程序之路

cocoscreator热更新-小白教程

2018-04-19  本文已影响7771人  欧特雨

// cocos creator

首先是官方文档

http://docs.cocos.com/creator/manual/zh/advanced-topics/hot-update.html
http://docs.cocos.com/creator/manual/zh/advanced-topics/assets-manager.html

热更新的原理

客户端存在一个project.manifest文件,该文件包含几个信息:

客户端通过本地的project.manifest中url,可以获取服务器上project.manifest文件,比较两者的version属性,如果客户端的version比服务器低,则启动更新。
更新的内容:assets是文件列表,里面列出了项目中的完整资源,每个资源都有md5表示,客户端根据本地project.manifest中的assets列表和服务器的assets列表对比,下载不同的资源到临时文件夹,如果最后所有资源都正常,则把临时文件夹的内容替换到本地缓存文件夹中,并且修改优先搜索路径为该文件夹。所以重启游戏之后的使用的资源优先从缓存文件夹中搜索。

需要环境

官方案例

1 .新建一个文件夹nodejs,在nodejs中新建hotUpdate文件夹,在把官方案例中的remote-assets复制到hotUpdate文件夹中。


image.png

2 .在nodejs中新建一个js脚本,脚本内容如下

var express = require('express');
var path = require('path');
var app = express();
app.use(express.static(path.join(__dirname, 'hotUpdate')));
app.listen(80);

3.在nodejs文件夹下执行node app.js命令,启动服务器,可以访问http://127.0.0.1/remote-assets/project.manifest,如果成功访问则服务器启动成功。

image.png

接下来修改manifest文件里面的url,有三个文件需要修改,服务器remote-assets中的两个manifest后缀文件,官方项目assets文件夹下的project.manifest

image.png
image.png
只修改三个url
image.png
修改完成之后,打开项目,用模拟器运行看看效果。
点击检查更新按钮
image.png
点击立即更新按钮
image.png

因为某些原因,模拟器更新完成,重启不能使用更新的资源,所以需要编译成原生,我的电脑不能编译windows,就不上图了。打包成apk自测可以成功更新。

从零开始

    cc.Class({
    extends: cc.Component,

    properties: {
        byteLabel: cc.Label,
        fileLabel: cc.Label,
        byteProgress: cc.ProgressBar,
        fileProgress: cc.ProgressBar,
        label: cc.Label,
        manifestUrl: cc.RawAsset,
    },

    onLoad() {
        var self = this;
        this._storagePath = jsb.fileUtils.getWritablePath();
        this._am = new jsb.AssetsManager('', this._storagePath, this.versionCompareHandle);
        if (!cc.sys.ENABLE_GC_FOR_NATIVE_OBJECTS) {
            this._am.retain();
        }
        this._am.setVerifyCallback(function (path, asset) {
            var compressed = asset.compressed;
            var expectedMD5 = asset.md5;
            var relativePath = asset.path;
            var size = asset.size;
            if (compressed) {
                self .label.string = "Verification passed : " + relativePath;
                return true;
            }
            else {
                self .label.string = "Verification passed : " + relativePath + ' (' + expectedMD5 + ')';
                return true;
            }
        });
        this.byteProgress.progress = 0;
        this.fileProgress.progress = 0;
    },

    hotUpdate() {
        if (this._am && !this._updating) {
            this._updateListener = new jsb.EventListenerAssetsManager(this._am, this.updateCb.bind(this));
            cc.eventManager.addListener(this._updateListener, 1);

            if (this._am.getState() === jsb.AssetsManager.State.UNINITED) {
                this._am.loadLocalManifest(this.manifestUrl);
            }

            this._am.update();
            this._updating = true;
        }
    },

    checkUpdata() {
        if (this._updating) {
            this.label.string = 'Checking or updating ...';
            return;
        }
        if (this._am.getState() === jsb.AssetsManager.State.UNINITED) {
            this._am.loadLocalManifest(this.manifestUrl);
        }
        if (!this._am.getLocalManifest() || !this._am.getLocalManifest().isLoaded()) {
            this.label.string = 'Failed to load local manifest ...';
            return;
        }
        this._checkListener = new jsb.EventListenerAssetsManager(this._am, this.checkCb.bind(this));
        cc.eventManager.addListener(this._checkListener, 1);

        this._am.checkUpdate();
        this._updating = true;
    },

    changeScene() {
        cc.director.loadScene('helloworld');
    },

    checkCb: function (event) {
        switch (event.getEventCode()) {
            case jsb.EventAssetsManager.ERROR_NO_LOCAL_MANIFEST:
                this.label.string = "No local manifest file found, hot update skipped.";
                break;
            case jsb.EventAssetsManager.ERROR_DOWNLOAD_MANIFEST:
            case jsb.EventAssetsManager.ERROR_PARSE_MANIFEST:
                this.label.string = "Fail to download manifest file, hot update skipped.";
                break;
            case jsb.EventAssetsManager.ALREADY_UP_TO_DATE:
                this.label.string = "Already up to date with the latest remote version.";
                break;
            case jsb.EventAssetsManager.NEW_VERSION_FOUND:
                this.label.string = 'New version found, please try to update.';
                this.fileProgress.progress = 0;
                this.byteProgress.progress = 0;
                break;
            default:
                return;
        }

        cc.eventManager.removeListener(this._checkListener);
        this._checkListener = null;
        this._updating = false;
    },

    updateCb: function (event) {
        var needRestart = false;
        var failed = false;
        switch (event.getEventCode()) {
            case jsb.EventAssetsManager.ERROR_NO_LOCAL_MANIFEST:
                this.label.string = 'No local manifest file found, hot update skipped.';
                failed = true;
                break;
            case jsb.EventAssetsManager.UPDATE_PROGRESSION:
                this.byteProgress.progress = event.getPercent();
                this.fileProgress.progress = event.getPercentByFile();

                this.fileLabel.string = event.getDownloadedFiles() + ' / ' + event.getTotalFiles();
                this.byteLabel.string = event.getDownloadedBytes() + ' / ' + event.getTotalBytes();

                var msg = event.getMessage();
                if (msg) {
                    this.label.string = 'Updated file: ' + msg;
                }
                break;
            case jsb.EventAssetsManager.ERROR_DOWNLOAD_MANIFEST:
            case jsb.EventAssetsManager.ERROR_PARSE_MANIFEST:
                this.label.string = 'Fail to download manifest file, hot update skipped.';
                failed = true;
                break;
            case jsb.EventAssetsManager.ALREADY_UP_TO_DATE:
                this.label.string = 'Already up to date with the latest remote version.';
                failed = true;
                break;
            case jsb.EventAssetsManager.UPDATE_FINISHED:
                this.label.string = 'Update finished. ' + event.getMessage();
                needRestart = true;
                break;
            case jsb.EventAssetsManager.UPDATE_FAILED:
                this.label.string = 'Update failed. ' + event.getMessage();
                this._updating = false;
                this._canRetry = true;
                break;
            case jsb.EventAssetsManager.ERROR_UPDATING:
                this.label.string = 'Asset update error: ' + event.getAssetId() + ', ' + event.getMessage();
                break;
            case jsb.EventAssetsManager.ERROR_DECOMPRESS:
                this.label.string = event.getMessage();
                break;
            default:
                break;
        }

        if (failed) {
            cc.eventManager.removeListener(this._updateListener);
            this._updateListener = null;
            this._updating = false;
        }

        if (needRestart) {
            cc.eventManager.removeListener(this._updateListener);
            this._updateListener = null;
            var searchPaths = jsb.fileUtils.getSearchPaths();
            var newPaths = this._am.getLocalManifest().getSearchPaths();

            Array.prototype.unshift(searchPaths, newPaths);
            cc.sys.localStorage.setItem('HotUpdateSearchPaths', JSON.stringify(searchPaths));
            jsb.fileUtils.setSearchPaths(searchPaths);

            cc.game.restart();
        }
    },
});

构建完原生项目,打开官方项目文件夹,拷贝出 version_generator.js 文件到helloworld项目的根目录(如下图),并在helloworld根目录打开命令窗口,执行命令,node version_generator.js -v 1.7.0 -u http://127.0.0.1/remote-assets/ -s build/jsb-default/ -d assets/

image.png

在assets文件夹下会多出两个文件,把他们复制到nodejs--hotUpdate--remote-assets文件夹下。


image.png

最终远程资源如图


image.png

在nodejs文件夹下执行node app.js命令,启动服务器,可以访问http://127.0.0.1/remote-assets/project.manifest,如果成功访问则服务器启动成功。

删除helloworld场景,脚本,texture文件夹,以及之前生成的manifest文件。保存之后构建项目,构建选项不要变动

image.png
在helloworld根目录打开命令窗口,执行命令,node version_generator.js -v 1.0.0 -u http://127.0.0.1/remote-assets/ -s build/jsb-default/ -d assets/注意这里的-v 1.0.0,之前是1.7.0,旧版本版本号要小于新版本

在assets生成两个manifest文件。把project.manifest拖到属性检查器上面。


image.png

重新构建原生平台,在main.js加下面这段代码,然后编译

if (cc.sys.isNative) {
   var hotUpdateSearchPaths = cc.sys.localStorage.getItem('HotUpdateSearchPaths');
    if (hotUpdateSearchPaths) {
         jsb.fileUtils.setSearchPaths(JSON.parse(hotUpdateSearchPaths));
    }
}
image.png

现在已经完成了旧版本的制作。这是我在安卓手机上的效果。


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