反射创建GeneratedAppGlideModuleImpl
      Class<GeneratedAppGlideModule> clazz =
          (Class<GeneratedAppGlideModule>)
              Class.forName("com.bumptech.glide.GeneratedAppGlideModuleImpl");
      result = clazz.getDeclaredConstructor().newInstance();
    } 
    //...
    return result;
  }

其核心就是反射创建GeneratedAppGlideModuleImpl实现类,而GeneratedAppGlideModuleImpl只是我们自定义的AppGlideModule的,其他内部都是调用自定义的AppGlideModule的方法。

1.2、ManifestParser.parse从Manifest解析出GlideModule
public List<GlideModule> parse() {
    if (Log.isLoggable(TAG, Log.DEBUG)) {
      Log.d(TAG, "Loading Glide modules");
    }
    List<GlideModule> modules = new ArrayList<>();
    try {
      //获取应用信息
      ApplicationInfo appInfo = context.getPackageManager()
          .getApplicationInfo(context.getPackageName(), PackageManager.GET_META_DATA);
      if (appInfo.metaData == null) {
        //应用的metaData为空,即Manifest中定义的metadata
        if (Log.isLoggable(TAG, Log.DEBUG)) {
          Log.d(TAG, "Got null app info metadata");
        }
        return modules;
      }
      if (Log.isLoggable(TAG, Log.VERBOSE)) {
        Log.v(TAG, "Got app info metadata: " + appInfo.metaData);
      }
      for (String key : appInfo.metaData.keySet()) {
        //遍历Manifest中定义的metadata
        if (GLIDE_MODULE_VALUE.equals(appInfo.metaData.get(key))) {
          //如果是glide_module
          //解析并反射创建定义glidemodule,然后加入GlideModule列表中
          modules.add(parseModule(key));
          if (Log.isLoggable(TAG, Log.DEBUG)) {
            Log.d(TAG, "Loaded Glide module: " + key);
          }
        }
      }
    }
    //...
    return modules;
  }

  @SuppressWarnings("deprecation")
  private static GlideModule parseModule(String className) {
    Class<?> clazz;
    try {
      //根据className创建Class对象
      clazz = Class.forName(className);
    } catch (ClassNotFoundException e) {
      throw new IllegalArgumentException("Unable to find GlideModule implementation", e);
    }

    Object module = null;
    try {
      //反射创建GlideModule的实现类
      module = clazz.getDeclaredConstructor().newInstance();
    // These can't be combined until API minimum is 19.
    } 
    //...
    return (GlideModule) module;
  }

动态生成Manifest定义的GlideModule显示解析Manifest并创建定义的GlideModule,相比之下注解的方式少了解析Manifest的步骤,所以注解的方式相对比较高效。

2、GlideBuilder.build构建Glide对象

步骤1中,Glide是通过GlideBuilder进行构建的,我们看下GlideBuilder的build实现

Glide build(@NonNull Context context) {
    if (sourceExecutor == null) {
      //默认不自定义网络加载线程池的情况下,使用默认的网络加载线程池
      //创建网络加载线程池对象
      sourceExecutor = GlideExecutor.newSourceExecutor();
    }

    if (diskCacheExecutor == null) {
       //默认不自定义磁盘加载线程池的情况下,使用默认的磁盘加载线程池
      //创建磁盘加载线程池对象
      diskCacheExecutor = GlideExecutor.newDiskCacheExecutor();
    }

    if (animationExecutor == null) {
      //默认不自定义动画加载线程池的情况下,使用默认的动画加载线程池
      //创建动画加载线程池对象
      animationExecutor = GlideExecutor.newAnimationExecutor();
    }

    if (memorySizeCalculator == null) {
      //创建内存大小计算器
      memorySizeCalculator = new MemorySizeCalculator.Builder(context).build();
    }

    if (connectivityMonitorFactory == null) {
      //创建默认的网络连接监听工厂类
      connectivityMonitorFactory = new DefaultConnectivityMonitorFactory();
    }

    if (bitmapPool == null) {
      //获取Bitmap池的大小
      int size = memorySizeCalculator.getBitmapPoolSize();
      if (size > 0) {
        //如果Bitmap池的大小大于0,采用LruBitmapPool
        bitmapPool = new LruBitmapPool(size);
      } else {
        //如果Bitmap池的大小于小于或等于0,采用BitmapPoolAdapter
        bitmapPool = new BitmapPoolAdapter();
      }
    }

    if (arrayPool == null) {
      //arrayPool是对数组池,主要用于图片解析时存储临时数据用
      //根据数组池的大小创建LruArrayPool
      arrayPool = new LruArrayPool(memorySizeCalculator.getArrayPoolSizeInBytes());
    }

    if (memoryCache == null) {
      //创建内存缓存实现类
      memoryCache = new LruResourceCache(memorySizeCalculator.getMemoryCacheSize());
    }

    if (diskCacheFactory == null) {
      //创建磁盘缓存工厂类
      diskCacheFactory = new InternalCacheDiskCacheFactory(context);
    }

    if (engine == null) {
      //创建图片加载引起对象
      engine =
          new Engine(
              memoryCache,
              diskCacheFactory,
              diskCacheExecutor,
              sourceExecutor,
              GlideExecutor.newUnlimitedSourceExecutor(),
              GlideExecutor.newAnimationExecutor(),
              isActiveResourceRetentionAllowed);
    }
    
    //创建RequestManagerRetriever对象
    RequestManagerRetriever requestManagerRetriever =
        new RequestManagerRetriever(requestManagerFactory);

    //创建Glide对象
    return new Glide(
        context,
        engine,
        memoryCache,
        bitmapPool,
        arrayPool,
        requestManagerRetriever,
        connectivityMonitorFactory,
        logLevel,
        defaultRequestOptions.lock(),
        defaultTransitionOptions);
  }

GlideBuilder在不指定线程池、缓存策略等的情况下,默认为我们创建了网络加载线程池、磁盘缓存加载线程池、动画线程池、Bitmap池(用于复用)、数组池(用于复用)、内存缓存、磁盘缓存、图片加载引擎等。然后再创建Glide。
一些相关的点请具体看:
Glide解析九:MemorySizeCalculator的用途
Glide解析十:Bitmap是如何复用的
Glide解析十一:数组是如何复用的

3、创建Glide时,都做了哪些事情

步骤2中创建Glide是在GlideBuilder的build方法new处理的,我们看下new Glide时,Glide的构造方法都做了哪些事情:

Glide(
      @NonNull Context context,
      @NonNull Engine engine,
      @NonNull MemoryCache memoryCache,
      @NonNull BitmapPool bitmapPool,
      @NonNull ArrayPool arrayPool,
      @NonNull RequestManagerRetriever requestManagerRetriever,
      @NonNull ConnectivityMonitorFactory connectivityMonitorFactory,
      int logLevel,
      @NonNull RequestOptions defaultRequestOptions,
      @NonNull Map<Class<?>, TransitionOptions<?, ?>> defaultTransitionOptions) {
    //设置图片加载引起
    this.engine = engine;
    //设置bitmap池
    this.bitmapPool = bitmapPool;
    //设置数组池
    this.arrayPool = arrayPool;
    //设置内存缓存
    this.memoryCache = memoryCache;
    //设置requestManagerRetriever 
    this.requestManagerRetriever = requestManagerRetriever;
    //设置网络连接监听工厂类
    this.connectivityMonitorFactory = connectivityMonitorFactory;
    
    //获取图片解码格式
    DecodeFormat decodeFormat = defaultRequestOptions.getOptions().get(Downsampler.DECODE_FORMAT);
    //创建Bitmap预填充对象
    bitmapPreFiller = new BitmapPreFiller(memoryCache, bitmapPool, decodeFormat);
    //获取资源对象
    final Resources resources = context.getResources();
    //创建注册对象
    registry = new Registry();
    // Right now we're only using this parser for HEIF images, which are only supported on OMR1+.
    // If we need this for other file types, we should consider removing this restriction.
    // Note that order here matters. We want to check the ExifInterface parser first for orientation
    // and then fall back to DefaultImageHeaderParser for other fields.
    if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O_MR1) {
      //android8.1之后支持heif图片格式,注册ExifInterfaceImageHeaderParser用来解析heif图片的方向信息
      registry.register(new ExifInterfaceImageHeaderParser());
    }
    //注册默认DefaultImageHeaderParser用来解析图片的格式、方向等信息
    registry.register(new DefaultImageHeaderParser());
    //创建图片采样Downsamples,用与解析图片并根据图片的方向进行相应的旋转处理
    Downsampler downsampler = new Downsampler(registry.getImageHeaderParsers(),
        resources.getDisplayMetrics(), bitmapPool, arrayPool);
    //创建gif图片解析器ByteBufferGifDecoder,用于从输入流中解析gif
    ByteBufferGifDecoder byteBufferGifDecoder =
        new ByteBufferGifDecoder(context, registry.getImageHeaderParsers(), bitmapPool, arrayPool);
    //创建视频解析器VideoDecoder,用于将assetfile或parcelfile的视频文件解析成bitmap
    ResourceDecoder<ParcelFileDescriptor, Bitmap> parcelFileDescriptorVideoDecoder =
        VideoDecoder.parcel(bitmapPool);
    //创建字节缓冲图片解析器,用于从字节缓冲中解析出bitmap
    ByteBufferBitmapDecoder byteBufferBitmapDecoder = new ByteBufferBitmapDecoder(downsampler);
    //创建输入流图片解析器,用于从输入流中解析出bitmap
    StreamBitmapDecoder streamBitmapDecoder = new StreamBitmapDecoder(downsampler, arrayPool);
    //创建Drawable图片解析器, 用于从uri中解析出drawable
    ResourceDrawableDecoder resourceDrawableDecoder =
        new ResourceDrawableDecoder(context);
    //创建app资源图片加载器的工厂类,用于创建app资源图片加载器,并指明从资源图片id中加载资源图片的输入流
    ResourceLoader.StreamFactory resourceLoaderStreamFactory =
        new ResourceLoader.StreamFactory(resources);
    //创建app自身资源图片加载器的工厂类,用于创建app资源图片加载器,并指明从资源图片id中加载资源图片的uri
    ResourceLoader.UriFactory resourceLoaderUriFactory =
        new ResourceLoader.UriFactory(resources);
//创建app自身资源图片加载器的工厂类,用于创建app资源图片加载器,并指明从资源图片id中加载资源图片的ParcelFileDescriptor
    ResourceLoader.FileDescriptorFactory resourceLoaderFileDescriptorFactory =
        new ResourceLoader.FileDescriptorFactory(resources);
//创建app自身资源图片加载器的工厂类,用于创建app资源图片加载器,并指明从资源图片id中加载资源图片的AssetFileDescriptor
    ResourceLoader.AssetFileDescriptorFactory resourceLoaderAssetFileDescriptorFactory =
        new ResourceLoader.AssetFileDescriptorFactory(resources);
    //创建bitmap编码器,用于向输出流写bitmap
    BitmapEncoder bitmapEncoder = new BitmapEncoder(arrayPool);
    //创建bitmap转换器,用于将bitmap转换成字节流
    BitmapBytesTranscoder bitmapBytesTranscoder = new BitmapBytesTranscoder();
    //创建gif转换器,用于将gif转换成字节流
    GifDrawableBytesTranscoder gifDrawableBytesTranscoder = new GifDrawableBytesTranscoder();
    
    ContentResolver contentResolver = context.getContentResolver();

    registry
        //注册基于字节缓冲的图片编码器,用于将字节缓冲写到文件中
        .append(ByteBuffer.class, new ByteBufferEncoder())
        //注册基于输入流的图片编码器,用于将输入流写到磁盘中
        .append(InputStream.class, new StreamEncoder(arrayPool))
        /* Bitmaps */
        //注册将字节缓冲解码成Bitmap的图片解码器
        .append(Registry.BUCKET_BITMAP, ByteBuffer.class, Bitmap.class, byteBufferBitmapDecoder)
        //注册将输入流解码成Bitmap的图片解码器
        .append(Registry.BUCKET_BITMAP, InputStream.class, Bitmap.class, streamBitmapDecoder)
        //注册将ParcelFileDescriptor解码成Bitmap的图片解码器
        .append(
            Registry.BUCKET_BITMAP,
            ParcelFileDescriptor.class,
            Bitmap.class,
            parcelFileDescriptorVideoDecoder)
        //注册将AssetFileDescriptor解码成Bitmap的图片解码器
        .append(
            Registry.BUCKET_BITMAP,
            AssetFileDescriptor.class,
            Bitmap.class,
            VideoDecoder.asset(bitmapPool))
        //注册将Bitmap解码成Bitmap的图片解码器
        .append(Bitmap.class, Bitmap.class, UnitModelLoader.Factory.<Bitmap>getInstance())
        .append(
            Registry.BUCKET_BITMAP, Bitmap.class, Bitmap.class, new UnitBitmapDecoder())
        .append(Bitmap.class, bitmapEncoder)
        /* BitmapDrawables */
        //注册各种转换成BitmapDrawable的图片解码器
        .append(
            Registry.BUCKET_BITMAP_DRAWABLE,
            ByteBuffer.class,
            BitmapDrawable.class,
            new BitmapDrawableDecoder<>(resources, byteBufferBitmapDecoder))
        .append(
            Registry.BUCKET_BITMAP_DRAWABLE,
            InputStream.class,
            BitmapDrawable.class,
            new BitmapDrawableDecoder<>(resources, streamBitmapDecoder))
        .append(
            Registry.BUCKET_BITMAP_DRAWABLE,
            ParcelFileDescriptor.class,
            BitmapDrawable.class,
            new BitmapDrawableDecoder<>(resources, parcelFileDescriptorVideoDecoder))
        .append(BitmapDrawable.class, new BitmapDrawableEncoder(bitmapPool, bitmapEncoder))
        /* GIFs */
        //注册各种转换成gif的图片解码器
        .append(
            Registry.BUCKET_GIF,
            InputStream.class,
            GifDrawable.class,
            new StreamGifDecoder(registry.getImageHeaderParsers(), byteBufferGifDecoder, arrayPool))
        .append(Registry.BUCKET_GIF, ByteBuffer.class, GifDrawable.class, byteBufferGifDecoder)
        .append(GifDrawable.class, new GifDrawableEncoder())
        /* GIF Frames */
        // Compilation with Gradle requires the type to be specified for UnitModelLoader here.
        .append(
            GifDecoder.class, GifDecoder.class, UnitModelLoader.Factory.<GifDecoder>getInstance())
        .append(
            Registry.BUCKET_BITMAP,
            GifDecoder.class,
            Bitmap.class,
            new GifFrameResourceDecoder(bitmapPool))
        /* Drawables */
        .append(Uri.class, Drawable.class, resourceDrawableDecoder)
        .append(
            Uri.class, Bitmap.class, new ResourceBitmapDecoder(resourceDrawableDecoder, bitmapPool))
        /* Files */
        注册各种解析图片文件的图片加载器和图片解码器
        .register(new ByteBufferRewinder.Factory())
        .append(File.class, ByteBuffer.class, new ByteBufferFileLoader.Factory())
        .append(File.class, InputStream.class, new FileLoader.StreamFactory())
        .append(File.class, File.class, new FileDecoder())
        .append(File.class, ParcelFileDescriptor.class, new FileLoader.FileDescriptorFactory())
        // Compilation with Gradle requires the type to be specified for UnitModelLoader here.
        //注册各种图片加载器
        .append(File.class, File.class, UnitModelLoader.Factory.<File>getInstance())
        /* Models */
        .register(new InputStreamRewinder.Factory(arrayPool))
        //注册将Integer转成InputStream的图片加载器工厂类
        .append(int.class, InputStream.class, resourceLoaderStreamFactory)
        //注册将int转成ParcelFileDescriptor的图片加载器工厂类
        .append(
            int.class,
            ParcelFileDescriptor.class,
            resourceLoaderFileDescriptorFactory)
        //注册将Integer转成InputStream的图片加载器工厂类
        .append(Integer.class, InputStream.class, resourceLoaderStreamFactory)
        //注册将Integer转成ParcelFileDescriptor的图片加载器工厂类
        .append(
            Integer.class,
            ParcelFileDescriptor.class,
            resourceLoaderFileDescriptorFactory)
        .append(Integer.class, Uri.class, resourceLoaderUriFactory)
        //注册将int转成AssetFileDescriptor的图片加载器工厂类
        .append(
            int.class,
            AssetFileDescriptor.class,
            resourceLoaderAssetFileDescriptorFactory)
        //注册将Integer转成AssetFileDescriptor的图片加载器工厂类
        .append(
            Integer.class,
            AssetFileDescriptor.class,
            resourceLoaderAssetFileDescriptorFactory)
        //注册将int转成Uri的图片加载器工厂类
        .append(int.class, Uri.class, resourceLoaderUriFactory)
        //注册将String转成输入流的图片加载器工厂类
        .append(String.class, InputStream.class, new DataUrlLoader.StreamFactory<String>())
        //注册将Uri转成输入流的图片加载器工厂类
        .append(Uri.class, InputStream.class, new DataUrlLoader.StreamFactory<Uri>())
        .append(String.class, InputStream.class, new StringLoader.StreamFactory())
        //注册将String转成ParcelFileDescriptor的图片加载器工厂类
        .append(String.class, ParcelFileDescriptor.class, new StringLoader.FileDescriptorFactory())
        //注册将String转成AssetFileDescriptor的图片加载器工厂类
        .append(
            String.class, AssetFileDescriptor.class, new StringLoader.AssetFileDescriptorFactory())
        .append(Uri.class, InputStream.class, new HttpUriLoader.Factory())
        //注册将Uri转成输入流的图片加载器工厂类
        .append(Uri.class, InputStream.class, new AssetUriLoader.StreamFactory(context.getAssets()))
        //注册将Uri转成ParcelFileDescriptor的图片加载器工厂类
        .append(
            Uri.class,
            ParcelFileDescriptor.class,
            new AssetUriLoader.FileDescriptorFactory(context.getAssets()))
        //注册将Uri转成输入流的图片加载器工厂类
        .append(Uri.class, InputStream.class, new MediaStoreImageThumbLoader.Factory(context))
        //注册将Uri转成输入流的图片加载器工厂类
        .append(Uri.class, InputStream.class, new MediaStoreVideoThumbLoader.Factory(context))
        //注册将Uri转成输入流的图片加载器工厂类
        .append(
            Uri.class,
            InputStream.class,
            new UriLoader.StreamFactory(contentResolver))
        //注册将Uri转成ParcelFileDescriptor的图片加载器工厂类
        .append(
            Uri.class,
            ParcelFileDescriptor.class,
             new UriLoader.FileDescriptorFactory(contentResolver))
        //注册将Uri转成AssetFileDescriptor的图片加载器工厂类
        .append(
            Uri.class,
            AssetFileDescriptor.class,
            new UriLoader.AssetFileDescriptorFactory(contentResolver))
        //注册将Uri转成输入流的图片加载器工厂类
        .append(Uri.class, InputStream.class, new UrlUriLoader.StreamFactory())
        //注册将URL转成输入流的图片加载器工厂类
        .append(URL.class, InputStream.class, new UrlLoader.StreamFactory())
        //注册将Uri转成文件的图片加载器工厂类
        .append(Uri.class, File.class, new MediaStoreFileLoader.Factory(context))
        //注册将GlideUrl转成输入流的图片加载器工厂类
        .append(GlideUrl.class, InputStream.class, new HttpGlideUrlLoader.Factory())
        //注册将byte[]转成字节缓冲的图片加载器工厂类
        .append(byte[].class, ByteBuffer.class, new ByteArrayLoader.ByteBufferFactory())
        //注册将byte[]转成输入流的图片加载器工厂类
        .append(byte[].class, InputStream.class, new ByteArrayLoader.StreamFactory())
        //注册将Uri转成Uri的图片加载器工厂类
        .append(Uri.class, Uri.class, UnitModelLoader.Factory.<Uri>getInstance())
        //注册将Drawable转成Drawable的图片加载器工厂类
        .append(Drawable.class, Drawable.class, UnitModelLoader.Factory.<Drawable>getInstance())
        //注册将Drawable转成Drawable的解码器
        .append(Drawable.class, Drawable.class, new UnitDrawableDecoder())
        /* Transcoders */
        //注册将Bitmap转换成BitmapDrawable的转换器
        .register(
            Bitmap.class,
            BitmapDrawable.class,
            new BitmapDrawableTranscoder(resources))
        //注册将bitmap转换成byte[]的转码器
        .register(Bitmap.class, byte[].class, bitmapBytesTranscoder)
        //注册将Drawable转成byte[]的转码器
        .register(
            Drawable.class,
            byte[].class,
            new DrawableBytesTranscoder(
                bitmapPool, bitmapBytesTranscoder, gifDrawableBytesTranscoder))转换器
        //注册将gift转换成byte[]的转码器
        .register(GifDrawable.class, byte[].class, gifDrawableBytesTranscoder);
    //创建ImageView包裹类,主要用于图片加载成功设置图片、获取图片大小等
    ImageViewTargetFactory imageViewTargetFactory = new ImageViewTargetFactory();
    //创建专属Glide的上下文
    glideContext =
        new GlideContext(
            context,
            arrayPool,
            registry,
            imageViewTargetFactory,
            defaultRequestOptions,
            defaultTransitionOptions,
            engine,
            logLevel);
  }

总结一下Glide初始化的流程:

这里Glide的初始化主要使用单例、构建等设计模式

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