Mac开发监听默认音频设备的变化
2020-08-29 本文已影响0人
半城coding
自己最近也在做这块的需求,也是各种找资料,看到这边感觉不错就先收集下来了
AudioObjectPropertyAddress theAddress = { kAudioHardwarePropertyDefaultInputDevice,
kAudioObjectPropertyScopeGlobal,
kAudioObjectPropertyElementMaster };
AudioObjectAddPropertyListener(kAudioObjectSystemObject, &theAddress, AOPropertyListenerProc, (__bridge void * _Nullable)(self));
使用设备属性设置一个监听器,这里我需要监听麦克风设备的切换,所以选择了kAudioHardwarePropertyDefaultInputDevice,AOPropertyListenerProc为一个函数指针,作为通知后的回调之后再实现AOPropertyListenerProc函数
OSStatus AOPropertyListenerProc(AudioObjectID inObjectID, UInt32 inNumberAddresses, const AudioObjectPropertyAddress inAddresses[], void* inClientData)
{
for (UInt32 x=0; x<inNumberAddresses; x++) {
switch (inAddresses[x].mSelector)
{
/*
* These are the other types of notifications we might receive, however, they are beyond
* the scope of this sample and we ignore them.
*
case kAudioHardwarePropertyDefaultInputDevice:
fprintf(stderr, "AOPropertyListenerProc: default input device changed\n");
break;
case kAudioHardwarePropertyDefaultOutputDevice:
fprintf(stderr, "AOPropertyListenerProc: default output device changed\n");
break;
case kAudioHardwarePropertyDefaultSystemOutputDevice:
fprintf(stderr, "AOPropertyListenerProc: default system output device changed\n");
break;
*/
case kAudioHardwarePropertyDefaultInputDevice:{
fprintf(stderr, "AOPropertyListenerProc: default input device changed\n");
}
break;
// case kAudioHardwarePropertyDevices:
// {
// fprintf(stderr, "AOPropertyListenerProc: kAudioHardwarePropertyDevices\n");
// }
// break;
default:
fprintf(stderr, "AOPropertyListenerProc: unknown message\n");
break;
}
}
return noErr;
}