Optimizing Assets for Mobile VR

2020-10-11  本文已影响0人  iqxtreme

原视频

重要截图如下

PC Mobile Atlas Mipmapping Filtering Compression Power Of 2 Channel Packing:AO(R),Smoothing(G),Metallic(B) Normal Map Avoid Small Triangles Avoid Long Thin Triangles LOD When Not LOD Avoid Duplicating Vertices Shader Floating-Point Precision Complex Math Ops Avoid Heavy Overdraw Reduce Alpha Blending/Tested Fragment Dynamic Branching Reduce Render State Switch Reduce Frame Buffer Switch Reduce Frame Buffer Write

VR Tips

Color Space Level Design Impact Aliasing Alpha Compositing Shadows Additional Resources
上一篇 下一篇

猜你喜欢

热点阅读