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你不知道的JavaScript:this和对象原型

2016-12-20  本文已影响0人  刘尐六

this在调用时绑定,完全取决于函数的调用位置。
绑定规则

  1. 默认绑定(独立函数调用,绑定到全局对象,但严格模式下this会绑定到undefined)
function foo() {
    console.log(this.a);
}
var a = 2;
foo(); // 2
  1. 隐式绑定:当函数引用有上下文对象时,this绑定在这个上下文对象上,最后一层调用位置起作用
function foo() {
    console.log(this.a);
}
var obj = {
    a: 2,
    foo: foo
}
var a = "hello";
obj.foo(); // 2

隐式丢失

function foo() {
    console.log(this.a);
}
var obj = {
    a: 2,
    foo: foo
}
var bar = obj.foo; //实际上指向foo本身,独立函数调用
var a = "hello world";
bar(); // hello world
  1. 显示绑定,call和apply,第一个参数是对象,函数调用时将this绑定到这个对象上
    硬绑定
function foo() {
    console.log(this.a);
}
var obj = {
    a: 2
}
var bar = function() {
    foo.call(obj);
}
bar(); // 2
setTimeout(bar, 1000); // 2
var a = "hello world";
bar.call(window); // 2
  1. new绑定:用new调用函数时,会创建一个新对象,并将这个新对象绑定到函数调用的this上。
function foo(a) {
    this.a = a;
}
var bar = new foo(2); //将返回的对象bar绑定在foo的this上
console.log(bar.a); //2

绑定规则优先级

  1. 显示绑定高于隐式绑定
function foo() {
    console.log(this.a);
}
var obj1 = {
    a: 2,
    foo: foo
}
var obj2 = {
    a: 3,
    foo: foo
}
obj1.foo();//2
obj2.foo();//3
obj1.foo.call(obj2);//3,先将foo中的this绑定到obj2,在被obj1调用
obj2.foo.call(obj1);//2
  1. new绑定高于隐式绑定
function foo(something) {
    this.a = something;
}
var obj1 = {
    foo:foo
};
var obj2 = {};
obj1.foo(2);
console.log(obj1.a); //2
obj1.foo.call(obj2,3);
console.log(obj2.a); //3
var bar = new obj1.foo(4);
console.log(bar.a);//4
console.log(obj1.a);//2
  1. new绑定高于硬绑定(new 和call或者apply不能同时使用)
function foo(something) {
    this.a = something;
}
var obj1 = {};
var bar = foo.bind(obj1);
bar(2);
console.log(obj1.a); //2
var baz = new bar(3);
console.log(obj1.a); //2
console.log(baz.a);//3

new中使用硬绑定,可以预先设置一些参数,使用new初始化时只需传入其他的参数,柯里化的一种

function foo(p1, p2) {
    this.val = p1 + p2;
}
var bar = foo.bind(null, "p1"); //不关心硬绑定到哪里,this会被new修改
var baz = new bar("p2");
console.log(baz.val);//p1p2

绑定例外
把null或者undefined传入call,apply,bind等,忽略this

function foo() {
    console.log(this.a);
}
var a = 2;
foo.call(null);//2,实际使用默认绑定

间接引用

function foo() {
    console.log(this.a);
}
var a = 2;
var o = {a:3, foo:foo};
var p = {a:4};
o.foo();//3
(p.foo = o.foo)();//2,返回值是目标函数的引用,所以是默认绑定

软绑定

function foo() {
    console.log("name: " + this.name);
}
var obj = {name:obj},
    obj2 = {name:obj2},
    obj3 = {name:obj2};
var fooOBJ = foo.softBind(obj);
fooOBJ(); //name:obj
obj2.foo = foo.softBind(obj);
obj2.foo();//name:obj2
fooOBJ.call(obj3);//name:obj3
setTimeout(obj2.foo, 10);//name:obj

箭头函数:根据外层作用域来决定this,箭头函数的绑定无法修改

function foo() {
    return (a) => {
        //this继承自foo()
        console.log(this.a);
    }
}
var obj1 = {a:2};
var obj2 = {a:3};
var bar = foo.call(obj1);
bar.call(obj2);//2

数组,添加数字类属性,数组长度增加

var myArray = ["foo", 42, "bar"];
myArray.baz = "baz";
console.log(myArray.length);
myArray["3"] = "baz";
console.log(myArray.length);

属性描述符:writable,是否可以修改属性的值;configurable,属性描述符是否可修改,为false的话禁止删除这个属性;Enumerable,可枚举
getter / setter

var myObject = {
    get a() {
        return this._a_;
    },
    set a(val) {
        this._a_ = val * 2; 
    }
};
myObject.a = 2;
console.log(myObject.a);

属性的存在性,值为undefined或者不存在都返回

undefined
var myObject = {
    a:2
};
"a" in myObject; // true, 会检查原型链
"b" in myObject; //false
myObject.hasOwnProperty("a");//true,只检查对象本身
myObject.hasOwnProperty("b");//false

混入

1、 显示混入

function mixin(sourceObj, targetObj) {
    for(var key in sourceObj) {
        if(!(key in targetObj)) {
            targetObj[key] = sourceObj[key];
        }
    }
    return targetObj;
}

var Vehicle = {
    engine: 1,
    ignition: function() {
        console.log("turning on my engine.");
    },
    drive: function() {
        this.ignition();
        console.log("steering and moving forward!");
    }
};

var Car = mixin(Vehicle, {
    wheels: 4,
    drive: function() {
        Vehicle.drive.call(this);
        console.log("rolling on all" + this.wheels + "wheels!");
    }
});

2、混合混入,先进行复制,之后再特殊化,效率低,不常用

function mixin(sourceObj, targetObj) {
    for(var key in sourceObj) {
        targetObj[key] = sourceObj[key];
    }
    return targetObj;
}

var Vehicle = { 
    //...
};

var Car = mixin(Vehicle, {});
mixin({
    wheels: 4,
    drive:function(){
        //...
    }
}, car);

3、寄生继承

function Vehicle() {
    this.engine = 1;
}
Vehicle.prototype.ignition = function() {
    console.log("turning on my engine.");
};
Vehicle.prototype.drive = function() {
    this.ignition();
    console.log("steering and move forward!");
};
function Car() {
    var car = new Vehicle();
    car.wheels = 4;
    var vehDrive = car.drive;
    car.drive = function() {
        vehDrive.call(this);
        console.log("rolling on all" + this.wheels + "wheels!");
    }
    return car;
}
var mycar = new Car();
mycar.drive();

4、 隐式混入

var Something = {
    cool: function() {
        this.greetng = "hello world";
        this.count = this.count ? this.count + 1 : 1;
    }
};

Something.cool();
Something.greetng; // hello world
Something.count; // 1

var Another = {
    cool: function() {
        Something.cool.call(this);
    }
};
Another.cool();
Another.greetng; //hello world
Another.count; // 1, count 不是共享状态

隐式屏蔽

var anotherObject = {
    a: 2
};
var myObject = Object.create(anotherObject);
anotherObject.a; // 2
myObject.a; //2
anotherObject.hasOwnProperty("a"); //true
myObject.hasOwnProperty("a"); //false
myObject.a++; //隐式屏蔽
anotherObject.a; //2
myObject.a;//3
myObject.hasOwnProperty("a");//true

构造函数 || 调用

function nosp() {
    console.log("don't mind me!");
}
var a = new nosp(); //don't mind me!
a; // {} 

委托模式

Task = {
    setID: function(ID) {this.id = ID;},
    outputID: function() {console.log(this.id);}
};

//让XYZ委托Task
XYZ = Object.create(Task);

XYZ.prepareTask = function(ID, Lable) {
    this.setID(ID);
    this.Lable = Lable;
};

XYZ.outputTaskDetails = function() {
    this.outputID();
    console.log(this.Lable);
};

时间有点急,这篇可能有些格式上的问题,以后再看。

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