Android MediaPlayer调用raw/assets/
2022-03-27 本文已影响0人
没有了遇见
MediaPlayer Android 体统的播放流媒体文件的工具类,项目需要播放音频,特此简单记录一下音频播放的方法调用
1. MediaPlayer支持:AAC、AMR、FLAC、MP3、MIDI、OGG、PCM等格式
2. MediaPlayer 方法调用
Media方法调用.png-
MediaPlayer() ,MediaPlayer.create(mContext, rawRes) 初始化方法
注意:MediaPlayer.create() 方法内部调用了prepare 方法 所以直接start()就行 多次调用会异常 -
setDataSource() 设置资源
多个方法.png -
setOnCompletionListener() 完成的监听
-
setOnErrorListener()播放异常的监听
-
setOnPreparedListener() 准备完成的监听
-
start() 开始播放
-
pause() 暂停
-
release() 销毁
三种资源实现播放:
工具类
package com.wu.material.util
import android.annotation.SuppressLint
import android.content.Context
import android.content.res.AssetFileDescriptor
import android.media.AudioManager
import android.media.MediaPlayer
import android.net.Uri
import android.os.Build
import androidx.annotation.RequiresApi
/**
* 音频播放
*/
@SuppressLint("StaticFieldLeak")
object MediaPlayerUtil {
private var mContext: Context? = null
var mPlayer: MediaPlayer? = null
private var isPause = false
private var isPlaying = false
fun isPlaying(): Boolean {
return isPlaying
}
fun initMedia(mContext:Context,rawRes: Int) {
mPlayer = MediaPlayer.create(mContext, rawRes)
mPlayer!!.setAudioStreamType(AudioManager.STREAM_MUSIC)
}
@RequiresApi(Build.VERSION_CODES.N)
fun initMedia(mContext:Context, fad: AssetFileDescriptor) {
mPlayer = MediaPlayer()
mPlayer!!.setDataSource(fad)
}
fun initMedia(mContext:Context,path: String) {
mPlayer = MediaPlayer()
mPlayer!!.setDataSource(path)
}
fun initUriMedia(mContext:Context,uriPath: String) {
mPlayer = MediaPlayer()
mPlayer!!.setDataSource(mContext!!, Uri.parse(uriPath))
mPlayer!!.setAudioStreamType(AudioManager.STREAM_MUSIC)
}
fun setMediaListener(listener: MediaPlayerListener) {
mPlayer!!.setOnCompletionListener {
isPlaying = false
listener.finish()
}
mPlayer!!.setOnErrorListener { mp, what, extra ->
isPlaying = false
listener.onErr(what)
false
}
mPlayer!!.setOnPreparedListener {
listener.prepare()
}
}
fun playMedia() {
if (mPlayer != null && !mPlayer!!.isPlaying) {
mPlayer!!.start()
}
}
fun prepare() {
if (mPlayer != null && !mPlayer!!.isPlaying) {
mPlayer!!.prepare()
}
}
fun prepareAsync() {
if (mPlayer != null && !mPlayer!!.isPlaying) {
mPlayer!!.prepareAsync()
}
}
fun pause() {
if (mPlayer != null && mPlayer!!.isPlaying) {
mPlayer!!.pause()
isPause = true
}
}
// 继续
fun resume() {
if (mPlayer != null && isPause) {
mPlayer!!.start()
isPause = false
}
}
fun release() {
if (mPlayer != null) {
try {
mPlayer!!.a's'()
} catch (e: Exception) {
}
mPlayer = null
}
isPlaying = false
}
}
注意:MediaPlayer.create() 内部已调用 mp.prepare()
源码查看.png
1.引用raw 的资源播放音频
MediaPlayerUtil.initMedia(this,R.raw.audio)
MediaPlayerUtil.setMediaListener(object :MediaPlayerListener{
override fun onErr(messageCode: Int) {
}
override fun finish() {
}
override fun prepare() {
}
})
MediaPlayerUtil.playMedia()
2.引用assets的资源播放音频
var fikkDes= assets.openFd("audio.mp3") as AssetFileDescriptor
MediaPlayerUtil.initMedia(this,fikkDes)
MediaPlayerUtil.setMediaListener(object :MediaPlayerListener{
override fun onErr(messageCode: Int) {
}
override fun finish() {
}
override fun prepare() {
MediaPlayerUtil.playMedia()
}
})
MediaPlayerUtil.prepareAsync()
3.引用网络资源播放音频
var path="https://downsc.chinaz.net/Files/DownLoad/sound1/202103/s1024.mp3"
private fun playRawUri() {
MediaPlayerUtil.initMedia(this,path)
MediaPlayerUtil.setMediaListener(object :MediaPlayerListener{
override fun onErr(messageCode: Int) {
}
override fun finish() {
}
override fun prepare() {
MediaPlayerUtil.playMedia()
}
})
MediaPlayerUtil.prepareAsync()
}
总结
如有帮助欢迎点赞,
源码地址