CgTd

用户数据

2017-02-08  本文已影响0人  N景波

C4D的python api允许查看和修改对象上的用户自定义数据。python API并没有完全实现c++ API中的DescriptionDynamicDescription 对应的类。因此用户数据现在就是创建动态描述的唯一途径。

浏览数据

使用BaseList2D.GetUserDataContainer()查看用户数据

for id, bc in op.GetUserDataContainer():
    print id, bc

BaseContainer和描述BaseContainer是一一对应的。这个版本的函数遍历c4d的符号来展示每一帧对应的常量。

for descId, bc in op.GetUserDataContainer():
    print "*"*5,descId,"*"*5
    for key, val in bc:
        for txt, i in c4d.__dict__.iteritems():
            if key ==i and txt[:5]=="DESC_":
                print txt,"=",val
                break
        else:
            print key,"=",val

创建用户数据

使用BaseList2D.AddUserData()来添加用户数据。下面的代码就显示了如何创建用户数据:


import c4d
from c4d import gui
#Welcome to the world of Python
 
def CreateUserDataGroup(obj, name, parentGroup=None, columns=None, shortname=None):
    if obj is None: return False
    if shortname is None: shortname =name
    bc =c4d.GetCustomDatatypeDefault(c4d.DTYPE_GROUP)
    bc[c4d.DESC_NAME] = name
    bc[c4d.DESC_SHORT_NAME] = shortname
    bc[c4d.DESC_TITLEBAR] = 1
    if parentGroup is not None:
        bc[c4d.DESC_PARENTGROUP] = parentGroup
    if columns is not None:
        #DESC_COLUMNS VALUE IS WRONG IN 15.057 - SHOULD BE 22
        bc[22] =columns
          
    return obj.AddUserData(bc)   
  
def CreateUserDataLink(obj, name, link, parentGroup=None, shortname=None):
    if obj is None: return False
    if shortname is None: shortname =name
    bc =c4d.GetCustomDatatypeDefault(c4d.DTYPE_BASELISTLINK)
    bc[c4d.DESC_NAME] =name
    bc[c4d.DESC_SHORT_NAME] =shortname
    bc[c4d.DESC_DEFAULT] =link
    bc[c4d.DESC_ANIMATE] =c4d.DESC_ANIMATE_OFF
    bc[c4d.DESC_SHADERLINKFLAG] =True
    if parentGroup is not None:
        bc[c4d.DESC_PARENTGROUP] =parentGroup
  
    element =obj.AddUserData(bc)
    obj[element] =link
    return element
  
def CreateUserDataFloat(obj, name, val=0, parentGroup=None, unit=c4d.DESC_UNIT_REAL):
    if obj is None: return False
    bc =c4d.GetCustomDatatypeDefault(c4d.DTYPE_REAL)
    bc[c4d.DESC_NAME] =name
    bc[c4d.DESC_SHORT_NAME] =name
    bc[c4d.DESC_DEFAULT] =val
    bc[c4d.DESC_ANIMATE] =c4d.DESC_ANIMATE_ON
    bc[c4d.DESC_UNIT] =unit
    bc[c4d.DESC_CUSTOMGUI] =c4d.CUSTOMGUI_REALSLIDER
    bc[c4d.DESC_MINSLIDER] =-500
    bc[c4d.DESC_MAXSLIDER] =500
    bc[c4d.DESC_STEP] =1      
    if parentGroup is not None:
        bc[c4d.DESC_PARENTGROUP] =parentGroup
  
    element =obj.AddUserData(bc)
    obj[element] =val
    return element
  
def CreateUserDataInEx(obj, name, parentGroup=None):
    if obj is None: return False
    bc =c4d.GetCustomDatatypeDefault(c4d.CUSTOMDATATYPE_INEXCLUDE_LIST)
    bc[c4d.DESC_NAME] =name
    bc[c4d.DESC_SHORT_NAME] =name
    bc[c4d.DESC_CUSTOMGUI] =c4d.CUSTOMGUI_INEXCLUDE_LIST
    bc[c4d.IN_EXCLUDE_FLAG_NUM_FLAGS] =1
    bc[c4d.IN_EXCLUDE_FLAG_INIT_STATE] =1
    bc[c4d.IN_EXCLUDE_FLAG_IMAGE_01_ON] =1018640
    bc[c4d.IN_EXCLUDE_FLAG_IMAGE_01_OFF] =1018641
    bc[c4d.DESC_HIDE] =not bool(obj[c4d.ART_USEMOGRAPH])
    if parentGroup is not None:
        bc[c4d.DESC_PARENTGROUP] = parentGroup
  
    element =obj.AddUserData(bc)
    return element

想创建一个顶层的并在属性管理器中显示的组,就调用 CreateUserDataGroup,其中用parentGroup=c4d.DescID(0);或者使用bc[c4d.DESC_PARENTGROUP]=c4d.DescID(0)

self.layerGroup = self.CreateUserDataGroup(node,"Layers",c4d.DescID(0))

全部代码:


def main():
    layerGroup =CreateUserDataGroup(op,"Layers",c4d.DescID(0))
    subGroup =CreateUserDataGroup(op,"Sub Group",layerGroup,3)
    float1 =CreateUserDataFloat(op,"Float 1",0,subGroup)
    float2 =CreateUserDataFloat(op,"Float 2",0,subGroup)
    float3 =CreateUserDataFloat(op,"Float 3",0,subGroup)
    float4 =CreateUserDataFloat(op,"Float 4",0,subGroup,c4d.DESC_UNIT_PERCENT)
    float5 =CreateUserDataFloat(op,"Float 5",0,subGroup,c4d.DESC_UNIT_PERCENT)
    float6 =CreateUserDataFloat(op,"Float 6",0,subGroup,c4d.DESC_UNIT_PERCENT)
    subGroup2 =CreateUserDataGroup(op,"Sub Group 2",layerGroup,1)
    link1 =CreateUserDataLink(op,"Link",None,subGroup2)
    c4d.EventAdd()
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