13、行为型模式-策略设计模式

2021-07-19  本文已影响0人  日落_3d9f

关注对象间的通信-策略模式(Strategy Pattern)

应用场景

角色

策略模式

业务需求

老王面试进了大厂,是电商项目的营销活动组,负责多个营销活动,有折扣、优惠券抵扣、满减等,项目上线后,产品经理找茬,经常新增营销活动,导致代码改动多,加班严重搞的老王很恼火。

他发现这些都是活动策略,商品的价格是根据不同的活动策略进行计算的,因此用策略设计模式进行了优化,后续新增策略后只要简单配置就行了,不用大动干戈

代码:
抽象的接口:

public abstract class Strategy {
    /**
     *  根据简单订单对象,计算商品折扣后的价格
     * @param productOrder
     * @return
     */
    public abstract double computePrice(ProductOrder productOrder);

}

具体产品:

public class ProductOrder {
    private double oldPrice;
    private int userId;
    private int productId;
    public ProductOrder(double oldPrice, int userId, int productId){
        this.oldPrice = oldPrice;
        this.userId = userId;
        this.productId = productId;
    }
    public double getOldPrice() {
        return oldPrice;
    }
    public void setOldPrice(double oldPrice) {
        this.oldPrice = oldPrice;
    }
    public int getUserId() {
        return userId;
    }
    public void setUserId(int userId) {
        this.userId = userId;
    }
    public int getProductId() {
        return productId;
    }
    public void setProductId(int productId) {
        this.productId = productId;
    }
}

促销上下文:

public class PromotionContext {
    private Strategy strategy;
    public  PromotionContext(Strategy strategy){
        this.strategy = strategy;
    }
    /**
     * 根据策略计算最终的价格
     * @param productOrder
     * @return
     */
    public double executeStrategy(ProductOrder productOrder){
        return strategy.computePrice(productOrder);
    }
}

正常活动

public class NormalActivity extends Strategy{

    @Override
    public double computePrice(ProductOrder productOrder) {

        return productOrder.getOldPrice();
    }
}

打折活动

public class DiscountActivity extends  Strategy{
    /**
     * 具体的折扣
     */
    private double rate;

    public DiscountActivity(double rate){
        this.rate = rate;
    }

    @Override
    public double computePrice(ProductOrder productOrder) {
        //一系列复杂的计算
        return  productOrder.getOldPrice() * rate;
    }
}

优惠券

public class VoucherActivity extends Strategy {
    /**
     * 传入优惠券
     */
    private double voucher;
    public  VoucherActivity(double voucher){
        this.voucher = voucher;
    }
    @Override
    public double computePrice(ProductOrder productOrder) {
        if(productOrder.getOldPrice() > voucher){
            return productOrder.getOldPrice() - voucher;
        }else {
            return 0;
        }
    }
}

Main方法:

public class Main {
    public static void main(String[] args) {
        //简单订单对象
        ProductOrder productOrder = new ProductOrder(800,1,33);
        PromotionContext context;
        double finalPrice;
        //不同策略算出不同的活动价格

        //没活动
        context = new PromotionContext(new NormalActivity());
        finalPrice = context.executeStrategy(productOrder);
        System.out.println("NormalActivity = "+finalPrice);

        //折扣策略
        context = new PromotionContext(new DiscountActivity(0.8));
        finalPrice = context.executeStrategy(productOrder);
        System.out.println("DiscountActivity = "+finalPrice);

        //优惠券抵扣
        context = new PromotionContext(new VoucherActivity(100));
        finalPrice = context.executeStrategy(productOrder);
        System.out.println("VoucherActivity = "+finalPrice);
    }
}

执行结果

NormalActivity = 800.0
DiscountActivity = 640.0
VoucherActivity = 700.0

优点

缺点

JDK源码的应用

List<Student> list = new ArrayList<>();
list.add(new Student("Anna", 15));  
list.add(new Student("小D", 18));  
list.add(new Student("老王", 20));  

// 对伙伴的集合按年龄进行排序
Collections.sort(list, new Comparator<Student>() {
      @Override
      public int compare(Student s1, Student s2) {
        // 升序
        //return s1.getAge()-s2.getAge();
        // 降序
        // return s2.getAge()-s1.getAge();
      }
});
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