2019-12-03【Timeline|转自群友】Playabl
2019-12-03 本文已影响0人
持刀的要迟到了
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables; // Timeline相關
public class TimelineTool : MonoBehaviour{
//放入帶有Playable Director的物件(Director用"Hold"模式)
public PlayableDirector Director;
void Update(){
if (Input.GetKeyDown(KeyCode.A)){
Director.Pause(); //先 Pause();
StartCoroutine("tRewind"); //倒帶
}
}
//倒帶 ================================================================ 3
public IEnumerator tRewind(){
yield return new WaitForSeconds(0.001f * Time.deltaTime);
Director.time -= 1.0f * Time.deltaTime; //1.0f是倒帶速度
Director.Evaluate();
if (Director.time < 0f){
Director.time = 0f;
Director.Evaluate();
}
else {
StartCoroutine("tRewind");
}
}