python植物大战僵尸十九之僵尸吃坚果
2019-01-20 本文已影响25人
__豆约翰__
import pygame
from pygame.locals import *
import sys
import time
import random
from Bullet import Bullet
from FlagZombie import FlagZombie
from Peashooter import Peashooter
from Sun import Sun
from SunFlower import SunFlower
from WallNut import WallNut
# 初始化pygame
from Zombie import Zombie
pygame.init()
# for font in pygame.font.get_fonts():
# print(font)
size = (1200, 600)
# 设置屏幕宽高
screen = pygame.display.set_mode(size)
# 设置屏幕标题
pygame.display.set_caption("植物大战僵尸")
# logo = pygame.image.load('material/images/logo.jpg').convert_alpha()
# pygame.display.set_icon(logo)
backgroundImg = pygame.image.load('material/images/background1.jpg').convert_alpha()
sunbackImg = pygame.image.load('material/images/SeedBank.png').convert_alpha()
flower_seed = pygame.image.load("material/images/Sunflower.gif")
wallNut_seed = pygame.image.load("material/images/WallNut.gif")
peashooter_seed = pygame.image.load("material/images/Peashooter.gif")
sunFlowerImg = pygame.image.load('material/images/SunFlower_00.png').convert_alpha()
wallNutImg = pygame.image.load('material/images/WallNut_00.png').convert_alpha()
peashooterImg = pygame.image.load('material/images/Peashooter_00.png').convert_alpha()
score = '500'
myfont = pygame.font.SysFont('arial', 20)
txtImg = myfont.render(score, True, (0, 0, 0))
nameList = ['刘无敌 ', '刘国臣 ', '邸家兴 ', '陶倩', '大汉 ', '张新杰', '李彪 ', '纪勇博', ' 张榕', '楠姐 ', '天昊 ']
peashooterList = pygame.sprite.Group()
sunFlowerList = pygame.sprite.Group()
wallNutList = pygame.sprite.Group()
bulletList = pygame.sprite.Group()
sunList = pygame.sprite.Group()
zombieList = pygame.sprite.Group()
flagZombieList = pygame.sprite.Group()
index = 0
clock = pygame.time.Clock()
GENERATOR_SUN_EVENT = pygame.USEREVENT + 1
pygame.time.set_timer(GENERATOR_SUN_EVENT, 100)
GENERATOR_ZOMBIE_EVENT = pygame.USEREVENT + 2
pygame.time.set_timer(GENERATOR_ZOMBIE_EVENT, 5000)
GENERATOR_PEASHOOTER_EVENT = pygame.USEREVENT + 3
pygame.time.set_timer(GENERATOR_PEASHOOTER_EVENT, 2000)
GENERATOR_FLAGZOMBIE_EVENT = pygame.USEREVENT + 4
pygame.time.set_timer(GENERATOR_FLAGZOMBIE_EVENT, 10000)
choose = 0
while True:
# print(time.time())
clock.tick(15)
# 启动消息队列,获取消息并处理
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == GENERATOR_SUN_EVENT:
# 当前是否有太阳花对象,有几个太阳花对象,就生成几个太阳
if len(sunFlowerList) > 0:
timeNow = time.time()
for sunFlower in sunFlowerList:
if timeNow - sunFlower.lasttime >= 5:
sunFlower.lasttime = timeNow
sun = Sun(sunFlower.rect)
sunList.add(sun)
if event.type == GENERATOR_PEASHOOTER_EVENT:
# 当前是否有太阳花对象,有几个太阳花对象,就生成几个太阳
if len(peashooterList) > 0:
for peashooter in peashooterList:
bullet = Bullet(peashooter.rect, size)
bulletList.add(bullet)
if event.type == GENERATOR_ZOMBIE_EVENT:
randomIndex = random.randrange(0, len(nameList))
nameOfZombie = nameList[randomIndex]
zombie = Zombie(nameOfZombie)
zombieList.add(zombie)
if event.type == GENERATOR_FLAGZOMBIE_EVENT:
flagZombie = FlagZombie()
flagZombieList.add(flagZombie)
if event.type == MOUSEBUTTONDOWN:
mouse_pressed = pygame.mouse.get_pressed()
# 判断是否按下的事鼠标左键
if mouse_pressed[0]:
(x, y) = pygame.mouse.get_pos()
# print(x, y)
# 判断鼠标是否点中了某个卡片
if 330 <= x <= 380 and 10 <= y <= 80 and int(score) >= 50:
choose = 1
elif 380 < x <= 430 and 10 <= y <= 80 and int(score) >= 50:
choose = 2
elif 430 < x <= 480 and 10 <= y <= 80 and int(score) >= 100:
choose = 3
elif 250 < x < 1200 and 70 < y < 600:
if choose == 1:
sunFlower = SunFlower(time.time())
sunFlower.rect.top = y
sunFlower.rect.left = x
sunFlowerList.add(sunFlower)
choose = 0
# 扣去太阳花相应的分数
score = int(score)
score -= 50
myfont = pygame.font.SysFont('arial', 20)
txtImg = myfont.render(str(score), True, (0, 0, 0))
if choose == 2:
wallNut = WallNut()
wallNut.rect.top = y
wallNut.rect.left = x
wallNutList.add(wallNut)
choose = 0
# 扣去太阳花相应的分数
score = int(score)
score -= 50
myfont = pygame.font.SysFont('arial', 20)
txtImg = myfont.render(str(score), True, (0, 0, 0))
if choose == 3:
peashooter = Peashooter()
peashooter.rect.top = y
peashooter.rect.left = x
peashooterList.add(peashooter)
choose = 0
# 扣去太阳花相应的分数
score = int(score)
score -= 100
myfont = pygame.font.SysFont('arial', 20)
txtImg = myfont.render(str(score), True, (0, 0, 0))
for sun in sunList:
if sun.rect.collidepoint((x, y)):
# sunList.remove(sun)
sun.is_click = True
score = int(score) + 50
myfont = pygame.font.SysFont('arial', 20)
txtImg = myfont.render(str(score), True, (0, 0, 0))
# 如果坚果和僵尸冲突:
# 1.僵尸要停住,动画要变成吃坚果
# 2.坚果要掉血(n个僵尸同时吃,要掉n个血)
# 3.坚果血没后,要kill掉自己
# 4.坚果吃完后,僵尸要继续向前走
# 5.僵尸死后,坚果的僵尸集合中要移除该僵尸
for zombie in zombieList:
for wallNut in wallNutList:
if pygame.sprite.collide_mask(zombie, wallNut):
zombie.isMeetWallNut = True
wallNut.zombies.add(zombie)
for zombie in flagZombieList:
for wallNut in wallNutList:
if pygame.sprite.collide_mask(zombie, wallNut):
zombie.isMeetWallNut = True
wallNut.zombies.add(zombie)
for bullet in bulletList:
for zombie in zombieList:
if pygame.sprite.collide_mask(bullet, zombie):
zombie.energy -= 1
bulletList.remove(bullet)
for bullet in bulletList:
for flagZombie in flagZombieList:
if pygame.sprite.collide_mask(bullet, flagZombie):
flagZombie.energy -= 1
bulletList.remove(bullet)
screen.blit(backgroundImg, (0, 0))
screen.blit(sunbackImg, (250, 0))
screen.blit(txtImg, (270, 60))
screen.blit(flower_seed, (330, 10))
screen.blit(wallNut_seed, (380, 10))
screen.blit(peashooter_seed, (430, 10))
# 根据选中的卡片,将对应的植物图片,显示在当前鼠标的右下角,跟随鼠标移动
(x, y) = pygame.mouse.get_pos()
if choose == 1:
screen.blit(sunFlowerImg, (x, y))
if choose == 2:
screen.blit(wallNutImg, (x, y))
if choose == 3:
screen.blit(peashooterImg, (x, y))
# if index % 10 == 0:
# bullet = Bullet(peashooter.rect, size)
# spriteList.add(bullet)
sunFlowerList.update(index)
sunFlowerList.draw(screen)
sunList.update(index)
sunList.draw(screen)
zombieList.update(index)
zombieList.draw(screen)
wallNutList.update(index)
wallNutList.draw(screen)
peashooterList.update(index)
peashooterList.draw(screen)
bulletList.update(index)
bulletList.draw(screen)
flagZombieList.update(index)
flagZombieList.draw(screen)
for zombie in zombieList:
yourfont = pygame.font.SysFont('simsunnsimsun', 30)
headpic = yourfont.render(zombie.name, True, (255, 0, 0))
screen.blit(headpic, (zombie.rect.left + 60, zombie.rect.top - 20))
index += 1
pygame.display.update()
'''坚果'''
import pygame
class WallNut(pygame.sprite.Sprite):
def __init__(self):
super(WallNut, self).__init__()
self.image = pygame.image.load('material/images/WallNut_00.png').convert_alpha()
self.images = [pygame.image.load('material/images/WallNut_{:02d}.png'.format(i)).convert_alpha() for i in
range(0, 13)]
self.crackedImgs = [pygame.transform.smoothscale(pygame.image.load("material/images/Wallnut_body.png").convert_alpha(),
(self.image.get_rect().width, self.image.get_rect().height)),
pygame.transform.smoothscale(
pygame.image.load("material/images/Wallnut_cracked1.png").convert_alpha(),
(self.image.get_rect().width, self.image.get_rect().height)),
pygame.transform.smoothscale(
pygame.image.load("material/images/Wallnut_cracked2.png").convert_alpha(),
(self.image.get_rect().width, self.image.get_rect().height))]
self.rect = self.images[0].get_rect()
self.zombies = set()
self.energy = 8 * 15
# self.rect.top = 280
# self.rect.left = 250
def update(self, *args):
for zoobie in self.zombies:
if not zoobie.isAlive:
continue
self.energy -= 1
if self.energy <= 0:
for zoobie in self.zombies:
zoobie.isMeetWallNut = False
self.kill()
if self.energy == 8 * 15:
self.image = self.images[args[0] % len(self.images)]
elif 6*15 <= self.energy < 8 * 15:
self.image = self.crackedImgs[0]
elif 3 * 15 <= self.energy < 6 * 15:
self.image = self.crackedImgs[1]
else:
self.image = self.crackedImgs[2]
'''僵尸'''
import pygame
import random
class Zombie(pygame.sprite.Sprite):
def __init__(self, name):
super(Zombie, self).__init__()
self.image = pygame.image.load('material/images/Zombie_0.png').convert_alpha()
self.images = [pygame.image.load('material/images/Zombie_{}.png'.format(i)).convert_alpha() for i in
range(0, 22)]
self.dieimages = [pygame.image.load('material/images/ZombieDie_{}.png'.format(i)).convert_alpha() for i in
range(0, 10)]
self.attackimages = [pygame.image.load('material/images/ZombieAttack_{}.png'.format(i)).convert_alpha() for i in
range(0, 21)]
self.rect = self.images[0].get_rect()
self.rect.top = 25 + random.randrange(0, 4) * 125
# print(self.rect.top)
self.rect.left = 1000
self.speed = 2
self.name = name
self.energy = 6
self.dietimes = 0
self.isMeetWallNut = False #僵尸是否遇到了坚果
self.isAlive = True
def update(self, *args):
if self.energy > 0:
if self.isMeetWallNut:
self.image = self.attackimages[args[0] % len(self.attackimages)]
else:
self.image = self.images[args[0] % len(self.images)]
if self.rect.left > 250 and not self.isMeetWallNut:
self.rect.left -= self.speed
else:
if self.dietimes > 9:
if self.dietimes > 24:
self.kill()
else:
self.isAlive = False
self.dietimes += 1
else:
self.image = self.dieimages[self.dietimes]
self.dietimes += 1
'''旗帜僵尸'''
import pygame
import random
class FlagZombie(pygame.sprite.Sprite):
def __init__(self):
super(FlagZombie, self).__init__()
self.image = pygame.image.load('material/images/FlagZombie_0.png').convert_alpha()
self.images = [pygame.image.load('material/images/FlagZombie_{}.png'.format(i)).convert_alpha() for i in
range(0, 12)]
self.dieimages = [pygame.image.load('material/images/ZombieDie_{}.png'.format(i)).convert_alpha() for i in
range(0, 10)]
self.attackimages = [pygame.image.load('material/images/FlagZombieAttack_{}.png'.format(i)).convert_alpha() for i in
range(0, 11)]
self.rect = self.images[0].get_rect()
self.rect.top = 25 + random.randrange(0, 4) * 125
self.rect.left = 1000
self.speed = 4
self.energy = 6
self.dietimes = 0
self.isMeetWallNut = False # 僵尸是否遇到了坚果
self.isAlive = True
def update(self, *args):
if self.energy > 0:
if self.isMeetWallNut:
self.image = self.attackimages[args[0] % len(self.attackimages)]
else:
self.image = self.images[args[0] % len(self.images)]
if self.rect.left > 250 and not self.isMeetWallNut:
self.rect.left -= self.speed
else:
if self.dietimes > 9:
if self.dietimes > 24:
self.kill()
else:
self.isAlive = False
self.dietimes += 1
else:
self.image = self.dieimages[self.dietimes]
self.dietimes += 1