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十分钟了解核心动画(Swift版)

2016-03-14  本文已影响1515人  鹿丸眼中的云

核心动画(Core Animation)

CAAnimation继承结构

核心动画

2.CAAnimationGroup:组动画

3.CAKeyframeAnimation:关键帧动画

4.CATransition:转场动画

注:Core Animation是直接作用在CALayer上的,并非UIView

CAAnimation属性介绍

CABasicAnimation

import UIKit

 class ViewController: UIViewController {

    var layer :CALayer?
    
    override func viewDidLoad() {
        super.viewDidLoad()
        
        view.addSubview(redView)
        layer = redView.layer
    }
    
    override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
        
        let basicAni = CABasicAnimation()
        basicAni.keyPath = "position.x"
        //      basicAni.fromValue = (10) // 从哪
        //            basicAni.toValue = (300) // 到哪
        //        basicAni.duration = 4 //动画执行的时间,默认0.25
        basicAni.byValue = (10); // 在自身的基础上累加
        // 不希望核心动画回到原来的位置
        basicAni.fillMode = kCAFillModeForwards;
        basicAni.removedOnCompletion = false;
        
        self.layer?.addAnimation(basicAni, forKey: nil)
        print(self.redView.frame.origin.x)
    }
    //懒加载redView
    lazy var redView : UIView = {
    
        let redView = UIView(frame:CGRectMake(100, 100, 100, 100))
        redView.backgroundColor = UIColor.redColor()
        
        return redView
    }()
}
由打印结果可看出虽然redView的layer的frame在变化,但redView的没变

CAKeyframeAnimation

keyFrameAnimation.gif
import UIKit

class ViewController: UIViewController {

    var layer :CALayer?
    
    override func viewDidLoad() {
        super.viewDidLoad()
        
        view.addSubview(redView)
        layer = redView.layer
    }
    
    override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
   
        let keyframeAni = CAKeyframeAnimation()
        
        keyframeAni.keyPath = "position";
        
        //创建路径
        let path = UIBezierPath(ovalInRect: CGRectMake(100, 100, 160, 160))

        keyframeAni.path = path.CGPath
        
        keyframeAni.duration = 2
        
        keyframeAni.repeatCount = 300
        
        self.layer?.addAnimation(keyframeAni, forKey: nil)
        
    }
 
    
    //懒加载redView
    lazy var redView : UIView = {
    
        let redView = UIView(frame:CGRectMake(100, 100, 30, 30))
        redView.backgroundColor = UIColor.redColor()
        
        return redView
    }()
}
 import UIKit

 class ViewController: UIViewController {

    var layer :CALayer?
    
    override func viewDidLoad() {
        super.viewDidLoad()
        
        view.addSubview(redView)
        layer = redView.layer
    }
    
    override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
 

        let group = CAAnimationGroup()
        
        let keyframeAni = CAKeyframeAnimation()
        
        keyframeAni.keyPath = "position"
        
        let path = UIBezierPath(arcCenter:CGPointMake(200, 200) , radius: 80, startAngle: 0, endAngle: CGFloat(2.0 * M_PI), clockwise: true)
        
        keyframeAni.path = path.CGPath
        
        let basicAni = CABasicAnimation()
        
        basicAni.keyPath = "transform.rotation"
        
        basicAni.byValue = (M_PI * 2 * 3)
        
        group.animations = [keyframeAni,basicAni]
        
        group.duration = 3
        
        group.repeatCount = Float(INT_MAX)
        
        self.layer?.addAnimation(group, forKey: nil)
        
    }
 
    
    //懒加载redView
    lazy var redView : UIView = {
    
        let redView = UIView(frame:CGRectMake(100, 100, 30, 30))
        redView.backgroundColor = UIColor.redColor()
        
        return redView
     }()
    }
type
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