@IT·互联网鸿蒙(HarmonyOS)开发知识

HarmonyOS 应用开发之@AnimatableExtend

2024-07-25  本文已影响0人  迪士尼在逃程序员

@AnimatableExtend装饰器用于自定义可动画的属性方法,在这个属性方法中修改组件不可动画的属性。在动画执行过程时,通过逐帧回调函数修改不可动画属性值,让不可动画属性也能实现动画效果。

说明:

该装饰器从API Version 10开始支持。后续版本如有新增内容,则采用上角标单独标记该内容的起始版本。

装饰器使用说明

语法

@AnimatableExtend(UIComponentName) function functionName(value: typeName) { 
  .propertyName(value)
}

AnimtableArithmetic<T>接口说明

对复杂数据类型做动画,需要实现AnimtableArithmetic<T>接口中加法、减法、乘法和判断相等函数。

名称 入参类型 返回值类型 说明
plus AnimtableArithmetic<T> AnimtableArithmetic<T> 加法函数
subtract AnimtableArithmetic<T> AnimtableArithmetic<T> 减法函数
multiply number AnimtableArithmetic<T> 乘法函数
equals AnimtableArithmetic<T> boolean 相等判断函数

使用场景

以下示例实现字体大小的动画效果。

@AnimatableExtend(Text) function animatableFontSize(size: number) {
  .fontSize(size)
}

@Entry
@Component
struct AnimatablePropertyExample {
  @State fontSize: number = 20
  build() {
    Column() {
      Text("AnimatableProperty")
        .animatableFontSize(this.fontSize)
        .animation({duration: 1000, curve: "ease"})
      Button("Play")
        .onClick(() => {
          this.fontSize = this.fontSize == 20 ? 36 : 20
        })
    }.width("100%")
    .padding(10)
  }
}

以下示例实现折线的动画效果。

class Point {
  x: number
  y: number

  constructor(x: number, y: number) {
    this.x = x
    this.y = y
  }
  plus(rhs: Point): Point {
    return new Point(this.x + rhs.x, this.y + rhs.y)
  }
  subtract(rhs: Point): Point {
    return new Point(this.x - rhs.x, this.y - rhs.y)
  }
  multiply(scale: number): Point {
    return new Point(this.x * scale, this.y * scale)
  }
  equals(rhs: Point): boolean {
    return this.x === rhs.x && this.y === rhs.y
  }
}

class PointVector extends Array<Point> implements AnimatableArithmetic<PointVector> {
  constructor(value: Array<Point>) {
    super();
    value.forEach(p => this.push(p))
  }
  plus(rhs: PointVector): PointVector {
    let result = new PointVector([])
    const len = Math.min(this.length, rhs.length)
    for (let i = 0; i < len; i++) {
      result.push((this as Array<Point>)[i].plus((rhs as Array<Point>)[i]))
    }
    return result
  }
  subtract(rhs: PointVector): PointVector {
    let result = new PointVector([])
    const len = Math.min(this.length, rhs.length)
    for (let i = 0; i < len; i++) {
      result.push((this as Array<Point>)[i].subtract((rhs as Array<Point>)[i]))
    }
    return result
  }
  multiply(scale: number): PointVector {
    let result = new PointVector([])
    for (let i = 0; i < this.length; i++) {
      result.push((this as Array<Point>)[i].multiply(scale))
    }
    return result
  }
  equals(rhs: PointVector): boolean {
    if (this.length != rhs.length) {
      return false
    }
    for (let i = 0; i < this.length; i++) {
      if (!(this as Array<Point>)[i].equals((rhs as Array<Point>)[i])) {
        return false
      }
    }
    return true
  }
  get(): Array<Object[]> {
    let result: Array<Object[]> = []
    this.forEach(p => result.push([p.x, p.y]))
    return result
  }
}

@AnimatableExtend(Polyline) function animatablePoints(points: PointVector) {
  .points(points.get())
}

@Entry
@Component
struct AnimatablePropertyExample {
  @State points: PointVector = new PointVector([
    new Point(50, Math.random() * 200),
    new Point(100, Math.random() * 200),
    new Point(150, Math.random() * 200),
    new Point(200, Math.random() * 200),
    new Point(250, Math.random() * 200),
  ])
  build() {
    Column() {
      Polyline()
        .animatablePoints(this.points)
        .animation({duration: 1000, curve: "ease"})
        .size({height:220, width:300})
        .fill(Color.Green)
        .stroke(Color.Red)
        .backgroundColor('#eeaacc')
      Button("Play")
        .onClick(() => {
          this.points = new PointVector([
            new Point(50, Math.random() * 200),
            new Point(100, Math.random() * 200),
            new Point(150, Math.random() * 200),
            new Point(200, Math.random() * 200),
            new Point(250, Math.random() * 200),
          ])
        })
    }.width("100%")
    .padding(10)
  }
}

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