Handler开发总结

2018-12-13  本文已影响22人  谷哥得小弟

handler 定义:
  Handler是用来结合线程的消息队列来发送、处理Message对象Runnable对象的工具。每一个Handler实例之后会关联一个线程和该线程的消息队列。当你创建一个Handler的时候,从这时开始,它就会自动关联到所在的线程/消息队列,然后它就会陆续把Message/Runnalbe分发到消息队列,并在它们出队的时候处理掉。

handler用途:
1、推送未来某个时间点需要执行的Message或者Runnable操作到消息队列

MyHandler mHandler = new MyHandler(this);

    class MyHandler extends Handler {
        private WeakReference<TestActivity> weakReference;

        public MyHandler(TestActivity activity) {
            weakReference = new WeakReference<TestActivity>(activity);
        }

        @Override
        public void handleMessage(Message msg) {
            super.handleMessage(msg);
            final TestActivity testActivity = weakReference.get();
            if (testActivity != null) {
                textView.setText("" + msg.what);
            }
        }
    }
//message方式
for (int i = 1; i <= 10; i++) {
                    Message message = Message.obtain(mHandler);
                    message.what = 10 - i;
                    mHandler.sendMessageDelayed(message, 1000 * i); //通过延迟发送消息,每隔一秒发送一条消息
                } 

-----------------------------------------
//runable方式,这种方式不用覆写handleMessage
for (int i = 1; i <= 10; i++) {
                    final int finalI = i;
                    mHandler.postDelayed(new Runnable() {
                        @Override
                        public void run() {
                            textView.setText((10 - finalI) + "");
                        }
                    }, 1000 * i);
                }

//不管哪种方式,都要记得释放资源
@Override
    protected void onDestroy() {
        mHandler.removeCallbacksAndMessages(null);
        mHandler = null;
        super.onDestroy();
    }

上述代码中我们采用了内部类,会强引用外部类,所以我们必须添加处理,这里采用弱引用方式。

2、在子线程把需要在另一个线程执行的操作加入到消息队列中去。
在子线程进行使用的时候,我们必须多了解几个概念:
Looper:
  handler 创建的时候必须对应创建相应的looper,如果我们在UI线程创建的话系统会帮我们创建。每一个线程只有一个Looper,每个线程在初始化Looper之后,然后Looper会维护好该线程的消息队列,用来存放Handler发送的Message,并处理消息队列出队的Message。它的特点是它跟它的线程是绑定的,处理消息也是在Looper所在的线程去处理,所以当我们在主线程创建Handler时,它就会跟主线程唯一的Looper绑定,从而我们使用Handler在子线程发消息时,最终也是在主线程处理,达到了异步的效果。

MessageQueue
  MessageQueue是一个消息队列,用来存放Handler发送的消息, 每个线程最多只有一个MessageQueue, MessageQueue通常都是由Looper来管理。

Message
  消息对象,就是MessageQueue里面存放的对象,一个MessageQueu可以包括多个Message。当我们需要发送一个Message时,我们一般不建议使用new Message()的形式来创建,更推荐使用Message.obtain()来获取Message实例,因为在Message类里面定义了一个消息池,当消息池里存在未使用的消息时,便返回,如果没有未使用的消息,则通过new的方式创建返回,所以使用Message.obtain()的方式来获取实例可以大大减少当有大量Message对象而产生的垃圾回收问题。

下面请看在子线程中如何使用:

//线程中使用,方式一
                new Thread(new Runnable() {
                    @Override
                    public void run() {
                            Looper.prepare();
                            Handler handler=new Handler(Looper.myLooper());
                            handler.postDelayed(new Runnable() {
                                @Override
                                public void run() {
                                    runOnUiThread(new Runnable() {
                                        @Override
                                        public void run() {
                                            textView.setText("Looper.prepare()");
                                        }
                                    });
                                }
                            }, 2000 );
                            Looper.loop();
                    }
                }).start();


//线程中使用,方式二
new Thread(new Runnable() {
                    @Override
                    public void run() {
                        Looper.prepare();
                        Handler handler = new Handler(Looper.getMainLooper());
                        handler.postDelayed(new Runnable() {
                            @Override
                            public void run() {
                                textView.setText("Looper.prepare()");
                            }
                        }, 2000);
                        Looper.loop();
                    }
                }).start();

发现上诉使用的区别了吧,如果传入的是UI线程的looper,则结果处理函数里面其实是在主线程进行操作的。

HandlerThread
这个是个什么玩意儿,其实它就是handler+thread的升级版,请看源码:

public class HandlerThread extends Thread {
    int mPriority;
    int mTid = -1;
    Looper mLooper;
    private @Nullable Handler mHandler;

    public HandlerThread(String name) {
        super(name);
        mPriority = Process.THREAD_PRIORITY_DEFAULT;
    }
    
    /**
     * Constructs a HandlerThread.
     * @param name
     * @param priority The priority to run the thread at. The value supplied must be from 
     * {@link android.os.Process} and not from java.lang.Thread.
     */
    public HandlerThread(String name, int priority) {
        super(name);
        mPriority = priority;
    }
    
    /**
     * Call back method that can be explicitly overridden if needed to execute some
     * setup before Looper loops.
     */
    protected void onLooperPrepared() {
    }

    @Override
    public void run() {
        mTid = Process.myTid();
        Looper.prepare();
        synchronized (this) {
            mLooper = Looper.myLooper();
            notifyAll();
        }
        Process.setThreadPriority(mPriority);
        onLooperPrepared();
        Looper.loop();
        mTid = -1;
    }
    
    /**
     * This method returns the Looper associated with this thread. If this thread not been started
     * or for any reason isAlive() returns false, this method will return null. If this thread
     * has been started, this method will block until the looper has been initialized.  
     * @return The looper.
     */
    public Looper getLooper() {
        if (!isAlive()) {
            return null;
        }
        
        // If the thread has been started, wait until the looper has been created.
        synchronized (this) {
            while (isAlive() && mLooper == null) {
                try {
                    wait();
                } catch (InterruptedException e) {
                }
            }
        }
        return mLooper;
    }

    /**
     * @return a shared {@link Handler} associated with this thread
     * @hide
     */
    @NonNull
    public Handler getThreadHandler() {
        if (mHandler == null) {
            mHandler = new Handler(getLooper());
        }
        return mHandler;
    }

    /**
     * Quits the handler thread's looper.
     * <p>
     * Causes the handler thread's looper to terminate without processing any
     * more messages in the message queue.
     * </p><p>
     * Any attempt to post messages to the queue after the looper is asked to quit will fail.
     * For example, the {@link Handler#sendMessage(Message)} method will return false.
     * </p><p class="note">
     * Using this method may be unsafe because some messages may not be delivered
     * before the looper terminates.  Consider using {@link #quitSafely} instead to ensure
     * that all pending work is completed in an orderly manner.
     * </p>
     *
     * @return True if the looper looper has been asked to quit or false if the
     * thread had not yet started running.
     *
     * @see #quitSafely
     */
    public boolean quit() {
        Looper looper = getLooper();
        if (looper != null) {
            looper.quit();
            return true;
        }
        return false;
    }

    /**
     * Quits the handler thread's looper safely.
     * <p>
     * Causes the handler thread's looper to terminate as soon as all remaining messages
     * in the message queue that are already due to be delivered have been handled.
     * Pending delayed messages with due times in the future will not be delivered.
     * </p><p>
     * Any attempt to post messages to the queue after the looper is asked to quit will fail.
     * For example, the {@link Handler#sendMessage(Message)} method will return false.
     * </p><p>
     * If the thread has not been started or has finished (that is if
     * {@link #getLooper} returns null), then false is returned.
     * Otherwise the looper is asked to quit and true is returned.
     * </p>
     *
     * @return True if the looper looper has been asked to quit or false if the
     * thread had not yet started running.
     */
    public boolean quitSafely() {
        Looper looper = getLooper();
        if (looper != null) {
            looper.quitSafely();
            return true;
        }
        return false;
    }

    /**
     * Returns the identifier of this thread. See Process.myTid().
     */
    public int getThreadId() {
        return mTid;
    }
}

里面有个run方法,和我们子线程使用handler极其相似。从源码可以看到,HandlerThread集成于Thread,然后覆写run方法,进行Looper的创建,从而通过getLooper方法暴露出该线程的Looper对象,同时,HandlerThread 也增加了同步锁,方便我们在多线程并发情况下执行。使用如下:

final HandlerThread handlerThreadA=new HandlerThread("handlerThread A");
                handlerThreadA.start();
                Handler handlerA=new Handler(handlerThreadA.getLooper());
                handlerA.postDelayed(new Runnable() {
                    @Override
                    public void run() {
                        Log.d("tag","HandlerThread   AAAAAA");
                    }
                },1000);

final HandlerThread handlerThreadB=new HandlerThread("handlerThread B");
                handlerThreadB.start();
                Handler handlerB=new Handler(handlerThreadB.getLooper());
                handlerB.postDelayed(new Runnable() {
                    @Override
                    public void run() {
                        Log.d("tag","HandlerThread   BBBBB");
                    }
                },2000);

一般情况下,handler开发所涉及的技巧就差不多说完了。

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