设计模式C++实现笔记

Flyweight 享元模式(结构型模式)

2019-02-24  本文已影响0人  lixin_karl

介绍

  说到享元模式,第一个想到的应该就是池技术了,数据库连接池、缓冲池等等都是享元模式的应用,所以说享元模式是池技术的重要实现方式。享元模式可以在多个场景中使用一个对象,当然对象中能被放入享元池的都是内部状态的对象,是不随场景变化而变化的元素。而外部状态相反,是不能被共享的元素。

享元模式参与者

实现代码

class User{//处理的用户
public:
    User(std::string name){
        _name = name;
    }
    std::string GetName(){
        return _name;
    }
private:
    std::string _name;
};

class Flyweight{//享元接口,通过这个接口可以接受并作用域外部状态
public:
    explicit Flyweight(int id):_id(id){}
    void SetName(std::string _name)
    {
        name = _name;
    }
    std::string GetName()
    {
        return name;
    }
    virtual void Work(User *user)
    {

    }
private:
    int _id;
    std::string name;
};

class ConcreteFlyweight: public Flyweight{//具体实现
public:
    explicit ConcreteFlyweight(int id):Flyweight(id){}
    void Work(User *user) override
    {
        std::cout<<"Shared: User:["<<user->GetName()<<"] is doing work ["<<GetName()<<"]"<<std::endl;
    }
};

class UnsharedConcreteFlyweight : public Flyweight{//非享元类的实现
    explicit UnsharedConcreteFlyweight(int id):Flyweight(id){}
    void Work(User *user) override
    {
        std::cout<<"Unshared: User:["<<user->GetName()<<"] is doing work ["<<GetName()<<"]"<<std::endl;
    }
};

class FlyweightFactory {//享元工厂
public:
    Flyweight* getFlyweight(int key)
    {
        auto it = factory.find(key);
        if(factory.end() == it)
        {
            auto flyweight = new ConcreteFlyweight(key);
            std::cout<<"创建共享元素"<<key<<std::endl;
            factory.insert(std::make_pair(key,flyweight));
            std::ostringstream os;
            os<<"第"<<key<<"号元素";
            flyweight->SetName(os.str());
            return flyweight;
        }
        return it->second;
    }
    ~FlyweightFactory()
    {
        for(auto x : factory)
        {
            delete x.second;
        }
        factory.clear();
    }
    int size(){
        return static_cast<int>(factory.size());
    }
private:
    std::map<int,Flyweight *> factory;
};

int main(){//用户,客户端,可以共享的在享元对象池中,不可以共享的需要客户端自己管理。
    FlyweightFactory factory;
    auto user1 = new User("karl");
    auto user2 = new User("mike");

    auto f1 = factory.getFlyweight(4);
    auto f2 = factory.getFlyweight(4);
    auto f3 = factory.getFlyweight(2);
    f1->Work(user1);
    f2->Work(user1);
    f3->Work(user1);
    f1->Work(user2);
    f2->Work(user2);
    f3->Work(user2);

    std::cout<<factory.size()<<std::endl;
    return 0;
}

输出

创建共享元素4
创建共享元素2
Shared: User:[karl] is doing work [第4号元素]
Shared: User:[karl] is doing work [第4号元素]
Shared: User:[karl] is doing work [第2号元素]
Shared: User:[mike] is doing work [第4号元素]
Shared: User:[mike] is doing work [第4号元素]
Shared: User:[mike] is doing work [第2号元素]
2

特点

参考

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