绘制曲线

2020-09-29  本文已影响0人  APP4x

如果游戏中有个飞行子弹轨迹出了问题
那咋解决呢?
通常来说,直观看到曲线后,就能定位问题
那如何看到曲线呢?

将每个x对应的y都绘制到场景中,就能看到函数曲线
如果加个阈值,x以0.1的增量变大,来得到y的离散点,将这些点连接起来就是曲线了

Unity提供的画线接口:

Debug.DrawLine

效果如下:

代码如下:

[ExecuteInEditMode]
public class DrawCustLine : MonoBehaviour
{
    public Transform target;
    public float height = 1;
    public float length = 2;
    public float offset = 0;
    public float totalLength = 8;

    [Range(0f, 1f)]
    public float delat = 0.1f;

    void Update()
    {
        MakeSin(target);
    }

    void MakeSin(Transform trTrans)
    {
        if (trTrans == null)
            return;

        Debug.DrawLine(trTrans.position, trTrans.TransformPoint(Vector3.forward * totalLength));

        Vector3 perPos = trTrans.position;
        for (float i = 0; i < totalLength; i = i + delat)
        {
            float h = Mathf.Sin(i * length + offset) * height;
            Vector3 localPos = new Vector3(0, h, i);
            Vector3 worldPos = trTrans.TransformPoint(localPos);
            Debug.DrawLine(perPos, worldPos, Color.green);
            perPos = worldPos;
        }
    }
}
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