Flutter(十七)动画

2021-06-18  本文已影响0人  AlanGe

对于一个前端的App来说,添加适当的动画,可以给用户更好的体验和视觉效果。所以无论是原生的iOS或Android,还是前端开发中都会提供完成某些动画的API。

Flutter有自己的渲染闭环,我们当然可以给它提供一定的数据模型,来让它帮助我们实现对应的动画效果。

一. 动画API认识

动画其实是我们通过某些方式(比如对象,Animation对象)给Flutter引擎提供不同的值,而Flutter可以根据我们提供的值,给对应的Widget添加顺滑的动画效果。

针对动画这个章节,我打算先理清楚他们的API关系和作用,再来讲解如何利用这些API来实现不同的动画效果。

1.1. Animation

在Flutter中,实现动画的核心类是Animation,Widget可以直接将这些动画合并到自己的build方法中来读取它们的当前值或者监听它们的状态变化。

我们一起来看一下Animation这个类,它是一个抽象类:

abstract class Animation<T> extends Listenable implements ValueListenable<T> {
  const Animation();
  
  // 添加动画监听器
  @override
  void addListener(VoidCallback listener);
  
  // 移除动画监听器
  @override
  void removeListener(VoidCallback listener);
    
  // 添加动画状态监听器
  void addStatusListener(AnimationStatusListener listener);
    
  // 移除动画状态监听器
  void removeStatusListener(AnimationStatusListener listener);
    
  // 获取动画当前状态
  AnimationStatus get status;
    
  // 获取动画当前的值
  @override
  T get value;

1.2. AnimationController

Animation是一个抽象类,并不能用来直接创建对象实现动画的使用。

AnimationController是Animation的一个子类,实现动画通常我们需要创建AnimationController对象。

除了上面的监听,获取动画的状态、值之外,AnimationController还提供了对动画的控制:

AnimationController的源码:

class AnimationController extends Animation<double>
  with AnimationEagerListenerMixin, AnimationLocalListenersMixin, AnimationLocalStatusListenersMixin {
  AnimationController({
    // 初始化值
    double value,
    // 动画执行的时间
    this.duration,
    // 反向动画执行的时间
    this.reverseDuration,
    // 最小值
    this.lowerBound = 0.0,
    // 最大值
    this.upperBound = 1.0,
    // 刷新率ticker的回调(看下面详细解析)
    @required TickerProvider vsync,
  })
}

AnimationController有一个必传的参数vsync,它是什么呢?

1.3. CurvedAnimation

CurvedAnimation也是Animation的一个实现类,它的目的是为了给AnimationController增加动画曲线:

class CurvedAnimation extends Animation<double> with AnimationWithParentMixin<double> {
  CurvedAnimation({
    // 通常传入一个AnimationController
    @required this.parent,
    // Curve类型的对象
    @required this.curve,
    this.reverseCurve,
  });
}

Curve类型的对象的有一些常量Curves(和Color类型有一些Colors是一样的),可以供我们直接使用:

官方也给出了自己定义Curse的一个示例:

import 'dart:math';

class ShakeCurve extends Curve {
  @override
  double transform(double t) => sin(t * pi * 2);
}

1.4. Tween

默认情况下,AnimationController动画生成的值所在区间是0.0到1.0

Tween的源码:

class Tween<T extends dynamic> extends Animatable<T> {
  Tween({ this.begin, this.end });
}

Tween也有一些子类,比如ColorTween、BorderTween,可以针对动画或者边框来设置动画的值。

Tween.animate

要使用Tween对象,需要调用Tween的animate()方法,传入一个Animation对象。

二. 动画案例练习

2.1. 动画的基本使用

我们来完成一个案例:

图片
class HYHomePage extends StatelessWidget {
  final GlobalKey<_AnimationDemo01State> demo01Key = GlobalKey();

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text("动画测试"),
      ),
      body: AnimationDemo01(key: demo01Key),
      floatingActionButton: FloatingActionButton(
        child: Icon(Icons.play_circle_filled),
        onPressed: () {
          if (!demo01Key.currentState.controller.isAnimating) {
            demo01Key.currentState.controller.forward();
          } else {
            demo01Key.currentState.controller.stop();
          }
        },
      ),
    );
  }
}

class AnimationDemo01 extends StatefulWidget {
  AnimationDemo01({Key key}): super(key: key);

  @override
  _AnimationDemo01State createState() => _AnimationDemo01State();
}

class _AnimationDemo01State extends State<AnimationDemo01> with SingleTickerProviderStateMixin {
  AnimationController controller;
  Animation<double> animation;

  @override
  void initState() {
    super.initState();

    // 1.创建AnimationController
    controller = AnimationController(duration: Duration(seconds: 1), vsync: this);
    // 2.动画添加Curve效果
    animation = CurvedAnimation(parent: controller, curve: Curves.elasticInOut, reverseCurve: Curves.easeOut);
    // 3.监听动画
    animation.addListener(() {
      setState(() {});
    });
    // 4.控制动画的翻转
    animation.addStatusListener((status) {
      if (status == AnimationStatus.completed) {
        controller.reverse();
      } else if (status == AnimationStatus.dismissed) {
        controller.forward();
      }
    });
    // 5.设置值的范围
    animation = Tween(begin: 50.0, end: 120.0).animate(controller);
  }

  @override
  Widget build(BuildContext context) {
    return Center(
      child: Icon(Icons.favorite, color: Colors.red, size: animation.value,),
    );
  }

  @override
  void dispose() {
    controller.dispose();
    super.dispose();
  }
}

2.2. AnimatedWidget

在上面的代码中,我们必须监听动画值的改变,并且改变后需要调用setState,这会带来两个问题:

如何可以优化上面的操作呢?AnimatedWidget

创建一个Widget继承自AnimatedWidget:

class IconAnimation extends AnimatedWidget {
  IconAnimation(Animation animation): super(listenable: animation);

  @override
  Widget build(BuildContext context) {
    Animation animation = listenable;
    return Icon(Icons.favorite, color: Colors.red, size: animation.value,);
  }
}

修改_AnimationDemo01State中的代码:

class _AnimationDemo01State extends State<AnimationDemo01> with SingleTickerProviderStateMixin {
  AnimationController controller;
  Animation<double> animation;

  @override
  void initState() {
    super.initState();

    // 1.创建AnimationController
    controller = AnimationController(duration: Duration(seconds: 1), vsync: this);
    // 2.动画添加Curve效果
    animation = CurvedAnimation(parent: controller, curve: Curves.elasticInOut, reverseCurve: Curves.easeOut);
    // 3.监听动画
    // 4.控制动画的翻转
    animation.addStatusListener((status) {
      if (status == AnimationStatus.completed) {
        controller.reverse();
      } else if (status == AnimationStatus.dismissed) {
        controller.forward();
      }
    });
    // 5.设置值的范围
    animation = Tween(begin: 50.0, end: 120.0).animate(controller);
  }

  @override
  Widget build(BuildContext context) {
    return Center(
      child: IconAnimation(animation),
    );
  }

  @override
  void dispose() {
    controller.dispose();
    super.dispose();
  }
}

2.3. AnimatedBuilder

Animated是不是最佳的解决方案呢?

如何可以优化上面的操作呢?AnimatedBuilder

class _AnimationDemo01State extends State<AnimationDemo01> with SingleTickerProviderStateMixin {
  AnimationController controller;
  Animation<double> animation;

  @override
  void initState() {
    super.initState();

    // 1.创建AnimationController
    controller = AnimationController(duration: Duration(seconds: 1), vsync: this);
    // 2.动画添加Curve效果
    animation = CurvedAnimation(parent: controller, curve: Curves.elasticInOut, reverseCurve: Curves.easeOut);
    // 3.监听动画
    // 4.控制动画的翻转
    animation.addStatusListener((status) {
      if (status == AnimationStatus.completed) {
        controller.reverse();
      } else if (status == AnimationStatus.dismissed) {
        controller.forward();
      }
    });
    // 5.设置值的范围
    animation = Tween(begin: 50.0, end: 120.0).animate(controller);
  }

  @override
  Widget build(BuildContext context) {
    return Center(
      child: AnimatedBuilder(
        animation: animation,
        builder: (ctx, child) {
          return Icon(Icons.favorite, color: Colors.red, size: animation.value,);
        },
      ),
    );
  }

  @override
  void dispose() {
    controller.dispose();
    super.dispose();
  }
}

三. 其它动画补充

3.1. 交织动画

案例说明:

图片
import 'dart:math';

import 'package:flutter/material.dart';

void main() => runApp(MyApp());


class MyApp extends StatelessWidget {
  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Demo',
      theme: ThemeData(
          primarySwatch: Colors.blue, splashColor: Colors.transparent),
      home: HYHomePage(),
    );
  }
}

class HYHomePage extends StatelessWidget {
  final GlobalKey<_AnimationDemo01State> demo01Key = GlobalKey();

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text("列表测试"),
      ),
      body: AnimationDemo01(key: demo01Key),
      floatingActionButton: FloatingActionButton(
        child: Icon(Icons.play_circle_filled),
        onPressed: () {
          demo01Key.currentState.controller.forward();
        },
      ),
    );
  }
}

class AnimationDemo01 extends StatefulWidget {
  AnimationDemo01({Key key}): super(key: key);

  @override
  _AnimationDemo01State createState() => _AnimationDemo01State();
}

class _AnimationDemo01State extends State<AnimationDemo01> with SingleTickerProviderStateMixin {
  AnimationController controller;
  Animation<double> animation;

  Animation<Color> colorAnim;
  Animation<double> sizeAnim;
  Animation<double> rotationAnim;

  @override
  void initState() {
    super.initState();

    // 1.创建AnimationController
    controller = AnimationController(duration: Duration(seconds: 2), vsync: this);
    // 2.动画添加Curve效果
    animation = CurvedAnimation(parent: controller, curve: Curves.easeIn);
    // 3.监听动画
    animation.addListener(() {
      setState(() {});
    });

    // 4.设置值的变化
    colorAnim = ColorTween(begin: Colors.blue, end: Colors.red).animate(controller);
    sizeAnim = Tween(begin: 0.0, end: 200.0).animate(controller);
    rotationAnim = Tween(begin: 0.0, end: 2*pi).animate(controller);
  }

  @override
  Widget build(BuildContext context) {
    return Center(
      child: Opacity(
        opacity: animation.value,
        child: Transform(
          alignment: Alignment.center,
          transform: Matrix4.rotationZ(animation.value),
          child: Container(
            width: sizeAnim.value,
            height: sizeAnim.value,
            color: colorAnim.value,
            alignment: Alignment.center,
          ),
        ),
      ),
    );
  }

  @override
  void dispose() {
    controller.dispose();
    super.dispose();
  }
}

当然,我们可以使用Builder来对代码进行优化

   @override
  Widget build(BuildContext context) {
    return Center(
      child: AnimatedBuilder(
        animation: controller,
        builder: (ctx, child) {
          return Opacity(
            opacity: animation.value,
            child: Transform(
              alignment: Alignment.center,
              transform: Matrix4.rotationZ(rotationAnim.value),
              child: Container(
                width: sizeAnim.value,
                height: sizeAnim.value,
                color: colorAnim.value,
                alignment: Alignment.center,
              ),
            ),
          );
        },
      ),
    );
  }

3.2. Hero动画

移动端开发会经常遇到类似这样的需求:

这种跨页面共享的动画被称之为享元动画(Shared Element Transition)

在Flutter中,有一个专门的Widget可以来实现这种动画效果:Hero

实现Hero动画,需要如下步骤:

Flutter会设置Tween来界定Hero从起点到终端的大小和位置,并且在图层上执行动画效果。

首页Page代码:

图片
import 'dart:math';

import 'package:flutter/material.dart';
import 'package:testflutter001/animation/image_detail.dart';

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Demo',
      theme: ThemeData(
          primarySwatch: Colors.blue, splashColor: Colors.transparent),
      home: HYHomePage(),
    );
  }
}

class HYHomePage extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text("Hero动画"),
      ),
      body: HYHomeContent(),
    );
  }
}

class HYHomeContent extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return GridView(
      gridDelegate: SliverGridDelegateWithFixedCrossAxisCount(
        crossAxisCount: 2,
        crossAxisSpacing: 8,
        mainAxisSpacing: 8,
        childAspectRatio: 2
      ),
      children: List.generate(20, (index) {
        String imageURL = "https://picsum.photos/id/$index/400/200";
        return GestureDetector(
          onTap: () {
            Navigator.of(context).push(PageRouteBuilder(
              pageBuilder: (ctx, animation, animation2) {
                return FadeTransition(
                  opacity: animation,
                  child: HYImageDetail(imageURL),
                );
              }
            ));
          },
          child: Hero(
            tag: imageURL,
            child: Image.network(imageURL)
          ),
        );
      }),
    );
  }
}

图片展示Page

图片
import 'package:flutter/material.dart';

class HYImageDetail extends StatelessWidget {
  final String imageURL;

  HYImageDetail(this.imageURL);

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      backgroundColor: Colors.black,
      body: Center(
        child: GestureDetector(
          onTap: () {
            Navigator.of(context).pop();
          },
          child: Hero(
            tag: imageURL,
            child: Image.network(
              this.imageURL,
              width: double.infinity,
              fit: BoxFit.cover,
            ),
          )),
      ),
    );
  }
}

参考:小码哥Flutter

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