ios触摸事件案例
2018-05-24 本文已影响0人
浅_若清风
前言:ios事件之触摸事件详解请跳转https://www.jianshu.com/p/1c355a7264b5
创建画布画线条
1、创建模型对象并声明CGPoint属性
.h文件
@interface TouchLine : NSObject
/*起点*/
@property(nonatomic,assign)CGPoint begin;
/*终点*/
@property(nonatomic,assign)CGPoint end;
@end
.m文件
@implementation TouchLine
@synthesize begin,end;
@end
2、自定义视图,创建TouchDrawView类,继承于UIView
.h文件
@interface TouchDrawView : UIView{
//存储key值
NSMutableDictionary *lineInProcess_Dic;
//存储key对应的值
NSMutableArray *completeline_Arr;
}
/*清理*/
-(void)clearAll;
.m文件
@implementation TouchDrawView
-(id)initWithFrame:(CGRect)frame{
self=[super initWithFrame:frame];
if (self) {
//初始化
lineInProcess_Dic=[[NSMutableDictionary alloc]init];
completeline_Arr=[[NSMutableArray alloc]init];
[self setBackgroundColor:[UIColor whiteColor]];
//开启多点触摸事件,默认为NO
[self setMultipleTouchEnabled:YES];
}
return self;
}
/*C函数绘制线条*/
-(void)drawRect:(CGRect)rect{
//设置上下文
CGContextRef context=UIGraphicsGetCurrentContext();
//设置线宽
CGContextSetLineWidth(context, 10.0);
//设置线条终点形状
CGContextSetLineCap(context, kCGLineCapRound);//kCGLineCapRound属性值指定绘制圆形端点, 线条结尾处绘制一个直径为线条宽度的半圆
//设置当前绘图上下文中的填充和笔划颜色(已经完成的线条)
[[UIColor blackColor]set];
for (TouchLine *line in completeline_Arr) {
//开始画线
CGContextMoveToPoint(context, [line begin].x, [line begin].y);
//画直线
CGContextAddLineToPoint(context, [line end].x, [line end].y);
//沿着路径画线
CGContextStrokePath(context);
}
//设置当前绘图上下文中的填充和笔划颜色(正在画的线条)
[[UIColor redColor]set];
for (NSValue *value in lineInProcess_Dic) {
TouchLine *line = [lineInProcess_Dic objectForKey:value];
//开始画线
CGContextMoveToPoint(context, [line begin].x, [line begin].y);
//画直线
CGContextAddLineToPoint(context, [line end].x, [line end].y);
//沿着路径画线
CGContextStrokePath(context);
}
}
-(void)clearAll{
[lineInProcess_Dic removeAllObjects];
[completeline_Arr removeAllObjects];
//重画
[self setNeedsDisplay];
}
//一根手指或多根手指触摸屏幕
- (void)touchesBegan:(NSSet *)touches withEvent:(nullable UIEvent *)event{
for (UITouch *touch in touches) {
//连按
if ([touch tapCount]>1) {
[self clearAll];
return;
}
//封装UITouch对象地址至value_key中
NSValue *value_key = [NSValue valueWithNonretainedObject:touch];
//根据触摸位置创建对象
CGPoint locat = [touch locationInView:self];
TouchLine *line = [[TouchLine alloc]init];
[line setBegin:locat];
[line setEnd:locat];
//将键-值对保存至字典中
[lineInProcess_Dic setObject:line forKey:value_key];
}
}
//一根手指或多根手指在屏幕上移动(随着手指的移动,相关的对象会持续发送该消息)
- (void)touchesMoved:(NSSet *)touches withEvent:(nullable UIEvent *)event{
//根据传入的UITouch对象,更新lineInProcess_Dic
for (UITouch *touch in touches) {
//取出当前对应UITouch对象的TouchLine对象
NSValue *value_key = [NSValue valueWithNonretainedObject:touch];
TouchLine *line = [lineInProcess_Dic objectForKey:value_key];
//更新TouchLine对象
CGPoint locat = [touch locationInView:self];
[line setEnd:locat];
}
//重画
[self setNeedsDisplay];
}
//提取的公共方法
-(void)endTouches:(NSSet *)touches{
//将已经完成的TouchLine对象移除
for (UITouch *touch in touches) {
//取出当前对应UITouch对象的TouchLine对象
NSValue *value_key = [NSValue valueWithNonretainedObject:touch];
TouchLine *line = [lineInProcess_Dic objectForKey:value_key];
//如果是连按,则line值为nil,所以先判断,避免nil加入数组
if (line) {
[completeline_Arr addObject:line];
[lineInProcess_Dic removeObjectForKey:value_key];
}
}
//重画
[self setNeedsDisplay];
}
//一根手指或多根手指离开屏幕
- (void)touchesEnded:(NSSet *)touches withEvent:(nullable UIEvent *)event{
[self endTouches:touches];
}
//在触摸操作正常结束前,某个系统事件(如有电话打进来)打断了触摸过程
- (void)touchesCancelled:(NSSet *)touches withEvent:(nullable UIEvent *)event{
[self endTouches:touches];
}
//3D 触摸事件
- (void)touchesEstimatedPropertiesUpdated:(NSSet *)touches NS_AVAILABLE_IOS(9_1){
NSLog(@"暂时没找到使用的方法案例");
}
3、在UIViewController的.m文件中调用
@implementation TouchVC
- (void)viewDidLoad {
[super viewDidLoad];
self.title=@"触摸事件";
TouchDrawView *touchView = [[TouchDrawView alloc]initWithFrame:CGRectMake(0,0,SCREEN_WIDTH,SCREEN_HEIGHT)];
[self.view addSubview:touchView];
}