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Android自定义view仿支付宝芝麻信用表盘

2020-07-28  本文已影响0人  奔跑吧李博

演示效果

Github代码地址

实现步骤:

1.画不同宽度和半径的内外圆弧
2.通过循环旋转canvas,在固定位置绘制短线刻度,长线刻度,刻度文字
3.绘制view中心几个文本,并调整位置
4.实时更新当前旋转角度刷新小圆点位置;
5.判断分数应该坐落的区间,再根据该区间的角度比例获取实际的角度。
6.用ObjectAnimator实现滚动文字

步骤代码讲解:

    /** 圆环paint */
    private Paint ringPaint;
    /** 信用分文字paint */
    private Paint scoreTextPaint;
    /** 指示器paint */
    private Paint dotPaint;
    /** 外圆环宽度 */
    private int outerRingWidth;
    /** 内圆环宽度 */
    private int innerRingWidth;
    /** 表盘圆环总度数 */
    private final int totalAngle = 210;
    /** 圆弧上总共刻度数 */
    private final int totalDegreeScale = 30;
    /** 各分数刻度文本 */
    private String[] scores = new String[] {"350", "较差", "550", "中等", "600", "良好", "650", "优秀", "700", "极好", "950"};
    /** 信用分数 */
    private int score = 715;
    /** 当前扫过的数值角度 */
    private float curProgressAngle;
    /** 动画时长 */
    private final long ANIM_DURATION = 2000;
    /** 指示器结束时的角度 */
    private float stopAngle;
    /** 信用评级文字 */
    private String creditStr;

绘制外层两个圆弧,以12点钟为圆弧中点,左右各有105°

    private void drawRing (Canvas canvas) {
        ringPaint.setAlpha(80);
        int startAngle = -90-totalAngle/2;  //圆环起始角度,12点钟位置为-90°

        //绘制外圆环
        ringPaint.setStrokeWidth(outerRingWidth);
        RectF rectF = new RectF(outerRingWidth, outerRingWidth, getWidth()-outerRingWidth, getHeight()-outerRingWidth);
        canvas.drawArc(rectF, startAngle, totalAngle, false, ringPaint);

        //绘制内圆环
        ringPaint.setStrokeWidth(innerRingWidth);
        int padding = outerRingWidth + dp2px(getContext(), 12);
        RectF innerRectF = new RectF(padding, padding, getWidth()-padding, getHeight()-padding);
        canvas.drawArc(innerRectF, startAngle, totalAngle, false, ringPaint);
    }

圆弧上总共有30个小刻度,遍历每隔小刻度,每个小刻度绘制较细的线,每3个刻度绘制一次文本,每6个刻度绘制一次较粗的线,通过旋转画布来实现,以使在同一位置绘制刻度和文本得以实现,最后要恢复画布。

    private void drawDegreeScale(Canvas canvas) {
        canvas.save();

        int padding = dp2px(getContext(), 10);

        canvas.rotate(-totalAngle/2, getWidth()/2, getHeight()/2); //将画布逆时间旋转一半弧度,使以左端点为刻度起点

        for (int i=0;i<=totalDegreeScale;i++) {
            ringPaint.setAlpha(80);
            ringPaint.setStrokeWidth(2);
            //每一格绘制一个浅色刻度
            canvas.drawLine(getWidth()/2, padding, getWidth()/2, padding+innerRingWidth, ringPaint);

            ringPaint.setAlpha(100);
            ringPaint.setStrokeWidth(3);
            //每6格刻度绘制一个深色刻度,即大刻度
            if (i%6==0) {
                canvas.drawLine(getWidth()/2, padding, getWidth()/2, padding+innerRingWidth+5, ringPaint);
            }

            //每三格刻度绘制一个文字
            if (i%3==0) {
                scoreTextPaint.setAlpha(180);
                float textWidth = scoreTextPaint.measureText(scores[i/3]);  //测量该文本宽度,需向左移动半个文本宽度以对齐
                canvas.drawText(scores[i/3], getWidth()/2-textWidth/2, padding+innerRingWidth+dp2px(getContext(), 12), scoreTextPaint);
            }

            canvas.rotate(totalAngle/totalDegreeScale, getWidth()/2, getHeight()/2); //每次画完从中心开始旋转画布单位刻度的弧度
        }

        canvas.restore(); //恢复角度
    }

绘制中心文本,包括beta,分数,信用评级,评估时间,这个很简单,就是需要获取文本的宽高调节依次垂直居中。

    private void drawCenterText(Canvas canvas) {
        //绘制当前分数
        scoreTextPaint.setAlpha(255);
        scoreTextPaint.setTextSize(170);

        String curScore = String.valueOf(score);
        Rect scoreRect = new Rect();
        scoreTextPaint.getTextBounds(curScore, 0, curScore.length(), scoreRect);  //需左移文字宽度以居中
        canvas.drawText(curScore, getWidth()/2-scoreRect.width()/2, getHeight()/2, scoreTextPaint);

        //绘制BETA文字
        scoreTextPaint.setAlpha(150);
        scoreTextPaint.setTextSize(35);
        Rect betaRect= new Rect();
        String betaStr = "BETA";
        scoreTextPaint.getTextBounds(betaStr, 0, betaStr.length(), betaRect);  //beta需向坐上移动
        canvas.drawText(betaStr, getWidth()/2-betaRect.width()/2, getHeight()/2-scoreRect.height()-betaRect.height()/2, scoreTextPaint);

        //绘制信用等级文本
        scoreTextPaint.setAlpha(200);
        scoreTextPaint.setTextSize(75);
        Rect creditRect = new Rect();
        scoreTextPaint.getTextBounds(creditStr, 0, creditStr.length(), creditRect);
        canvas.drawText(creditStr, getWidth()/2-creditRect.width()/2, getHeight()/2+scoreRect.height()/2+20, scoreTextPaint);

        //绘制评估时间
        scoreTextPaint.setAlpha(150);
        scoreTextPaint.setTextSize(35);
        float timeStrWidth = scoreTextPaint.measureText("评估时间:2020.07.27");
        canvas.drawText("评估时间:2020.07.27", getWidth()/2-timeStrWidth/2, getHeight()/2+scoreRect.height()+10, scoreTextPaint);
    }

绘制进度动画小圆点:根据属性curProgressAngle的值来绘制指示器小圆点,圆心为中心,小圆点轨迹为圆,由三角函数知识得到坐标轨迹方程。
同时,使用Paint的BlurMaskFilter实现小圆点高斯模糊发光效果,发光模式为Blur.SOLID,内外发光。

    private void drawDot(Canvas canvas) {
        scoreTextPaint.setAlpha(230);
        float x = (float) (getWidth()/2 + (getWidth()/2-outerRingWidth)*Math.sin(Math.toRadians(curProgressAngle)));
        float y = (float) (getHeight()/2 - (getWidth()/2-outerRingWidth)*Math.cos(Math.toRadians(curProgressAngle)));
        canvas.drawCircle(x, y, outerRingWidth, dotPaint);
    }

使用ValueAnimator动画实时更新curProgressAngle并重绘,以实现小圆点实时更新位置实现进度动画。

    private void startIndicatorAnim() {
        ValueAnimator valueAnimator = ValueAnimator.ofFloat(-105, stopAngle);
        valueAnimator.setDuration(ANIM_DURATION);
        valueAnimator.setInterpolator(new AccelerateDecelerateInterpolator());
        valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                curProgressAngle = (float) animation.getAnimatedValue();

                postInvalidate();  //数值改变实时更新绘制
            }
        });
        valueAnimator.start();
    }

根据分数计算小圆点结束时的实际角度:在当前大刻度范围的结束角度,为之前刻度角度加上在该区间按比例得出的角度,30个小刻度共210°,每个小刻度perLevelAngle角度为7°

    private String showCreditLevel() {
        int startAngle = -105;
        int perLevelAngle = totalAngle/5;  //有5段大刻度
        String creditLevelStr = null;
        if (score < 350) {
            creditLevelStr = "信用较差";
            stopAngle = startAngle;
        } else if (score >= 350 && score < 550) {
            creditLevelStr = "信用较差";
            stopAngle = startAngle + (float)(score-350)/(550-350)*perLevelAngle;
        } else if (score >= 550 && score < 600) {
            creditLevelStr = "信用中等";
            stopAngle = startAngle + perLevelAngle + (float)(score-550)/(600-550)*perLevelAngle;
        } else if (score >= 600 && score < 650) {
            creditLevelStr = "信用良好";
            stopAngle = startAngle + perLevelAngle*2 + (float)(score-600)/(650-600)*perLevelAngle;
        } else if (score >= 650 && score < 700) {
            creditLevelStr = "信用优秀";
            stopAngle = startAngle + perLevelAngle*3 + (float)(score-650)/(700-650)*perLevelAngle;
        } else if (score >= 700 && score < 950) {
            creditLevelStr = "信用极好";
            stopAngle = startAngle + perLevelAngle*4 + (float)(score-700)/(950-700)*perLevelAngle;
        }
        return creditLevelStr;
    }

最后,通过ObjectAnimator实时更新分数。

    public void runWithAnimation(int number){
        ObjectAnimator objectAnimator = ObjectAnimator.ofInt(this, "score", 0, number);
        objectAnimator.setDuration(ANIM_DURATION);
        objectAnimator.setInterpolator(new AccelerateDecelerateInterpolator());

        objectAnimator.start();
    }

最后附上完整代码,喜欢的给个❤️吧。

/**
 * create by libo
 * create on 2020/7/27
 * description 支付宝芝麻信用自定义view
 */
public class SesameCreditView extends View {
    /** 圆环paint */
    private Paint ringPaint;
    /** 信用分文字paint */
    private Paint scoreTextPaint;
    /** 指示器paint */
    private Paint dotPaint;
    /** 外圆环宽度 */
    private int outerRingWidth;
    /** 内圆环宽度 */
    private int innerRingWidth;
    /** 表盘圆环总度数 */
    private final int totalAngle = 210;
    /** 圆弧上总共刻度数 */
    private final int totalDegreeScale = 30;
    /** 各分数刻度文本 */
    private String[] scores = new String[] {"350", "较差", "550", "中等", "600", "良好", "650", "优秀", "700", "极好", "950"};
    /** 信用分数 */
    private int score = 715;
    /** 当前扫过的数值角度 */
    private float curProgressAngle;
    /** 动画时长 */
    private final long ANIM_DURATION = 2000;
    /** 指示器结束时的角度 */
    private float stopAngle;
    /** 信用评级文字 */
    private String creditStr;

    public SesameCreditView(Context context) {
        super(context);
        init();
    }

    public SesameCreditView(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    private void init() {
        outerRingWidth = dp2px(getContext(), 3);
        innerRingWidth = dp2px(getContext(), 10);

        ringPaint = new Paint();
        ringPaint.setColor(getResources().getColor(R.color.white));
        ringPaint.setAntiAlias(true);
        ringPaint.setStyle(Paint.Style.STROKE);

        scoreTextPaint = new Paint();
        scoreTextPaint.setColor(getResources().getColor(R.color.white));
        scoreTextPaint.setAntiAlias(true);
        scoreTextPaint.setTextSize(32);

        dotPaint = new Paint();
        dotPaint.setColor(getResources().getColor(R.color.white));
        dotPaint.setAntiAlias(true);
        dotPaint.setMaskFilter(new BlurMaskFilter(outerRingWidth, BlurMaskFilter.Blur.SOLID));  //设置指示器发光

        creditStr = showCreditLevel();

        startIndicatorAnim();
        runWithAnimation(score);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        drawRing(canvas);
        drawDegreeScale(canvas);
        drawCenterText(canvas);
        drawDot(canvas);
    }

    /**
     * 绘制圆弧
     * @param canvas
     */
    private void drawRing (Canvas canvas) {
        ringPaint.setAlpha(80);
        int startAngle = -90-totalAngle/2;  //圆环起始角度,12点钟位置为-90°

        //绘制外圆环
        ringPaint.setStrokeWidth(outerRingWidth);
        RectF rectF = new RectF(outerRingWidth, outerRingWidth, getWidth()-outerRingWidth, getHeight()-outerRingWidth);
        canvas.drawArc(rectF, startAngle, totalAngle, false, ringPaint);

        //绘制内圆环
        ringPaint.setStrokeWidth(innerRingWidth);
        int padding = outerRingWidth + dp2px(getContext(), 12);
        RectF innerRectF = new RectF(padding, padding, getWidth()-padding, getHeight()-padding);
        canvas.drawArc(innerRectF, startAngle, totalAngle, false, ringPaint);
    }

    /**
     * 绘制圆环刻度,分数文字
     */
    private void drawDegreeScale(Canvas canvas) {
        canvas.save();

        int padding = dp2px(getContext(), 10);

        canvas.rotate(-totalAngle/2, getWidth()/2, getHeight()/2); //将画布逆时间旋转一半弧度,使以左端点为刻度起点

        for (int i=0;i<=totalDegreeScale;i++) {
            ringPaint.setAlpha(80);
            ringPaint.setStrokeWidth(2);
            //每一格绘制一个浅色刻度
            canvas.drawLine(getWidth()/2, padding, getWidth()/2, padding+innerRingWidth, ringPaint);

            ringPaint.setAlpha(100);
            ringPaint.setStrokeWidth(3);
            //每6格刻度绘制一个深色刻度,即大刻度
            if (i%6==0) {
                canvas.drawLine(getWidth()/2, padding, getWidth()/2, padding+innerRingWidth+5, ringPaint);
            }

            //每三格刻度绘制一个文字
            if (i%3==0) {
                scoreTextPaint.setAlpha(180);
                float textWidth = scoreTextPaint.measureText(scores[i/3]);  //测量该文本宽度,需向左移动半个文本宽度以对齐
                canvas.drawText(scores[i/3], getWidth()/2-textWidth/2, padding+innerRingWidth+dp2px(getContext(), 12), scoreTextPaint);
            }

            canvas.rotate(totalAngle/totalDegreeScale, getWidth()/2, getHeight()/2); //每次画完从中心开始旋转画布单位刻度的弧度
        }

        canvas.restore(); //恢复角度
    }

    /**
     * 绘制中心文本
     */
    private void drawCenterText(Canvas canvas) {
        //绘制当前分数
        scoreTextPaint.setAlpha(255);
        scoreTextPaint.setTextSize(170);

        String curScore = String.valueOf(score);
        Rect scoreRect = new Rect();
        scoreTextPaint.getTextBounds(curScore, 0, curScore.length(), scoreRect);  //需左移文字宽度以居中
        canvas.drawText(curScore, getWidth()/2-scoreRect.width()/2, getHeight()/2, scoreTextPaint);

        //绘制BETA文字
        scoreTextPaint.setAlpha(150);
        scoreTextPaint.setTextSize(35);
        Rect betaRect= new Rect();
        String betaStr = "BETA";
        scoreTextPaint.getTextBounds(betaStr, 0, betaStr.length(), betaRect);  //beta需向坐上移动
        canvas.drawText(betaStr, getWidth()/2-betaRect.width()/2, getHeight()/2-scoreRect.height()-betaRect.height()/2, scoreTextPaint);

        //绘制信用等级文本
        scoreTextPaint.setAlpha(200);
        scoreTextPaint.setTextSize(75);
        Rect creditRect = new Rect();
        scoreTextPaint.getTextBounds(creditStr, 0, creditStr.length(), creditRect);
        canvas.drawText(creditStr, getWidth()/2-creditRect.width()/2, getHeight()/2+scoreRect.height()/2+20, scoreTextPaint);

        //绘制评估时间
        scoreTextPaint.setAlpha(150);
        scoreTextPaint.setTextSize(35);
        float timeStrWidth = scoreTextPaint.measureText("评估时间:2020.07.27");
        canvas.drawText("评估时间:2020.07.27", getWidth()/2-timeStrWidth/2, getHeight()/2+scoreRect.height()+10, scoreTextPaint);
    }

    /**
     * 绘制进度动画小圆点
     */
    private void drawDot(Canvas canvas) {
        scoreTextPaint.setAlpha(230);
        float x = (float) (getWidth()/2 + (getWidth()/2-outerRingWidth)*Math.sin(Math.toRadians(curProgressAngle)));
        float y = (float) (getHeight()/2 - (getWidth()/2-outerRingWidth)*Math.cos(Math.toRadians(curProgressAngle)));
        canvas.drawCircle(x, y, outerRingWidth, dotPaint);
    }

    /**
     * 启动指示器加载动画
     */
    private void startIndicatorAnim() {
        ValueAnimator valueAnimator = ValueAnimator.ofFloat(-105, stopAngle);
        valueAnimator.setDuration(ANIM_DURATION);
        valueAnimator.setInterpolator(new AccelerateDecelerateInterpolator());
        valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                curProgressAngle = (float) animation.getAnimatedValue();

                postInvalidate();  //数值改变实时更新绘制
            }
        });
        valueAnimator.start();
    }

    /**
     * 设置信用水平,每一刻小刻度是7°
     * 在当前大刻度范围的结束角度,为之前刻度角度加上在该区间按比例得出的角度
     */
    private String showCreditLevel() {
        int startAngle = -105;
        int perLevelAngle = totalAngle/5;  //有5段大刻度
        String creditLevelStr = null;
        if (score < 350) {
            creditLevelStr = "信用较差";
            stopAngle = startAngle;
        } else if (score >= 350 && score < 550) {
            creditLevelStr = "信用较差";
            stopAngle = startAngle + (float)(score-350)/(550-350)*perLevelAngle;
        } else if (score >= 550 && score < 600) {
            creditLevelStr = "信用中等";
            stopAngle = startAngle + perLevelAngle + (float)(score-550)/(600-550)*perLevelAngle;
        } else if (score >= 600 && score < 650) {
            creditLevelStr = "信用良好";
            stopAngle = startAngle + perLevelAngle*2 + (float)(score-600)/(650-600)*perLevelAngle;
        } else if (score >= 650 && score < 700) {
            creditLevelStr = "信用优秀";
            stopAngle = startAngle + perLevelAngle*3 + (float)(score-650)/(700-650)*perLevelAngle;
        } else if (score >= 700 && score < 950) {
            creditLevelStr = "信用极好";
            stopAngle = startAngle + perLevelAngle*4 + (float)(score-700)/(950-700)*perLevelAngle;
        }
        return creditLevelStr;
    }

    public void runWithAnimation(int number){
        ObjectAnimator objectAnimator = ObjectAnimator.ofInt(this, "score", 0, number);
        objectAnimator.setDuration(ANIM_DURATION);
        objectAnimator.setInterpolator(new AccelerateDecelerateInterpolator());

        objectAnimator.start();
    }

    public int getScore() {
        return score;
    }

    public void setScore(int score) {
        this.score = score;
    }

    private int dp2px(Context context, float dp) {
        final float scale = context.getResources().getDisplayMetrics().density;
        return (int) (dp * scale + 0.5f);
    }
}
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