iOS开发-class_ro_t和class_rw_t的区别
iOS开发-class_ro_t和class_rw_t的区别
文章目录
class_ro_t
class_ro_t
存储了当前类在编译期就已经确定的属性
、方法
以及遵循的协议
,里面是没有分类的方法的。那些运行时添加的方法将会存储在运行时生成的class_rw_t
中。
ro
即表示read only
,是无法进行修改的。
struct class_ro_t {
uint32_t flags;
uint32_t instanceStart;
uint32_t instanceSize;
#ifdef __LP64__
uint32_t reserved;
#endif
const uint8_t * ivarLayout;
const char * name;
method_list_t * baseMethodList;
protocol_list_t * baseProtocols;
const ivar_list_t * ivars;
const uint8_t * weakIvarLayout;
property_list_t *baseProperties;
method_list_t *baseMethods() const {
return baseMethodList;
}
};
class_rw_t
ObjC
类中的属性、方法还有遵循的协议等信息都保存在 class_rw_t
中:
// 可读可写
struct class_rw_t {
// Be warned that Symbolication knows the layout of this structure.
uint32_t flags;
uint32_t version;
const class_ro_t *ro; // 指向只读的结构体,存放类初始信息
/*
这三个都是二位数组,是可读可写的,包含了类的初始内容、分类的内容。
methods中,存储 method_list_t ----> method_t
二维数组,method_list_t --> method_t
这三个二位数组中的数据有一部分是从class_ro_t中合并过来的。
*/
method_array_t methods; // 方法列表(类对象存放对象方法,元类对象存放类方法)
property_array_t properties; // 属性列表
protocol_array_t protocols; //协议列表
Class firstSubclass;
Class nextSiblingClass;
//...
}
class_rw_t生成时机
class_rw_t
生成在运行时,在编译期间,class_ro_t
结构体就已经确定,objc_class
中的bits
的data部分存放着该结构体的地址。在runtime
运行之后,具体说来是在运行runtime
的realizeClass
方法时,会生成class_rw_t
结构体,该结构体包含了class_ro_t
,并且更新data部分,换成class_rw_t
结构体的地址。
类的realizeClass
运行之前:
类的realizeClass
运行之后:
细看两个结构体的成员变量会发现很多相同的地方,他们都存放着当前类的属性、实例变量、方法、协议等等。区别在于:class_ro_t
存放的是编译期间就确定的;而class_rw_t
是在runtime时才确定,它会先将class_ro_t
的内容拷贝过去,然后再将当前类的分类的这些属性、方法等拷贝到其中。所以可以说class_rw_t
是class_ro_t
的超集,当然实际访问类的方法、属性等也都是访问的class_rw_t
中的内容
分类方法加载到class_rw_t的流程
- 程序启动后,通过编译之后,
Runtime
会进行初始化,调用_objc_init
。
_objc_init
由dyld
驱动,这个阶段会注册3
个回调,分别是mapped
,init
,unmapped
/***********************************************************************
* _objc_init
* Bootstrap initialization. Registers our image notifier with dyld.
* Called by libSystem BEFORE library initialization time
**********************************************************************/
void _objc_init(void)
{
static bool initialized = false;
if (initialized) return;
initialized = true;
// fixme defer initialization until an objc-using image is found?
environ_init(); //环境调试 例如僵尸模式设置后,就是在这里起作用的
tls_init(); //tls指的是局部线程存储,可以将数据存储在线程一个公共区域,例如pthread_setspecific(),在autoreleasepool和堆栈信息获取时都有涉及
static_init(); //执行c++静态构造函数
lock_init(); //这里获取两个的线程优先级 后台优先级线程以及主线程
exception_init(); //这里初始化libobjc的exception处理系统
_dyld_objc_notify_register(&map_images, load_images, unmap_image);
}
比较核心的是_dyld_objc_notify_register
方法
_dyld_objc_notify_register(&map_images, load_images, unmap_image);
map_images
- 然后会
map_images
。
void
map_images(unsigned count, const char * const paths[],
const struct mach_header * const mhdrs[])
{
rwlock_writer_t lock(runtimeLock);
return map_images_nolock(count, paths, mhdrs);
}
- 接下来调用
map_images_nolock
。
void
map_images_nolock(unsigned mhCount, const char * const mhPaths[],
const struct mach_header * const mhdrs[])
{
//.... 略去一大块
if (hCount > 0) {
_read_images(hList, hCount, totalClasses, unoptimizedTotalClasses);
}
//...
}
- 再然后就是
_read_images
,这个方法会读取所有的类的相关信息。根据注释,_read_images
方法主要做了下面这些事情:
_read_images
方法写了很长,其实就是做了一件事,将Mach-O
文件的section
依次读取,并根据内容初始化runtime的内存结构。
- 是否需要禁用
isa优化
。这里有三种情况:使用了swift 3.0
前的swift代码。OSX版本早于10.11
。在OSX系统下,Mach-O
的DATA
段明确指明了__objc_rawisa
(不使用优化的isa).
苹果从
ARM64
位架构开始,对isa
进行了优化,将其定义成一个共用体(union
)结构,结合位域
的概念以及位运算
的方式来存储更多类相关信息。isa指针需要通过与一个叫ISA_MASK
的值(掩码)进行二进制&运算,才能得到真实的class/meta-class
对象的地址。
参考文章 https://www.jianshu.com/p/30de582dbeb7
- 判断是否禁用了
tagged pointer
- 在
__objc_classlist section
中读取class list
- 在
__objc_classrefs section
中读取class
引用的信息,并调用remapClassRef
方法来处理。 - 在
__objc_selrefs section
中读取selector
的引用信息,并调用sel_registerNameNoLock
方法处理。 - 在
__objc_protolist section
中读取cls
的Protocol
信息,并调用readProtocol
方法来读取Protocol
信息。 - 在
__objc_protorefs section
中读取protocol
的ref信息,并调用remapProtocolRef
方法来处理。 - 在
__objc_nlclslist section
中读取non-lazy class
信息,并调用static Class realizeClass(Class cls)
方法来实现这些class。realizeClass
方法核心是初始化objc_class
数据结构,赋予初始值。 - 在
__objc_catlist section
中读取category
信息,并调用addUnattachedCategoryForClass
方法来为类或元类添加对应的方法,属性和协议。
- 调用
reMethodizeClass:
,这个方法是重新方法化的意思。 - 在
reMethodizeClass:
方法内部会调用attachCategories:
,这个方法会传入Class
和Category
,会将方法列表,协议列表等与原有的类合并。最后加入到class_rw_t
结构体中。
load_images
构造好 class_rw_t
之后,load_images
调用 call_load_methods
就是开始调用类的+load
方法和分类的+load
方法了
/***********************************************************************
* call_load_methods
* Call all pending class and category +load methods.
* Class +load methods are called superclass-first.
* Category +load methods are not called until after the parent class's +load.
*
* This method must be RE-ENTRANT, because a +load could trigger
* more image mapping. In addition, the superclass-first ordering
* must be preserved in the face of re-entrant calls. Therefore,
* only the OUTERMOST call of this function will do anything, and
* that call will handle all loadable classes, even those generated
* while it was running.
*
* The sequence below preserves +load ordering in the face of
* image loading during a +load, and make sure that no
* +load method is forgotten because it was added during
* a +load call.
* Sequence:
* 1\. Repeatedly call class +loads until there aren't any more
* 2\. Call category +loads ONCE.
* 3\. Run more +loads if:
* (a) there are more classes to load, OR
* (b) there are some potential category +loads that have
* still never been attempted.
* Category +loads are only run once to ensure "parent class first"
* ordering, even if a category +load triggers a new loadable class
* and a new loadable category attached to that class.
*
* Locking: loadMethodLock must be held by the caller
* All other locks must not be held.
**********************************************************************/
void call_load_methods(void)
{
static bool loading = NO;
bool more_categories;
loadMethodLock.assertLocked();
// Re-entrant calls do nothing; the outermost call will finish the job.
if (loading) return;
loading = YES;
void *pool = objc_autoreleasePoolPush();
do {
// 1\. Repeatedly call class +loads until there aren't any more
while (loadable_classes_used > 0) {
call_class_loads();
}
// 2\. Call category +loads ONCE
more_categories = call_category_loads();
// 3\. Run more +loads if there are classes OR more untried categories
} while (loadable_classes_used > 0 || more_categories);
objc_autoreleasePoolPop(pool);
loading = NO;
}
unmap_image
unmap_image
调用 _unload_image
涉及一些资源的释放,例如 unattached list
,+load queue
,将每个类分离后,进行释放
/***********************************************************************
* _unload_image
* Only handles MH_BUNDLE for now.
* Locking: write-lock and loadMethodLock acquired by unmap_image
**********************************************************************/
void _unload_image(header_info *hi)
{
size_t count, I;
loadMethodLock.assertLocked();
runtimeLock.assertWriting();
// Unload unattached categories and categories waiting for +load.
category_t **catlist = _getObjc2CategoryList(hi, &count);
for (i = 0; i < count; i++) {
category_t *cat = catlist[I];
if (!cat) continue; // category for ignored weak-linked class
Class cls = remapClass(cat->cls);
assert(cls); // shouldn't have live category for dead class
// fixme for MH_DYLIB cat's class may have been unloaded already
// unattached list
removeUnattachedCategoryForClass(cat, cls);
// +load queue
remove_category_from_loadable_list(cat);
}
// Unload classes.
// Gather classes from both __DATA,__objc_clslist
// and __DATA,__objc_nlclslist. arclite's hack puts a class in the latter
// only, and we need to unload that class if we unload an arclite image.
NXHashTable *classes = NXCreateHashTable(NXPtrPrototype, 0, nil);
classref_t *classlist;
classlist = _getObjc2ClassList(hi, &count);
for (i = 0; i < count; i++) {
Class cls = remapClass(classlist[i]);
if (cls) NXHashInsert(classes, cls);
}
classlist = _getObjc2NonlazyClassList(hi, &count);
for (i = 0; i < count; i++) {
Class cls = remapClass(classlist[i]);
if (cls) NXHashInsert(classes, cls);
}
// First detach classes from each other. Then free each class.
// This avoid bugs where this loop unloads a subclass before its superclass
NXHashState hs;
Class cls;
hs = NXInitHashState(classes);
while (NXNextHashState(classes, &hs, (void**)&cls)) {
remove_class_from_loadable_list(cls);
detach_class(cls->ISA(), YES);
detach_class(cls, NO);
}
hs = NXInitHashState(classes);
while (NXNextHashState(classes, &hs, (void**)&cls)) {
free_class(cls->ISA());
free_class(cls);
}
NXFreeHashTable(classes);
// XXX FIXME -- Clean up protocols:
// <rdar://problem/9033191> Support unloading protocols at dylib/image unload time
// fixme DebugUnload
}