Netty 示例4 心跳机制

2019-03-28  本文已影响0人  歌哥居士
import io.netty.bootstrap.ServerBootstrap;
import io.netty.channel.ChannelFuture;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.nio.NioServerSocketChannel;
import io.netty.handler.logging.LogLevel;
import io.netty.handler.logging.LoggingHandler;

public class MyServer {
    public static void main(String[] args) throws InterruptedException {
        EventLoopGroup bossGroup = new NioEventLoopGroup();
        EventLoopGroup workerGroup = new NioEventLoopGroup();

        try {
            ServerBootstrap serverBootstrap = new ServerBootstrap();
            serverBootstrap.group(bossGroup, workerGroup).channel(NioServerSocketChannel.class)
                    .handler(new LoggingHandler(LogLevel.INFO))
                    .childHandler(new MyServerInitializer());

            ChannelFuture channelFuture = serverBootstrap.bind(8899).sync();
            channelFuture.channel().closeFuture().sync();
        } finally {
            bossGroup.shutdownGracefully();
            workerGroup.shutdownGracefully();
        }
    }
}
import io.netty.channel.ChannelInitializer;
import io.netty.channel.ChannelPipeline;
import io.netty.channel.socket.SocketChannel;
import io.netty.handler.timeout.IdleStateHandler;

import java.util.concurrent.TimeUnit;

public class MyServerInitializer extends ChannelInitializer<SocketChannel> {

    @Override
    protected void initChannel(SocketChannel ch) throws Exception {
        ChannelPipeline pipeline = ch.pipeline();

        pipeline.addLast(new IdleStateHandler(5, 7, 10, TimeUnit.SECONDS));
        pipeline.addLast(new MyServerHandler());
    }

}
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.ChannelInboundHandlerAdapter;
import io.netty.handler.timeout.IdleStateEvent;

public class MyServerHandler extends ChannelInboundHandlerAdapter {
    @Override
    public void userEventTriggered(ChannelHandlerContext ctx, Object evt) throws Exception {
        if (evt instanceof IdleStateEvent) {
            IdleStateEvent event = (IdleStateEvent) evt;

            String eventType = null;
            switch (event.state()) {
                case READER_IDLE:
                    eventType = "读空闲";
                    break;
                case WRITER_IDLE:
                    eventType = "写空闲";
                    break;
                case ALL_IDLE:
                    eventType = "读写空闲";
                    break;
            }
            System.out.println(ctx.channel().remoteAddress() + "超时事件: " + eventType);
            ctx.channel().close();
        }
    }
}

客户端就使用前一个示例的就可以了。
读空闲:客户端什么都不干就会出现读空间,因为服务器读不到数据。
写空闲:客户端一直写,但是服务器没有处理写数据的代码,所以就会出现写空闲。
读写空闲:上面两个随便达到一个条件,可以将读写空闲的时间设置小一点。

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