【汉化】Item Concoctions plugin for

2018-10-03  本文已影响196人  沧笙

This is a RPG Maker MV plugin that adds a "Concoct" command to any actor you want in battle. Concoct allows the actor to combine together two items to make a new item effect. Concoctions will be composed of a primary component, secondary component, and a resulting effect.
这是一个RPG Maker MV插件,可以为战斗中的任何角色添加“Concoct”命令。混合指令允许将两个项目组合在一起以产生新的项目效果。混合物将由主要组件,次要组件和结果组成。

There is also an Item Concoction Preview Window that comes with this plugin. It can be enabled or disabled (up to you). It will display the resulting effect of the two mixed items together if the concoction combination has been made before. If it hasn't, the effects will be hidden.
此插件附带还有一个Item Concoction预览窗口。它可以启用或禁用(由您决定)。如果之前已经制作了混合物,它将显示两个混合物品的最终效果。如果没有,效果将被隐藏。

You can also find this plugin in action in the OctoPack Battler Sample Project. Included inside are 8 primary components, 8 secondary components, and 64 item combinations to result in!
您还可以在OctoPack Battler示例项目中找到此插件。其中包括8个主要组件,8个辅助组件和64个项目组合!

Plugin Parameters

image

**Concoct Command: **How the command appears in the Actor Command list.
Concoct命令:命令如何显示在Actor Command列表中。

**Position: **Where do you want to put the Concoct Command in the command list?
位置:您希望将Concoct命令放在命令列表中的哪个位置?

image

**Preview Window: **Add a preview window to the battle scene if true.
预览窗口:如果为true,则向战斗场景添加预览窗口。

**Window Scale: **Scale the size of the contents of the preview window down by this much. This is in case the contents of the window become too big.
窗口缩放:将预览窗口内容的大小缩小这么多。这是为了防止窗口内容变得太大。

**Window X, Y, Width: **Changes the properties of the preview window. Set the setting to "auto" if you wish for the plugin to calculate the ideal position.
窗口X,Y,宽度:更改预览窗口的属性。如果希望插件计算理想位置,请将设置设置为“自动”。

image

**Show Unknown Result?: **If set to true, it will always show resulting effects of concoction combinations, even if they haven't been performed by the party yet. If set to false, the resulting effect will not be shown until the party has performed the combination at least once.
显示未知结果?:如果设置为true,它将始终显示混合组合的结果效果,即使它们尚未由该方执行。如果设置为false,则在该方至少执行一次组合之前,不会显示所产生的效果。

**Show Battle Test?: **If this is true, always show unknown results during battle testing.
显示战斗测试?:如果这是真的,在战斗测试期间总是显示未知结果。

**Unknown Icon, Name, Help: **How unknown results will appear.
未知图标,名称,帮助:如何显示未知结果。

Notetags

Actor, Class, Weapon, Armor, State Notetags
<Item Concoct>
If an actor is affected by this notetag either directly or indirectly through related traits, the actor can use the Concoct command in battle.
你可以通过这个代码备注来设置角色。

State Notetag

<Item Concoct Seal>
If an actor is affected by a state with this notetag, the actor's Concoct command will be disabled.</pre>
如果角色具有此备注,则角色的Concoct命令将被禁用

Item Notetags

<Item Concoct>
list
list
list
list
</Item Concoct>

Makes the item with the notetag a primary component for item concoctions. Insert multiple 'list' items to make it combinable with more items.
使用notetag将项目作为项目混合的主要组件。插入多个“列表”项目,使其可与更多项目组合。

'list' can be formatted in any of these four ways:
'list'可以采用以下四种方式中的任何格式:

Item x: Item x
Item x: name
name: name
name: Item x

If you are using Item x, replace x with the ID of the item you wish to refer to. If you are using a name version, replace name with the full name of the item (it is case sensitive). The first item on the list before the : is the secondary component for item concoctions. The second item on the list after the : is the item effect that will occur when the first and second components are combined. The effects of the first and second items are unrelated to the combined item effect.
如果您使用的是物品x,请将x替换为您要引用的项目的ID。如果您使用的是名称,请将name替换为物品的全名(区分大小写)。在:之前的列表中的第一项是项目混合的次要组件。在:之后的列表中的第二个项目是组合第一个和第二个组件时将发生的项目效果。第一项和第二项的效果与组合项效果无关。

Here is an example of how an Item Concoction notetag and list could look:
以下是Item Concoction notetag和list的示例:

<Item Concoct>
Item 51: Item 61
Item 52: Item 62
Item 53: Lucid Mist
Item 54: Healing Mist
Plum Essence: Inspiriting Mist
Tomato Essence: Boosting Mist
Onion Bloom: Item 67
Curious Bloom: Item 68
</Item Concoct>

Concoctions will be composed of a primary component, secondary component, and a resulting effect. In this case, the primary component is the item with the notetag. The secondary component can be any of the items before the : in the list. The resulting effect is the item after the : next to the secondary component selected on the list.
混合物将由主要组件,次要组件和结果组成。在这种情况下,主要组件是带有notetag的项目。辅助组件可以是列表中的:之前的任何项目。生成的效果是在列表上选择的辅助组件旁边的项目。

WARNING!!!

This plugin is made for RPG Maker MV versions 1.6.1 and below. If you update RPG Maker MV past that and this plugin breaks, I am NOT responsible for it.
此插件适用于RPG Maker MV版本1.6.1及更低版本。

Compatibility

If you are using Boost Point System, Battle System OTB, or OctoBattle, place this plugin under those plugins in the plugin manager list.

如果您使用的是Boost Point SystemBattle System OTBOctoBattle,请将此插件放在插件管理器列表中的插件下。

Terms of Use

  1. These plugins may be used in free or commercial games.
  2. 'Fallen Angel Olivia' must be given credit in your games.
  3. You are allowed to edit the code.
  4. Do NOT change the filename, parameters, and information of the plugin.
  5. You are NOT allowed to redistribute these Plugins.
  6. You may NOT take code for your own released Plugins without credit.

1.这些插件可用于免费或商业游戏。
2.''Fallen Angel Olivia' and 'Yanfly' 必须在你的游戏中得到赞誉。
3.您可以编辑代码。
4.不要更改插件的文件名,参数和信息。
5.您不得重新发布这些插件和示例项目。
6.如果没有授权,您不得发布插件。

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