iOS学习开发

iOS 创建气泡视图

2018-04-29  本文已影响21人  HanWoonYong

先上图后扯淡


1.png
1.完整代码
 func popLayer(with frame: CGRect) -> CAShapeLayer {
    // 凸出的高度
    let bulge: CGFloat = 10
    // 半径
    let radius: CGFloat = 10
    // 最大x值
    let maxx = frame.maxX
    // 最小x值
    let minx = frame.minX
    // 最大y值
    let maxy = frame.maxY - bulge
    // 最小y值
    let miny = frame.minY
    // 中间x值
    let midx = frame.midX
    
    let point1 = CGPoint(x: midx + bulge, y: maxy)
    let point2 = CGPoint(x: midx, y: maxy + bulge)
    let point3 = CGPoint(x: midx - bulge, y: maxy)
    
    let path = UIBezierPath()
    
    // 起始位置
    path.move(to: point1)
    path.addLine(to: point2)
    path.addLine(to: point3)
    
    path.addArc(withCenter: CGPoint(x: radius, y: maxy - radius), radius: radius, startAngle: CGFloat(Double.pi * 0.5), endAngle: CGFloat(Double.pi), clockwise: true)
    
    path.addArc(withCenter: CGPoint(x: radius, y: radius), radius: radius, startAngle: CGFloat(Double.pi), endAngle: CGFloat(Double.pi * 1.5), clockwise: true)
    
    path.addArc(withCenter: CGPoint(x: maxx - radius, y: radius), radius: radius, startAngle: CGFloat(Double.pi * 1.5), endAngle: CGFloat(Double.pi * 2), clockwise: true)
    
    path.addArc(withCenter: CGPoint(x: maxx - radius, y: maxy - radius), radius: radius, startAngle: CGFloat(Double.pi * 2), endAngle: CGFloat(Double.pi * 0.5), clockwise: true)
    
    let layer = CAShapeLayer()
    layer.frame = CGRect(x: 0, y: 0, width: frame.width, height: frame.height)
    // 设置阴影
    layer.shadowColor = UIColor.black.cgColor
    layer.shadowOffset = CGSize(width: 0, height: 0)
    layer.shadowOpacity = 5

    layer.lineJoin = kCALineJoinMiter
    layer.lineCap = kCALineCapSquare
    layer.fillColor = UIColor.red.cgColor
    layer.path = path.cgPath
    return layer
}

最后添加到需要的view的layer里就可以了 注意这里一定要传bounds
self.layer.addSublayer(popLayer(with: bounds))

2.代码逻辑分析
2.png

红色的部分是原来view的大小 黄色部分是按图中数字的顺序画出来的 箭头2的位置是坐标系的原点 首先我们要确定三角尾巴的部分也就是5,6,7的坐标然后连起来也就是这段代码

    let point1 = CGPoint(x: midx + bulge, y: maxy)
    let point2 = CGPoint(x: midx, y: maxy + bulge)
    let point3 = CGPoint(x: midx - bulge, y: maxy)
    
    let path = UIBezierPath()
    path.move(to: point1)
    path.addLine(to: point2)
    path.addLine(to: point3)

bulge是代表尾巴的长度所以我们在设置maxy的时候减去了bulge

// 最大y值
    let maxy = frame.maxY - bulge

会得到这样的图像


3.png

然后我们要设置个带圆角的矩形也就是这段代码

path.addArc(withCenter: CGPoint(x: radius, y: maxy - radius), radius: radius, startAngle: CGFloat(Double.pi * 0.5), endAngle: CGFloat(Double.pi), clockwise: true)

path.addArc(withCenter: CGPoint(x: radius, y: radius), radius: radius, startAngle: CGFloat(Double.pi), endAngle: CGFloat(Double.pi * 1.5), clockwise: true)

path.addArc(withCenter: CGPoint(x: maxx - radius, y: radius), radius: radius, startAngle: CGFloat(Double.pi * 1.5), endAngle: CGFloat(Double.pi * 2), clockwise: true)

path.addArc(withCenter: CGPoint(x: maxx - radius, y: maxy - radius), radius: radius, startAngle: CGFloat(Double.pi * 2), endAngle: CGFloat(Double.pi * 0.5), clockwise: true)

addArc这个方法的

大家可能对startAngle和endAngle不太理解 看张图


pi.png

如果我们想设置左上角为圆角的话 startAngle为π endAngle为1.5π

然后我们把四个圆角都设置好后会这样


4.png

我们把设置好的path传给CAShapeLayer就ok了

    let layer = CAShapeLayer()
    layer.frame = CGRect(x: 0, y: 0, width: frame.width, height: frame.height)
    // 设置阴影
    layer.shadowColor = UIColor.black.cgColor
    layer.shadowOffset = CGSize(width: 0, height: 0)
    layer.shadowOpacity = 5
    layer.lineJoin = kCALineJoinMiter
    layer.lineCap = kCALineCapSquare
    // 填充色
    layer.fillColor = UIColor.yellow.cgColor
    // 把设置好的path传递给layer
    layer.path = path.cgPath

最后view的颜色设置为透明或者跟父视图一样的颜色就可以了


5.png

虽然drawrect也能画出来但是我听说drawrect挺耗资源的 我试了一下这个方法确实比drawrect性能上好那么一些 最后的最后祝大家5.1玩的开心 嘻嘻!

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