大学编程实验代码

命令模式(java)

2017-12-07  本文已影响1人  Pursuer96

![123.jpg][1]

命令模式把一个请求或者操作封装到一个对象中。命令模式允许系统使用不同的请求把客户端参数化,对请求排队或者记录请求日志,可以提供命令的撤销和恢复功能。

Structure

![屏幕快照 2017-12-05 14.52.27.png][2]

Basic Framework

![屏幕快照 2017-12-05 14.35.23.png][3]

television.java

package Command_Pattern;

public class television {
    //接受者类(电视机)
    public void open(){
        System.out.println("打开电视机!");
    }

    public void close(){
        System.out.println("关闭电视机!");
    }

    public void changeChannel(){
        System.out.println("切换电视频道!");
    }
}

abstractCommand.java

package Command_Pattern;

public interface abstractCommand {
    //抽象命令类

    public void execute();
}

tvOpenCommand.java

package Command_Pattern;

public class tvOpenCommand implements abstractCommand {
    //具体命令类(打开命令)
    
    private television tv;

    public tvOpenCommand(){
        tv = new television();
    }

    public void execute() {
        tv.open();
    }
}

tvCloseCommand.java

package Command_Pattern;

public class tvCloseCommand implements abstractCommand {
    //具体命令类(关闭命令)
    
    private television tv;

    public tvCloseCommand(){
        tv = new television();
    }

    public void execute() {
        tv.close();
    }
    
}

tvChangeCommand.java

package Command_Pattern;

public class tvChangeCommand implements abstractCommand {
    //具体命令类(关闭命令)
    
    private television tv;

    public tvChangeCommand(){
        tv = new television();
    }

    public void execute() {
        tv.changeChannel();
    }
}

controller.java

package Command_Pattern;

public class controller {
    //调用者类(遥控器)

    private abstractCommand openCommand, closeCommand,changeCommand;
    public controller( abstractCommand openCommand, abstractCommand closeCommand, abstractCommand changeCommand ){
        this.openCommand = openCommand;
        this.closeCommand = closeCommand;
        this.changeCommand = changeCommand;
    }

    public void open(){
        openCommand.execute();
    }

    public void change(){
        changeCommand.execute();
    }

    public void close(){
        closeCommand.execute();
    }

}

client.java

package Command_Pattern;

public class client {
    //客户端测试类
    
    public static void main(String[] args) {
        abstractCommand openCommand, closeCommand, changeCommand;

        openCommand = new tvOpenCommand();
        closeCommand = new tvCloseCommand();
        changeCommand = new tvChangeCommand();

        controller control = new controller( openCommand, closeCommand, changeCommand );
        control.open();
        control.close();
        control.change();
    }
}

Running Effect

![屏幕快照 2017-12-05 14.35.12.png][4]

Source Download

Please click the address->[Command Pattern][5]

Summarize

  1. 更松散的耦合
    命令模式使得发起命令的对象——客户端,和具体实现命令的对象——接收者对象完全解耦,也就是说发起命令的对象完全不知道具体实现对象是谁,也不知道如何实现。
  2. 更动态的控制
    命令模式把请求封装起来,可以动态地对它进行参数化、队列化和日志化等操作,从而使得系统更灵活。
  3. 很自然的复合命令
    命令模式中的命令对象能够很容易地组合成复合命令,也就是宏命令,从而使系统操作更简单,功能更强大。
  4. 更好的扩展性
    由于发起命令的对象和具体的实现完全解耦,因此扩展新的命令就很容易,只需要实现新的命令对象,然后在装配的时候,把具体的实现对象设置到命令对象中,然后就可以使用这个命令对象,已有的实现完全不用变化。
    #个人主页:www.iooy.com
    [1]: http://www.iooy.com/usr/uploads/2017/12/187703431.jpg
    [2]: http://www.iooy.com/usr/uploads/2017/12/4004191003.png
    [3]: http://www.iooy.com/usr/uploads/2017/12/1637604821.png
    [4]: http://www.iooy.com/usr/uploads/2017/12/2242951035.png
    [5]: https://github.com/pudongqi/Design_Patterns/tree/master/Command%20Pattern
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