[转]重写Hierarchy的右键菜单
2017-11-09 本文已影响15人
小小小小小丶敏
Hierarchy视图中选择一个游戏对象以后通过右键可以打开一个unity默认菜单,一般情况下都可以满足我们,但是我想真对某些特殊的游戏对象而展开特殊的菜单。如下图所示,比如这样:
Unity3D研究院编辑器之重写Hierarchy的右键菜单(二十二) - 雨松MOMO程序研究院 - 1代码:
using UnityEngine;
using UnityEditor;
using System.Collections;
public class MyHierarchyMenu
{
[MenuItem("Window/Test/yusong")]
static void Test()
{
}
[MenuItem("Window/Test/momo")]
static void Test1()
{
}
[MenuItem("Window/Test/雨松/MOMO")]
static void Test2()
{
}
[InitializeOnLoadMethod]
static void StartInitializeOnLoadMethod()
{
EditorApplication.hierarchyWindowItemOnGUI += OnHierarchyGUI;
}
static void OnHierarchyGUI(int instanceID, Rect selectionRect)
{
if (Event.current != null && selectionRect.Contains(Event.current.mousePosition)
&& Event.current.button == 1 && Event.current.type <= EventType.mouseUp)
{
GameObject selectedGameObject = EditorUtility.InstanceIDToObject(instanceID) as GameObject;
//这里可以判断selectedGameObject的条件
if (selectedGameObject)
{
Vector2 mousePosition = Event.current.mousePosition;
EditorUtility.DisplayPopupMenu(new Rect(mousePosition.x, mousePosition.y, 0, 0), "Window/Test",null);
Event.current.Use();
}
}
}
}