PYTHON实现坦克大战游戏
2019-09-27 本文已影响0人
9ba4bd5525b9
python开发的坦克大战游戏
import pygame
from pygame.sprite import Sprite
import sys
import time
import random
'''
遇到不懂的问题?Python学习交流群:821460695满足你的需求,资料都已经上传群文件,可以自行下载!
'''
SCREEN_WIDTH = 780
SCREEN_HEIGHT = 500
BG_COLOR = pygame.Color(0,0,0)
TEXT_COLOR = pygame.Color(255,0,0)
#复活次数
#定义一个精灵类
class BaseItem(Sprite):
def __init__(self, color, width, height):
# Call the parent class (Sprite) constructor
pygame.sprite.Sprite.__init__(self)
class MainGame ():
window = None
my_tank = None
REC_TIME=0
#敌方坦克初始化
EnemyTankList = []
EnemyTankCount = 5
#存储我方子弹列表
myBulleList = []
#存储敌方子弹
EnemyBulletList = []
#创建爆炸对象列表
explodeList = []
#创建墙壁列表
wallList =[]
def __init__(self):
pass
def starGame(self):
#初始化,设置标题,屏幕大小
pygame.display.init()
MainGame.window =pygame.display.set_mode((SCREEN_WIDTH,SCREEN_HEIGHT))
pygame.display.set_caption("坦克大战1.03")
#初始化我方坦克
self.creatMyTank()
# 初始化敌方坦克
self.creatEnemyTank()
#初始化墙壁
self.creatWall()
while True:
#填充颜色
MainGame.window.fill(BG_COLOR)
#获取事件
self.getEvent()
#绘制文字
MainGame.window.blit(self.getTextSuface("敌方坦克剩余数量%d"%MainGame.EnemyTankCount),(SCREEN_HEIGHT/2,20))
#调用我方坦克进行显示
if MainGame.my_tank and MainGame.my_tank.live:
MainGame.my_tank.displayTank()
else:
del MainGame.my_tank
MainGame.my_tank =None
#显示我方子弹
self.blitMyBullet()
#敌方坦克进行显示
self.blitEnenyTank()
#显示墙壁
self.blitWall()
#显示敌方子弹
self.blitEnenyBullet()
#显示爆炸效果
self.blitExplode()
if MainGame.my_tank and MainGame.my_tank.live:
if not MainGame.my_tank.stop:
MainGame.my_tank.move()
MainGame.my_tank.hitWall()
MainGame.my_tank.myTank_hit_enemyTank()
if MainGame.EnemyTankCount == 0:
MainGame.window.blit(self.getTextSuface('恭喜你,顺利通过'), (SCREEN_HEIGHT/2, SCREEN_WIDTH/2))
time.sleep(2)
self.endGame()
pygame.display.update()
time.sleep(0.02)
def creatWall(self):
for i in range(0,SCREEN_WIDTH,SCREEN_WIDTH//6):
top = SCREEN_HEIGHT//3
left = i
wall = Wall(left,top)
MainGame.wallList.append(wall)
def creatMyTank(self):
MainGame.my_tank = MyTank(SCREEN_WIDTH/2,SCREEN_HEIGHT/3*2)
music = Music("img/start.wav")
music.play()
def creatEnemyTank(self):
top = 100
for i in range(MainGame.EnemyTankCount):
left = random.randint(0,600)
speed = random.randint(1,4)
enmy =EnemyTank(left,top,speed)
MainGame.EnemyTankList.append(enmy)
def blitWall(self):
for wall in MainGame.wallList:
if wall.live:
wall.displayWall()
else:
MainGame.wallList.remove(wall)
def blitEnenyTank(self):
"循环遍历敌方坦克,展示敌方坦克"
for enmeyTank in MainGame.EnemyTankList:
if enmeyTank.live:
enmeyTank.displayTank()
enmeyTank.randomMove()
EnemyBullet = enmeyTank.shot()
enmeyTank.hitWall()
enmeyTank.enemyTank_hit_MyTank()
#存储敌方子弹
if EnemyBullet:
MainGame.EnemyBulletList.append(EnemyBullet)
else:
MainGame.EnemyTankList.remove(enmeyTank)
MainGame.EnemyTankCount -=1
def blitMyBullet(self):
for bullet in MainGame.myBulleList:
if bullet.live:
bullet.displayBullet()
bullet.move()
bullet.myBullet_hit_enemyTank()
bullet.wall_bullet()
else:
MainGame.myBulleList.remove(bullet)
def blitEnenyBullet(self):
for bullet in MainGame.EnemyBulletList:
if bullet.live: #随机会产生None
bullet.displayBullet()
bullet.move()
bullet.enemyBullet_hit_myTank()
bullet.wall_bullet()
else:
MainGame.EnemyBulletList.remove(bullet)
def blitExplode(self):
for explode in MainGame.explodeList:
if explode.live:
explode.displayExplode()
else:
MainGame.explodeList.remove(explode)
def endGame(self):
print("欢迎下次游戏")
sys.exit()
def getTextSuface(self,text):
pygame.font.init()
# print(pygame.font.get_fonts())
font = pygame.font.SysFont('kaiti',18)
textSurface =font.render(text,True,TEXT_COLOR)
return textSurface
def getEvent(self):
'''获取所有事件'''
eventList= pygame.event.get()
for event in eventList:
if event.type == pygame.QUIT:
self.endGame()
if event.type == pygame.KEYDOWN:
if not MainGame.my_tank:
if event.key ==pygame.K_ESCAPE:
if MainGame.REC_TIME < 3:
self.creatMyTank()
MainGame.REC_TIME +=1
if MainGame.my_tank and MainGame.my_tank.live:
if event.key ==pygame.K_DOWN:
MainGame.my_tank.direction ='D'
#MainGame.my_tank.move()
MainGame.my_tank.stop =False
print("按下向下的键,向下移动",)
elif event.key == pygame.K_UP:
MainGame.my_tank.direction = 'U'
#MainGame.my_tank.move()
MainGame.my_tank.stop = False
print("按下向上的键,向上移动")
elif event.key == pygame.K_LEFT:
MainGame.my_tank.direction = 'L'
#MainGame.my_tank.move()
MainGame.my_tank.stop = False
print("按下向左的键,向左移动", MainGame.my_tank.direction)
elif event.key == pygame.K_RIGHT:
MainGame.my_tank.direction = 'R'
#MainGame.my_tank.move()
MainGame.my_tank.stop = False
print("按下向右的键,向右移动", MainGame.my_tank.direction)
elif event.key == pygame.K_SPACE:
print("发射子弹")
#创建我方子弹
if len(MainGame.myBulleList) < 3:
myBullet = Bullet(MainGame.my_tank)
MainGame.myBulleList.append(myBullet)
# 发射子弹音效
ShotMusic = Music('img/hit.wav')
ShotMusic.play()
elif event.type == pygame.KEYUP:
if event.key ==pygame.K_UP or event.key == pygame.K_DOWN or event.key ==pygame.K_LEFT or event.key ==pygame.K_RIGHT:
if MainGame.my_tank and MainGame.my_tank.live:
MainGame.my_tank.stop=True
class Tank(BaseItem):
def __init__(self,left,top):
self.images={
"U":pygame.image.load('img/p1tankU.gif'),
"D": pygame.image.load('img/p1tankD.gif'),
"L": pygame.image.load('img/p1tankL.gif'),
"R": pygame.image.load('img/p1tankR.gif'),
}
self.direction ='U'
self.image = self.images[self.direction]
self.rect = self.image.get_rect()
#设置放置的位置
self.rect.left=left
self.rect.top = top
self.speed = 4
#控制坦克开关
self.stop = True
self.live = True
#保持原来的位置
self.oldLeft = self.rect.left
self.oldTop = self.rect.top
def hitWall(self):
for wall in MainGame.wallList:
if pygame.sprite.collide_rect(wall, self):
self.stay()
def stay(self):
self.rect.left = self.oldLeft
self.rect.top = self.oldTop
def shot(self):
return Bullet(self)
def move(self):
#保持原来的状态
self.oldLeft = self.rect.left
self.oldTop = self.rect.top
#判断坦克的方向进行移动
if self.direction =='U':
if self.rect.top>0:
self.rect.top -= self.speed
elif self.direction =='L':
if self.rect.left>0:
self.rect.left -=self.speed
elif self.direction =='D':
if self.rect.top +self.rect.height<SCREEN_HEIGHT:
self.rect.top +=self.speed
elif self.direction == 'R':
if self.rect.left+self.rect.height<SCREEN_WIDTH:
self.rect.left += self.speed
def displayTank(self):
self.image = self.images[self.direction]
MainGame.window.blit(self.image,self.rect)
class MyTank(Tank):
def __init__(self,left,top):
super().__init__(left,top)
def myTank_hit_enemyTank(self):
for enemyTank in MainGame.EnemyTankList:
if pygame.sprite.collide_rect(enemyTank, self):
self.stay()
class EnemyTank(Tank):
def __init__(self,left,top,speed):
super(EnemyTank,self).__init__(left,top)
self.images = {
"U": pygame.image.load('img/enemy1U.gif'),
"D": pygame.image.load('img/enemy1D.gif'),
"L": pygame.image.load('img/enemy1L.gif'),
"R": pygame.image.load('img/enemy1R.gif'),
}
self.direction = self.RandomDirction()
self.image = self.images[self.direction]
self.rect =self.image.get_rect()
self.rect.left = left
self.rect.top = top
self.speed =speed
self.EnemyFlag = False
self.step = 60
def RandomDirction(self):
num = random.randint(1,4)
if num ==1:
return "U"
elif num == 2:
return "L"
elif num == 3:
return "D"
elif num == 4:
return "R"
def randomMove(self):
if self.step < 0:
self.direction = self.RandomDirction()
self.step = 60
else:
self.move()
self.step -= 1
def shot(self):
num =random.randint(1,100)
if num < 4:
return Bullet(self)
def enemyTank_hit_MyTank(self):
for enemy in MainGame.EnemyTankList:
if MainGame.my_tank and MainGame.my_tank.live :
if pygame.sprite.collide_rect(MainGame.my_tank,enemy):
self.stay()
class Bullet(BaseItem):
def __init__(self,tank):
self.image=pygame.image.load('img/enemymissile.gif')
self.direction = tank.direction
self.rect = self.image.get_rect()
if self.direction == 'U':
self.rect.left = tank.rect.left + tank.rect.width/2 - self.rect.width/2
self.rect.top = tank.rect.top -self.rect.height
elif self.direction == 'D':
self.rect.left = tank.rect.left + tank.rect.width/2 - self.rect.width/2
self.rect.top = tank.rect.top + tank.rect.height
elif self.direction == 'L':
self.rect.left = tank.rect.left - self.rect.width/2 -self.rect.width/2
self.rect.top = tank.rect.top +tank.rect.height/2 - self.rect.width/2
elif self.direction == 'R':
self.rect.left = tank.rect.left + tank.rect.width
self.rect.top = tank.rect.top + tank.rect.height/2 -self.rect.width/2
#子弹的速度
self.speed =6
#子弹状态
self.live = True
def move(self):
if self.direction == 'U':
if self.rect.top> 0:
self.rect.top -= self.speed
else:
self.live =False
elif self.direction == 'R':
if self.rect.left + self.rect.width<SCREEN_WIDTH:
self.rect.left += self.speed
else:
self.live =False
elif self.direction == 'D':
if self.rect.top + self.rect.height< SCREEN_HEIGHT:
self.rect.top += self.speed
else:
self.live = False
elif self.direction == 'L':
if self.rect.left>0:
self.rect.left -= self.speed
else:
self.live =False
def displayBullet(self):
MainGame.window.blit(self.image,self.rect)
def myBullet_hit_enemyTank(self):
for enemyTank in MainGame.EnemyTankList:
if pygame.sprite.collide_rect(enemyTank,self):
enemyTank.live = False
self.live = False
#创建爆炸对象
explode = Explode(enemyTank)
MainGame.explodeList.append(explode)
def enemyBullet_hit_myTank(self):
if MainGame.my_tank and MainGame.my_tank.live:
if pygame.sprite.collide_rect(MainGame.my_tank,self):
MainGame.my_tank.live = False
self.live =False
explode = Explode(MainGame.my_tank)
MainGame.explodeList.append(explode)
def wall_bullet(self):
for wall in MainGame.wallList:
if pygame.sprite.collide_rect(wall,self):
wall.hg -=1
self.live =False
if wall.hg<=0:
wall.live = False
class Wall():
def __init__(self,left,top):
self.image = pygame.image.load('img/steels.gif')
self.rect = self.image.get_rect()
self.rect.top = top
self.rect.left =left
self.live =True
self.hg = 8
def displayWall(self):
if self.live ==True:
MainGame.window.blit(self.image,self.rect)
class Explode():
def __init__(self,tank):
# 爆炸的位置有坦克决定
self.rect = tank.rect
self.images = [pygame.image.load('img/blast0.gif'),
pygame.image.load('img/blast1.gif'),
pygame.image.load('img/blast2.gif'),
pygame.image.load('img/blast3.gif')]
self.step = 0
self.image = self.images[self.step]
self.live =True
def displayExplode(self):
if self.step < len(self.images):
self.image = self.images[self.step]
self.step +=1
MainGame.window.blit(self.image,self.rect)
else:
self.live = False
self.step =0
class Music():
def __init__(self,filename):
self.filename = filename
#初始化音乐混合器
pygame.mixer.init()
pygame.mixer.music.load(filename)
def play(self):
pygame.mixer.music.play()
if __name__ == '__main__':
c = MainGame()
c.starGame()