Unity技术VR/AR分享ARKitiOS 杂谈

Unity ARKit Plugin 分析

2017-08-01  本文已影响981人  黑亚当
下载地址 https://www.assetstore.unity3d.com/en/#!/content/92515

可以看随时查Unity-ARKit-Plugin的项目进展:
https://bitbucket.org/Unity-Technologies/unity-arkit-plugin/src/aa4933787df366c2d3ab15f65a8ceed57f23f1a6?at=default

首先看Unity-ARKit-Plugin的三个文档:

1.README.md:

两个核心文件:

/Assets/Plugins/iOS/UnityARKit/NativeInterface/ARSessionNative.mm

/Assets/Plugins/iOS/UnityARKit/NativeInterface/UnityARSessionNativeInterface.cs

包含下面重要API:

public void RunWithConfigAndOptions(ARKitWorldTackingSessionConfiguration config,UnityARSessionRunOption runOptions)

public void RunWithConfig(ARKitWorldTackingSessionConfiguration config)

public void Pause()

public List HitTest(ARPoint point,ARHitTestResultType types)

public ARTextureHandles GetARVideoTextureHandles()

public float GetARAmbientIntensity()

public int GetARTrackingQuality()

还有delegate:

public delegate void ARFrameUpdate(UnityARCamera camera)

public delegate void ARAnchorAdded(ARPlaneAnchor anchorData)

public delegate void ARAnchorUpdated(ARPlaneAnchor anchorData)

public delegate void ARAnchorRemoved(ARPlaneAnchor anchorData)

public delegate void ARSessionFailed(string error)

一些回调:

public static event ARFrameUpdate ARFrameUpdatedEvent;

public static event ARAnchorAdded ARAnchorAddedEvent;

public static event ARAnchorUpdated ARAnchorUpdatedEvent;

public static event ARAnchorRemoved ARAnchorRemovedEvent;

public static event ARAnchorAdded ARUserAnchorAddedEvent;

public static event ARAnchorUpdated ARUserAnchorUpdatedEvent;

public static event ARAnchorRemoved ARUserAnchorRemovedEvent;

public static event ARSessionCallback ARSessionInterruptedEvent;

public static event ARSessionCallback ARSessioninterruptionEndedEvent;

public static event ARSessionTrackingChanged ARSessionTrackingChangedEvent;


2. TUTORIAL.txt

一些要点作如下总结:

1>一切都从session开始,在文件UnityARCameraManager.cs中有

m_session = UnityARSessionNativeInterface.GetARSessionNativeInterface();

2> ARSession的config根据精度不同分为

ARKitWorldTrackingSessionConfiguration(6DOF)和ARKitSessionConfiguration(3DOF),

这也是UnityARCameraManager.cs和AR3DOFCameraManager.cs两个文件的原因。

3>想要获取相机的位置,可以使用

Matrix4x4 matrix = m_session.GetCameraPose();

camera.transform.localPosition = UnityARMatrixOps.GetPosition(matrix);

camera.transform.localRotation = UnityARMatrixOps.GetRotation(matrix);

同样代码在UnityARCameraManager.cs中。

4> UnityARVideo.cs相机上组件,使用YUVMaterial shader渲染视频纹理。

5> UnityARHitTestExample处理Hit事件,获得Hit与接触平面的相交坐标,可以关联任何GameObject,Hit中的坐标可以控制相关GameObject.

6>可用使用UnityARAnchorManager执行AddAnchor,RemoveAnchor,UpdateAnchor操作。

7> PointCloudParticleExample,显示PointCloud的小黄点。

8> UnityARAmbient,ARKit光照亮度向Unity亮度的转化,Light的组件。

9> UnityARUserAnchorComponent用来移除用户自己添加的ARUserAnchor。

10>重要事件的回调还得去看UnityARSessionNativeInterface.cs


3. SCENES.txt

对Example中给出了Scene进行了介绍

UnityARKitScene.unity:最小场景的ARkit功能演示;

UnityParticlePainter.unity:空间粒子系统画点;

UnityARBallz.unity:平面小球移动与碰撞;

UnityARShadows.unity:在平面显示物体的阴影;

UnityAROcclusion.unity:遮光材料遮挡物体;;

UnityARUserAnchorScene.unity:通过Anchor添加删除物体;

### UnityARKitScene.unity

### UnityParticlePainter.unity

### UnityAROcclusion.unity
效果描述:出现立方体,点击出现小人,场景出现Cloud黄点,但没有显示平面

### UnityARShadows.unity

### UnityARBallz.unity

### AddRemoveAnchorScene.unity

效果描述:点击创建黑白网格立方体,4秒钟后消失

## 重要文件分析

Directional light

类型是Directional,绑定UnityARAmbient.cs

void UpdateAmbientIntensity(UnityARCamera camera)

{

// Convert ARKit intensity to Unity intensity

// ARKit ambient intensity ranges 0-2000

// Unity ambient intensity ranges 0-8(for over-bright lights)

float newai = camera.ambientIntensity;

l.intensity = newai / 1000.0f;

}

Main Camera

因为YUVMaterial是下面这样,所以在Unity中运行的背景是绿色

UnityARCameraManager

将Unity的Camera转成UnityARCamera,需要与MainCamera关联

其中公有成员public Camera m_camera;

公有方法public void SetCamera(Camera newCamera)

GeneratePlanes

与之相关联的UnityARGeneratePlane.cs

公有成员public GameObject planePrefab;

私有成员private UnityARAnchorManager unityARAnchorManager;

在Start()方法中会创建unityARAnchorManager和planePrefab

显示的平面是下面的样子

其中包含UnityARAnchorManager

顾名思义,是ARAnchor的管理类,

初始化时将以下方法绑定UnityARSessionNativeInterface中的Event:

AddAnchor(ARPlaneAnchor arPlaneAnchor)

RemoveAnchor(ARPlaneAnchor arPlaneAnchor)

UpdateAnchor(ARPlaneAnchor arPlaneAnchor)

该类本身存储了对象

Dictionary planeAnchorMap;

其中key string对应arPlaneAnchor.identifier

可通过下面函数获得

public List GetCurrentPlaneAnchors() {

    return planeAnchorMap.Values.ToList();

}

ARPlaneAnchorGameObject有个专门的类,代码如下:

namespace UnityEngine.XR.iOS

{

    public class ARPlaneAnchorGameObject

{

    public GameObject gameObject;

    public ARPlaneAnchor planeAnchor;

}

}

还是用到了UnityARUtility

用来对应ARPlaneAnchor生成GameObject,如下面这种GameObject

三个重要方法:

void InitializePlanePrefab(GameObject go)

GameObject CreatePlaneInScene(ARPlaneAnchor arPlaneAnchor)

GameObject UpdatePlaneWithAnchorTransform(GameObject plane,ARPlaneAnchor arPlaneAnchor)


UnityARHitTestExample

点击屏幕,出现灰色立方体

通过hitResult来获取点击位置

PointCloudParticleExample

生成Cloud小黄点的类

其他:

Unity最初在论坛里发布的ARkit Plugin以及介绍

https://forum.unity3d.com/threads/arkit-support-for-ios-via-unity-arkit-plugin.474385/

Unity ARKit Remote

https://forum.unity3d.com/threads/arkit-support-for-ios-via-unity-arkit-plugin.474385/page-13#post-3153415

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