Python pygame小游戏
2018-02-08 本文已影响17人
獨荹儛臨
- alien_invasion.py
import sys
import pygame
from settings import Settings
from ship import Ship
import game_functions as gf
from pygame.sprite import Group
from alien import Alien
def run_game():
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode((ai_settings.screen_width,
ai_settings.screen_height))
pygame.display.set_caption("Alien Invasion")
# 创建飞船
ship = Ship(ai_settings, screen)
bullets = Group()
aliens = Group()
# 创建外星人群
gf.create_fleet(ai_settings, screen, aliens)
while True:
# 封装检查键盘事件
gf.check_events(ai_settings, screen, ship, bullets)
ship.update()
# 删除消失的子弹
gf.update_bullets(bullets)
gf.update_screen(ai_settings, screen, ship, aliens, bullets)
run_game()
- settings.py
class Settings():
def __init__(self):
self.screen_width = 1200 # 界面宽度
self.screen_height = 800 # 界面高度
self.bg_color = (230, 230, 230)
self.ship_speed_factor = 15 # 飞船/子弹移动速度
self.bullet_width = 3
self.bullet_height = 15 # 子弹高度
self.bullet_color = 60, 60, 60 # 子弹的颜色
self.bullets_allowed = 3 # 允许有多少子弹
- alien.py
import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
def __init__(self, aisettings, screen):
super(Alien, self).__init__()
self.screen = screen
self.aisettings = aisettings
self.image = pygame.image.load('images/alien.bmp')
self.rect = self.image.get_rect()
self.rect.x = self.rect.width
self.rect.y = self.rect.height
self.x = float(self.rect.x)
def blitme(self):
self.screen.blit(self.image, self.rect)
- bullet.py
import pygame
from pygame.sprite import Sprite
# 继承Sprite
class Bullet(Sprite):
def __init__(self, aisettings, screen, ship):
super(Bullet, self).__init__()
self.screen = screen
self.rect = pygame.Rect(0,
0,
aisettings.bullet_width,
aisettings.bullet_height)
self.rect.centerx = ship.rect.centerx
self.rect.top = ship.rect.top
self.y = float(self.rect.y)
self.color = aisettings.bullet_color
self.speed_factor = aisettings.ship_speed_factor
def update(self):
self.y -= self.speed_factor
self.rect.y = self.y
def draw_bullet(self):
pygame.draw.rect(self.screen, self.color, self.rect)
- game_functions.py
import sys
import pygame
from bullet import Bullet
from alien import Alien
# 按键弹起来
def check_keydown_events(event, aisettings, screen, ship, bullets):
if event.key == pygame.K_RIGHT:
ship.moving_right = True
elif event.key == pygame.K_LEFT:
ship.moving_left = True
elif event.key == pygame.K_SPACE:
fire_bullet(aisettings, screen, ship, bullets)
elif event.key == pygame.K_q:
sys.exit()
def fire_bullet(aisettings, screen, ship, bullets):
if len(bullets) < aisettings.bullets_allowed:
new_bullet = Bullet(aisettings, screen, ship)
bullets.add(new_bullet)
# 按键按下去
def check_keyup_events(event, ship):
if event.key == pygame.K_RIGHT:
ship.moving_right = False
elif event.key == pygame.K_LEFT:
ship.moving_left = False
def check_events(ai_settings, screen, ship, bullets):
for event in pygame.event.get():
if event.type == pygame.QUIT:
print('exit')
sys.exit()
elif event.type == pygame.KEYDOWN:
check_keydown_events(event, ai_settings, screen, ship, bullets)
elif event.type == pygame.KEYUP:
check_keyup_events(event, ship)
def update_screen(ai_settings, screen, ship, aliens, bullets):
screen.fill(ai_settings.bg_color)
for bullet in bullets.sprites():
bullet.draw_bullet()
ship.blitme()
# alien.blitme()
aliens.draw(screen)
# 让最近绘制的屏幕可见
pygame.display.flip()
def update_bullets(bullets):
bullets.update()
for bullet in bullets.copy(): # 用copy 因为下面在修改list值
if bullet.rect.bottom <= 0:
bullets.remove(bullet)
def create_fleet(aisettings, screen, aliens):
alien = Alien(aisettings, screen)
alien_width = alien.rect.width
available_space_x = aisettings.screen_width - 2*alien_width
number_aliens_x = int(available_space_x/(2*alien_width))
for alien_number in range(number_aliens_x):
alien = Alien(aisettings, screen)
alien.x = alien_width + 2*alien_width *alien_number
alien.rect.x = alien.x
aliens.add(alien)
- ship.py
import pygame
class Ship():
def __init__(self, aisettings, screen):
self.screen = screen
self.aisettings = aisettings
self.image = pygame.image.load('images/ship.bmp')
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
self.center = float(self.rect.centerx)
self.moving_right = False
self.moving_left = False
def blitme(self):
self.screen.blit(self.image, self.rect)
def update(self):
if self.moving_right and self.rect.right < self.screen_rect.right:
self.center += self.aisettings.ship_speed_factor
if self.moving_left and self.rect.left > 0:
self.center -= self.aisettings.ship_speed_factor
self.rect.centerx = self.center