Unity 原生 资源管理器

2017-03-07  本文已影响0人  红定义

using UnityEngine;

using System.Collections;

using UnityEditor;

public class AutoGenerateAssetBundleNameImproved : AssetPostprocessor

{

static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)

{

for (int i = 0; i < importedAssets.Length; ++i)

{

Debug.Log("Imported asset: " + importedAssets[i]);

}

for (int i = 0; i < deletedAssets.Length; ++i)

{

Debug.Log("Deleted asset: " + deletedAssets[i]);

}

for (int i = 0; i < movedAssets.Length; ++i)

{

Debug.Log("Moved Asset: " + movedAssets[i] + " ---- From: " + movedFromAssetPaths[i]);

}

}

}

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